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Daedric curse, Overload, Entropy and Destructive Touch morph questions

Chelister
Chelister
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All this is concerned with "which is better for PVP".

I have recently reset my skills and can't decide between theese morphs. Would appreciate your suggestions to whether which morph is better in PVP. I mainly PVP in BGs.

Power Overload vs Energy Overload:
Which should I go with? For Power Overload, it has "Increases range and radius of heavy attacks". What about light attacks, does it increase it, as I never use Heavy Attacks.
For Energy Overload, it has "Light and heavy attacks restore magicka, but has less bonus damage". To which attack type does the last words refer to? Less bonus damage for both heavy and light attacks or does it refer to less bonus damage to Heavy Attacks?.

Daedric Prey vs Haunting Curse:
I use one pet, the Volatile Familiar as I am running necropetence set. Now, should I go with prey or curse? The Daedric Prey says it will increase pet's damage only to the enemy which is cursed. Now given that I mainly PVP in BGs, I sometimes have my pet damaging the enemy which is not cursed, so thus I lose the damage boost. The Haunting curse seems to tick twice so deals more damage.

Degeneration vs Structured Entropy:
Degeneration seems to provide healing based on the damage done by HA and LA, which is good since I HA a lot to for the magicka return (I mainly HA with resto staff)
Structured entropy, on the other hand provides 5% bonus to health, which is also good. If I use structured entropy, I only use it on my back bar, not front, so it is worth it?

Destructive Clench vs Destructive Reach:
Clench applies DOT to an enemy which allows for example Valkyn Skoria to Proc, and that is the set I mainly use in PVP.
Reach is cool as u don't have to force yourself to close the distance to apply it, useful too.


Edited by Chelister on July 1, 2017 11:31PM
  • Beardimus
    Beardimus
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    To my knowledge Power Oveload is just heavy, which no one uses, thus Energy is the choice, however beware that Overload isn't mega in Pvp, the 3rd bar is a must have, but there are too many counters :( I ran it from launch on console till the Ultimate change to 500 killed it off for me as a focus :(

    Curse - If you relying on the scamp for damage it makes sense to boost it. I rarely wait for the 2nd pop on my non pet sorc anyway

    I dabbled with Degen on my old Overload build in vMSA. so when I was throwing bombs I was getting big heals. But aside from that I'm entrophy, you need heals from other sources anyway both pvp and pve so the extra health is nice (think its 8% by rank iV)

    I haven't used Clench
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Chelister
    Chelister
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    Beardimus wrote: »
    To my knowledge Power Oveload is just heavy, which no one uses, thus Energy is the choice, however beware that Overload isn't mega in Pvp, the 3rd bar is a must have, but there are too many counters :( I ran it from launch on console till the Ultimate change to 500 killed it off for me as a focus :(

    Curse - If you relying on the scamp for damage it makes sense to boost it. I rarely wait for the 2nd pop on my non pet sorc anyway

    I dabbled with Degen on my old Overload build in vMSA. so when I was throwing bombs I was getting big heals. But aside from that I'm entrophy, you need heals from other sources anyway both pvp and pve so the extra health is nice (think its 8% by rank iV)

    I haven't used Clench

    To your second suggestion. You said curse, if you are relying on pet damage, so boost it. But curse is the one that ticks two times, while daedric prey is the one that boosts damage. So which one should I go with?
    What is the main difference between daedric prey and haunting curse? Is it that daunting curse just ticks two times and last for the total duration of 12 while prey lasts shorter and boosts pet's damage?

    And entropy is 5% btw, even at rank IV
    Edited by Chelister on July 2, 2017 12:12AM
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