Agrippa_Invisus wrote: »Yeah. This lag is ridiculous.
That it affected PVE land in so prevalent a manner as well points out that this is some form of issue on ZOS's end of things and only they'll be able to correct this.
No amount of player behavior, settings, or add on changes caused this. This is something ZOS will have to correct.
HoloYoitsu wrote: »Thanks VE.
Regardless of there being any attempt to blame players or not, if the game can't handle a fight with a group of 19 players, then ZOS should reduce the max group limit.Drummerx04 wrote: »HoloYoitsu wrote: »Thanks VE.
I caught that too lol.
Obviously VE bringing 19 players to the mine at the same time crashed the server.
disintegr8 wrote: »Regardless of there being any attempt to blame players or not, if the game can't handle a fight with a group of 19 players, then ZOS should reduce the max group limit.Drummerx04 wrote: »HoloYoitsu wrote: »Thanks VE.
I caught that too lol.
Obviously VE bringing 19 players to the mine at the same time crashed the server.
HoloYoitsu wrote: »Thanks VE.
Sallington wrote: »#thankslightingpatch
Also, super cool alpha gameplay video OP. Can't wait for open beta!
Log in tonight for first time in a week for prime time pvp. Made it an hour before giving up. What the beep boppin bop happened to this game?
Log in tonight for first time in a week for prime time pvp. Made it an hour before giving up. What the beep boppin bop happened to this game?
ZOS launched the game before it was ready, core MMO players rejected it, most AvA players quit by 1.5, ZOS remade the game to appeal to Skyrim TES casuals, and Cyrodiil was put on life support.
Log in tonight for first time in a week for prime time pvp. Made it an hour before giving up. What the beep boppin bop happened to this game?
ZOS launched the game before it was ready, core MMO players rejected it, most AvA players quit by 1.5, ZOS remade the game to appeal to Skyrim TES casuals, and Cyrodiil was put on life support.
Try playing from Asia!