Which would be the most efficient and logical to use within an open world PvP environment for a solo'ing MagDK damage dealer?
Degeneration:
Bind an enemy with chaotic magic, dealing X Magic Damage over X seconds and healing you for X Health and an additional X health every X seconds. While active, your Light and Heavy Attacks against the enemy have a 15% chance to heal you for 123% of the damage caused. Grants you Major Sorcery, increasing your Spell Damage by 20% for X seconds.
Molten Armaments:
Charge you and your allies' weapons with volcanic power to gain Major Sorcerer, increasing your Spell Damage by 20% for X seconds. Your own damage with fully-charged Heavy Attacks is increased by 40% while active.
Edited by Ch4mpTW on June 27, 2017 3:11AM
Degeneration or Molten Armaments? 25 votes
Molten Armaments, because...
Neither, because... (Please explain.)