starkerealm wrote: »...I mean, the game's rendering does include HDR functionality. I'm pretty sure every Elder Scrolls game since Oblivion has. I'm honestly not sure what you're asking about?
I mean, okay, HDR is a system where you shift the brightness dynamically in order to convey brightness more clearly. In the last 15 years, it's become a standard rendering function, and it's a really significant part of how images are displayed in most games. So... yeah, ESO does that.
What actually happens is that the game internally renders HDR lighting and then in order to display this dynamic range on TVs (which are incapable of displaying the full range) they have to tone map the image to a limited range. For normal TV this range is 0-255 and games have been doing this for years and years since Half Life 2.
However the new HDR TVs are capable of displaying range from 0-1023 for HDR10 and higher for Dolby HDR but in order to use this ability the developers now have to tone map to this range instead of tone mapping to be displayed on 0-255. This process is not automatic and this is why developers need to support HDR displays in order for the games to use them. And yes you guessed it right even HDR TVs don't really display the full range it's just that they are capable of displaying a lot more range than older non HDR TVs.
Rohamad_Ali wrote: »This is a ss I found from pspro but I've seen this posted from PC players with HDR settings .
So you understand better what I said by fluorescent looking .
Rohamad_Ali wrote: »This is a ss I found from pspro but I've seen this posted from PC players with HDR settings .
So you understand better what I said by fluorescent looking .