Your advice is interesting, but if you put all Attribute Points into Magicka, what will the Maximum Health of the character be? Can a Healer have minimal Max Health -- insofar as the Healer is usually affected by the healing spell(s) which the character casts?AcadianPaladin wrote: »To be a templar healer, I recommend you consider the following:
All 64 attribute points into magicka - that is where your healing power comes from.
Light armor. This helps your magicka.
Restoration staff on one bar. This allows some of the resto healing skills.
Destruction staff on the other bar. This allows Elemental Drain.
....
For every Skill line: each of the passives that affect an Ability which you want to be available for your character to use, are worthwhile, and you should eventually maximize the rank of each such passive. The benefit numbers may seem low and insignificant. However, the character will potentially benefit frequently and repeatedly from such a passive. So the relative value of the invested Skill Points is recovered throughout the course of playing the game.adilesarub14_ESO wrote: »Hmm, switching to light armor will be a challenge. Also, I forgot to ask, are passive skills worth getting? A lot of them, for both class and weapons, have a lot of +1% or +2% bonuses that dont seem all that useful. Are they?
adilesarub14_ESO wrote: »I'd like some advise to improve my Templar. While I was leveling him I sort of just bought skills that I thought sounded useful, I didnt really follow any kinda plan and now my skills are all over the place, like having too many points in Crafting. But now that I'm finally getting close to what people consider end game (160CP) I thought I should try and redistribute my skill points. Right now only my heals seem to do anything noticeable, which is fine but I havnt really been doing group stuff yet so still need DPS. None of my damage skills, from my class or weapons, seem to do a lot of damage, with the exception being Radiant Destruction when my target has less than 50% health. Compared to all the other players I see running around who can kill enemies in just one or two attacks I seem to be really lacking. Is that just the nature of Templar abilities? Or am I missing something?
I'd like some advise so that I could be a healer when I start doing group stuff, but also have a decent amount of DPS for when I'm solo. I prefer using Staffs, Sword and Shield, and Two Handed weapons when I fight. My worst offense though would probably be how I spent my attribute points, evenly across Health, Magika and Stamina (thats probably gonna make me look the most foolish.) Also, I know there are plenty of builds I could look at, but regardless of what game it is, I never like following builds, they seem to take all the fun out of it.
If your looking to be a healer role don't worry too much about dps.
Pick one or the other and design your build around that.
If your trying to do more damage then your gear probably needs some work. Do you have a 5 piece set bonus? Jewelry? Weapons? Try and find sets that give you spell crit and maybe penetration and you should see those numbers go up.
Also those 1 or 2 percent passives are worth a lot more than you think.
adilesarub14_ESO wrote: »Wait, your Max Magika increases spell damage? THAT is something I would have liked to know from the beginning -.-
I just checked in-game, looks like Stamina increases Physical Weapon damage. Thats important info.