TequilaFire wrote: »Too many AD, sign up with EP.
For the Pact!
Too many kids been making AD characters the past few months because easy mode.
Too many kids been making AD characters the past few months because easy mode.
Why are AD characters easy mode? Any faction has its Zergs. Also, I doubt many players create characters based on perceived advantage in PVP.
AD does have an advantage in that two of their default races are top two choices for stam or magic characters. I think this draws more players. EP was unfortunately stuck with races with lackluster passives...for two years Argonians were barely played (but are making a comeback) and both Nords and Dunmer are inclined to defensive play. I'm not sure why dunmer and wood elf passives weren't swapped from day one....seems obvious...bring some defense/tanks/DKs into AD give EP a true dps race.
Anyway, ZOS could probably help balance by making "any race any alliance" more available...throw it into all the crown starter packs or something.
AD also has an advantage because of the terrain. At first I considered it a disadvantage, but over time realized it's the opposite. If you draw a line from Drakelowe to Sejanus to Nikel to Brindle, all of the terrain to the south is relatively flat and easy to quickly mount across. In a real war this would be devastating. But in a game that incentivized fight-for-pay, it draws the combat into this zone. As a result, AD has a strong incentive to hold everything below that line. This represents about 40% of the point objectives...so if AD holds this territory most of the time, they win. A map with AD holding these 7 keeps and 2 outposts is a sort of mean we see a constant regression toward.
Too many kids been making AD characters the past few months because easy mode.
Why are AD characters easy mode? Any faction has its Zergs. Also, I doubt many players create characters based on perceived advantage in PVP.
AD does have an advantage in that two of their default races are top two choices for stam or magic characters. I think this draws more players. EP was unfortunately stuck with races with lackluster passives...for two years Argonians were barely played (but are making a comeback) and both Nords and Dunmer are inclined to defensive play. I'm not sure why dunmer and wood elf passives weren't swapped from day one....seems obvious...bring some defense/tanks/DKs into AD give EP a true dps race.
Anyway, ZOS could probably help balance by making "any race any alliance" more available...throw it into all the crown starter packs or something.
AD also has an advantage because of the terrain. At first I considered it a disadvantage, but over time realized it's the opposite. If you draw a line from Drakelowe to Sejanus to Nikel to Brindle, all of the terrain to the south is relatively flat and easy to quickly mount across. In a real war this would be devastating. But in a game that incentivized fight-for-pay, it draws the combat into this zone. As a result, AD has a strong incentive to hold everything below that line. This represents about 40% of the point objectives...so if AD holds this territory most of the time, they win. A map with AD holding these 7 keeps and 2 outposts is a sort of mean we see a constant regression toward.
3. Small group of golds sieging the Brindle cathedral.