Please make up your mind

Alcast
Alcast
Class Representative
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2nd boss now nerfed ok 3mins fight inc.

Every week we get changes to Halls of Fabrication. Make up your mind and please do not change the f.... bossfights every week.
I do understand why reverting the changes to sparkles (stun), but changing that in the first place was a big L2INTERALLYTEST issue
Edited by Alcast on June 26, 2017 10:55AM
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  • Turelus
    Turelus
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    It's a new level of trails difficulty, dynamic weekly content.

    You have to learn and try new tactics each week. :trollface:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Alcast
    Alcast
    Class Representative
    Turelus wrote: »
    It's a new level of trails difficulty, dynamic weekly content.

    You have to learn and try new tactics each week. :trollface:

    LOL xD
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  • essi2
    essi2
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    Turelus wrote: »
    It's a new level of trails difficulty, dynamic weekly content.

    You have to learn and try new tactics each week. :trollface:

    lol, can we get dynamic RNG aswell :p
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • SquareSausage
    SquareSausage
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    Turelus wrote: »
    It's a new level of trails difficulty, dynamic weekly content.

    You have to learn and try new tactics each week. :trollface:

    Ok on the exercise malarky, but what about eso?
    Breakfast King
    PS4 EU
  • Doctordarkspawn
    Doctordarkspawn
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    But Alcast, you just need to adapt and git gud!

    O t h e r w i s e y o u s h o u l d g e t b a c k i n t h e k i d d i e p o o l
  • casparian
    casparian
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    Last week's change was quite poorly received by the community, so ZOS listened to feedback and reverted the change. Don't criticize them for that!
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Lord_Eomer
    Lord_Eomer
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    essi2 wrote: »

    lol, can we get dynamic RNG aswell :p

    Nah! I prefer fix RNG where all traits should drop in sequence!
    Edited by Lord_Eomer on June 26, 2017 10:43AM
  • Elvenpath
    Elvenpath
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    Rofl.
  • Turelus
    Turelus
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    Ok on the exercise malarky, but what about eso?
    I've only been up an hour and not had my coffee yet, leave me alone. :cry:

    I am pretty sure I need to hire an editor for my forums posts.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Marabornwingrion
    Marabornwingrion
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    casparian wrote: »
    Last week's change was quite poorly received by the community, so ZOS listened to feedback and reverted the change. Don't criticize them for that!

    They should ask for feedback BEFORE making stupid changes like above and wasting time on reverting everything what they did previous week.

    Something like:
    - hey guys do you wanna have changed boss health in HoF?
    - no, we don't want it.
    - okay then, so we won't change it.

    Simple.
  • Saturn
    Saturn
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    I think you shouldn't blame them so much for reverting these changes as you should thank them for listening to feedback. There was no need for the health increase and it made a long fight (for most people anyway) even longer than necessary. The inability to properly counter the stun as a melee range dps was incredibly short-sighted and hurt anyone trying not to be a ranged lightning staff build.

    So in short, their decision to listen to feedback (for once) on senseless changes they made, was a good thing.

    I don't think it will be a 3 minute fight after this change, for most people anyway, but it will definitely reduce the amount of 12+ minute fights, which was pretty ridiculous, considering the trial has 5 bosses total and a 40min speedrun achievement. I mean when you got that achievement with your guild as world first you had only 29s to spare and that was before the health / mechanic change to the 1st and 2nd boss.

    [rant]
    I do agree that ZOS makes a lot of stupid decisions based on nothing, and also have a severe lack of understanding when it comes to their own game, as we saw with the sustain changes that did not in fact lower the ceiling and raise the floor, but rather drove the floor into the basement as mostly only top level players were able to intelligently adapt without losing DPS.

    What bothers me the most is how they are constantly making unnecessary changes to the new content, and helplessly trying to fix their own broken queue system for dungeons and battlegrounds (that at this points seems an impossible battle), while a lot of very old bugs are left untouched despite the large amount of feedback.
    For example, vHRC still has a bug that causes the bottom boss to disappear under specific circumstances (wiping when he's below 30% or so) as well as not accurately resetting the top group player counter when someone either ports out or crashes, which results in less than 6 people being able to go top as the door will not open. Further, vAA has the final boss at times not leaving her floating island, also under specific circumstances (most often reported as the result of a wipe immediately before her encounter), and vSO still has its "feeding pit" achievement impossible to accomplish as the "meat" is not possible to use in the feeding room.
    And I haven't even touched on the problems on consoles that from everything I've heard are quite a lot worse than what PC has to deal with.

    All in all, ZOS could stand to improve on their bug fixing capabilities and I personally think they should pull employees away from their money-milking crown crate let's-reskin-mounts-and-sell-them-again business to help improve the overall stability of the game, as in the long run the mountain of bugs will surely come crashing down on their heads.
    [/rant]
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
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