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Costumes, ZoS response would be nice

NyassaV
NyassaV
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Ok, I'll legit drop tons of money to get the breton hero costume if ZoS can make the cape not stick to my butt. Does ZoS have any plans to do this in the future?
Flawless Conqueror ~ Grand Overlord
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  • Jim_Pipp
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    Quite a long time ago zos said (on eso live iirc) that flowing capes won't (can't) be added to the game.

    Back when people were first outraged by the Breton hero costume lots of people asked and argued for it to be improved, but nothing was said or done then.

    I hope you get a response from zos, but I wouldn't expect good news.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • essi2
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    'can't' be done.. lol, sure.

    Would be a crazy resource drain on the servers, yes.
    And might require a new or updated engine/Physics engine.

    Not worth it, probably.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • NyassaV
    NyassaV
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    I'm not a huge fan of pointing at other games, but look at SWTOR, there are Jedi and sith with flowing capes bloody everywhere
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • andreasranasen
    andreasranasen
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    That's a lie. Everything is possible. Look at SWTOR, Guild Wars. Total lie. They just haven't updated their old servers in a decade + their staff is quite the *** lol.
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
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  • Bonzodog01
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    The short answer is - the physics engine used by the game does not support it, and the code does not exist to support those kind of physics.

    Also, consoles. The game has to work well on consoles, but they do not possess the power to process stuff at that level.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • KochDerDamonen
    KochDerDamonen
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    Hero. Engine.

    Zos response? That tickles my funny bone
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • ArchMikem
    ArchMikem
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    essi2 wrote: »
    'can't' be done.. lol, sure.

    Would be a crazy resource drain on the servers, yes.
    And might require a new or updated engine/Physics engine.

    Not worth it, probably.

    Yeah, true answer is more like, "Won't be done, due to the following giant list of reasons.." I'm sure money would be in there somewhere, I don't understand why the Studio/Publisher wouldn't dish out the funds for this game to be built around a much more stable and robust Engine.
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  • Rohamad_Ali
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    Zos's response was it would lag the server .


    No I'm not kidding ...
  • Mettaricana
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    Jim_Pipp wrote: »
    Quite a long time ago zos said (on eso live iirc) that flowing capes won't (can't) be added to the game.

    Back when people were first outraged by the Breton hero costume lots of people asked and argued for it to be improved, but nothing was said or done then.

    I hope you get a response from zos, but I wouldn't expect good news.

    They keep saying no to capes yet we have nerieds flowy capes and the speed lines from rapid maneuver... can build upon that to make capes if they wanted too its just not in the budget... i feel shafted by eveything zos does when it comes to armor and costumes either its an incomplete mess an over complicated mess or dyes like a potato sack dragged through the mud or they get lazy cant decide on pants so they turn everything into a robe... still pissed about the female version of werewolf lord being a robe..
  • MornaBaine
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    And a TON of armors AND costumes have areas you CAN'T dye! This has been brought to their attention again and again to no avail. The latest noble Breton costume... you can't dye the boots and belt and are stuck with a hideous BROWN. They've never even fixed the original Daedric armor with its huge swathes of undyeable hideous brown areas.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • idk
    idk
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    Jim_Pipp wrote: »
    Quite a long time ago zos said (on eso live iirc) that flowing capes won't (can't) be added to the game.

    Back when people were first outraged by the Breton hero costume lots of people asked and argued for it to be improved, but nothing was said or done then.

    I hope you get a response from zos, but I wouldn't expect good news.

    This is the answer on the cape. I would not expect an answer since any reply to this would have occurred back when the costume was originally sold.

    Besides, if you bought a lot of crates to get it, well, this was known.
  • Vaoh
    Vaoh
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    That's a lie. Everything is possible. Look at SWTOR, Guild Wars. Total lie. They just haven't updated their old servers in a decade + their staff is quite the *** lol.

    ^^^yep

    We still have pics of capes in-game as well.

    Apparently capes cause more stress due to physics or whatever, but this is an excuse. I won't claim to be a game developer ofc, but technically-speaking, games (including MMOs) have handled capes before by having them count as part of your character's body. It is essentially invisible under normal circumstances but enabled and totally customizeable when *equipped*. The motion of the capeis pre-set so it obviously won't react to rocks or wind unless their new Inverse Kinematic System would function with capes too. Think of it like ZOS allowing us to polymorph into a human with a wierd-looking third arm protruding from their back (aka the cape), which can be retextured with different equipped capes. If we can become Dremora or even Goblins this is easily doable.

    There are essentially ways to make this work, but ZOS doesn't care. They can make far more money with waaaay less work by reskinning mounts and focusing on housing and soon Transmogrification. No one in their Dev team is likely even competant enough to implement non-buggy capes anyway. Changing textures and reusing game assets as much as possible is always the easiest way to make money.
    Edited by Vaoh on June 28, 2017 4:59AM
  • Stovahkiin
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    There should have at least been a tag above the Breton Hero costume in the store that said, "Warning: This outfit sucks".
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Wanderer202
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    That's a lie. Everything is possible. Look at SWTOR, Guild Wars. Total lie. They just haven't updated their old servers in a decade + their staff is quite the *** lol.
    Vaoh wrote: »
    That's a lie. Everything is possible. Look at SWTOR, Guild Wars. Total lie. They just haven't updated their old servers in a decade + their staff is quite the *** lol.

    ^^^yep

    We still have pics of capes in-game as well.

    Apparently capes cause more stress due to physics or whatever, but this is an excuse. I won't claim to be a game developer ofc, but technically-speaking, games (including MMOs) have handled capes before by having them count as part of your character's body. It is essentially invisible under normal circumstances but enabled and totally customizeable when *equipped*. The motion of the capeis pre-set so it obviously won't react to rocks or wind unless their new Inverse Kinematic System would function with capes too. Think of it like ZOS allowing us to polymorph into a human with a wierd-looking third arm protruding from their back (aka the cape), which can be retextured with different equipped capes. If we can become Dremora or even Goblins this is easily doable.

    There are essentially ways to make this work, but ZOS doesn't care. They can make far more money with waaaay less work by reskinning mounts and focusing on housing and soon Transmogrification. No one in their Dev team is likely even competant enough to implement non-buggy capes anyway. Changing textures and reusing game assets as much as possible is always the easiest way to make money.

    Capes in Guild Wars and ToR both clip through your body, which people would *** about just as much. At best this does probably require a rewriting of the base physics engine of the game so "can't" is usually a relative term that actually means "impractical for something stupid like capes on a single outfit"

    Edit: ultimately the better option is to remove the cape entirely.
    Edited by Wanderer202 on June 28, 2017 6:18AM
  • Vaoh
    Vaoh
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    That's a lie. Everything is possible. Look at SWTOR, Guild Wars. Total lie. They just haven't updated their old servers in a decade + their staff is quite the *** lol.
    Vaoh wrote: »
    That's a lie. Everything is possible. Look at SWTOR, Guild Wars. Total lie. They just haven't updated their old servers in a decade + their staff is quite the *** lol.

    ^^^yep

    We still have pics of capes in-game as well.

    Apparently capes cause more stress due to physics or whatever, but this is an excuse. I won't claim to be a game developer ofc, but technically-speaking, games (including MMOs) have handled capes before by having them count as part of your character's body. It is essentially invisible under normal circumstances but enabled and totally customizeable when *equipped*. The motion of the capeis pre-set so it obviously won't react to rocks or wind unless their new Inverse Kinematic System would function with capes too. Think of it like ZOS allowing us to polymorph into a human with a wierd-looking third arm protruding from their back (aka the cape), which can be retextured with different equipped capes. If we can become Dremora or even Goblins this is easily doable.

    There are essentially ways to make this work, but ZOS doesn't care. They can make far more money with waaaay less work by reskinning mounts and focusing on housing and soon Transmogrification. No one in their Dev team is likely even competant enough to implement non-buggy capes anyway. Changing textures and reusing game assets as much as possible is always the easiest way to make money.

    Capes in Guild Wars and ToR both clip through your body, which people would *** about just as much. At best this does probably require a rewriting of the base physics engine of the game so "can't" is usually a relative term that actually means "impractical for something stupid like capes on a single outfit"

    Edit: ultimately the better option is to remove the cape entirely.

    Were the capes actually that bad?

    I think if ZOS cleaned up their game performance for once, we could all wear 20 capes and experience better PvP than we do now....
  • ObsidianMichi
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    I'm fond of the Breton Hero costume, but the fact the cape doesn't move when you walk is more than a little silly.
  • Kay1
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    Bonzodog01 wrote: »
    The short answer is - the physics engine used by the game does not support it, and the code does not exist to support those kind of physics.

    Also, consoles. The game has to work well on consoles, but they do not possess the power to process stuff at that level.

    Hahahaha what, before you talk I don't know maybe make sure you're not speaking ***, a ps4 pro is like a 650€ PC atm, it's clearly not as powerful as my 1.4k PC, not even close but the PS4 Pro read games like BF1 on High very well and without FPS drop.

    Also, this game run without Fans at 48° on PS4 Pro and I run it in 2K 60 fps for PvP.
    Edited by Kay1 on June 28, 2017 10:28AM
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