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Theoretically speaking, is it legal for a tes3 modder to recreate some of the new assets zos added

Aliyavana
Aliyavana
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Zos really did a good job on recreating morrowind assets this chapter. Hlaalu indoril and indoril art assets look amazing, and I like telvanni furniture minus the flesh towers. But is it legal for a modder to go back to tes 3 morrowind and recreate the new furnishings, fauna, clothing and add them to the landscape? I know modders recreate assets from Bethesda from earlier tes games to new tea games, but zenimax is different. Also other question, is it known if a modder is currently working on modernizing morrowind with eso morrowind inspiration? I would like to rebuy morrowind again and explore it as if it were released as a modern game. That is all thank you
Edited by Aliyavana on June 25, 2017 12:09PM

Best Answers

  • Kevin_of_Devinshire
    No, this case was set when bethesda filed and got proprietary content removed from the internet for the mod Morrow-Oblivion. Since then Bethesda has gone after any public mods that have used connected from current games to be placed or used in older versions. Now if you do all of your own modding, drawing, and programming you can put it into old games. But it has to be ALL original. Example: you want dwemer mounts for the original Morrowind. You have to do everything from scratch and can't use any content, code, or modeling from the current proprietary content.
    Answer ✓
  • RexyCat
    RexyCat
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    No, this case was set when bethesda filed and got proprietary content removed from the internet for the mod Morrow-Oblivion. Since then Bethesda has gone after any public mods that have used connected from current games to be placed or used in older versions. Now if you do all of your own modding, drawing, and programming you can put it into old games. But it has to be ALL original. Example: you want dwemer mounts for the original Morrowind. You have to do everything from scratch and can't use any content, code, or modeling from the current proprietary content.

    Wouldn't it mean that you will also have a very hard time to actually prove that you made everything from scratch and not in any stage used already known material? I thought the main line for IP when you can use proprietary content to create nedw content where between when you start to use it in commercial usage which then had to be acknowledged by the original creator/owner of that IP.
    Answer ✓
  • psychotrip
    psychotrip
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    As long as you make it from scratch it's 100% legal. Thats why mods like Beyond Skyrim are totally legal and freely advertised but Morroblivion / Skywind is a bit more gray.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
    Answer ✓
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