Inverse Foot Kinematics = THANK YOU ZoS

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ArchMikem
ArchMikem
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TkPwInq.png

It literally took me this long to realize/discover what exactly "Inverse Foot Kinematics" did to you. Back when I first tried turning it on, I didn't notice any difference, turned it back off and then forgot about it thinking it was just some really weird setting ZOS wanted to add for some reason. Apparently for it to take effect you need to load into another zone, and when I did and saw what my legs were doing, ohh. :D

ZOS. This is a quality of life improvement that makes you deserve a big ol' thank you. It just feels so awesome for my Character to more appropriately interact with the ground.

@ZOS_GinaBruno Oi Gina, tell your coworkers I said thank you for the fancy new legs!
Edited by ArchMikem on June 29, 2017 6:56AM
CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • Marabornwingrion
    Marabornwingrion
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    Agree, finally walking on stairs looks normally. :)
  • Avran_Sylt
    Avran_Sylt
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    Oh yeah, It's awesome.
  • F7sus4
    F7sus4
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    You tried running steep stairs with this Foot Kinematics thing enabled? You should try to have a good laugh. :)
  • Avran_Sylt
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    Oh, forgot. Don't wear robes with IK on. (Other than that it's great)
  • ArchMikem
    ArchMikem
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    F7sus4 wrote: »
    You tried running steep stairs with this Foot Kinematics thing enabled? You should try to have a good laugh. :)

    Yeah I saw that too. Easy fix is to try and not run full boar, or just ignore it. I understand animations can't be perfect, and the only way I see ZOS making that look better is forcing the character into a premade staircase animation that slows us down and makes us go up and down step by step, and I'm sure the majority of us would hate being "interrupted" like that.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sigtric
    Sigtric
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    ArchMikem wrote: »

    Yeah I saw that too. Easy fix is to try and not run full boar, or just ignore it. I understand animations can't be perfect, and the only way I see ZOS making that look better is forcing the character into a premade staircase animation that slows us down and makes us go up and down step by step, and I'm sure the majority of us would hate being "interrupted" like that.

    It's still a work in progress too I would imagine the animators will be tweaking it some over time.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

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  • AcadianPaladin
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    Oh, I agree that a thanks to ZOS is in order! This was indeed a welcome improvement. I turned it on and have happily left it on, but it is wise that ZOS provided the on/off option. :)
    PC NA(no Steam), PvE, mostly solo
  • QuebraRegra
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    will it help my ultra short bosmer not get stuck on the tiniest of pebbles?
  • Bombashaman
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    I first thought Inverse Foot Kinematics is something which would stop my horse to suddenly slow the f**k down. Sadly, no.
  • Recremen
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    This was a super cool and unexpected change, I've been loving it, even on the rare occasion that it gets a little buggy.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
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