Jimmy_The_Fixer wrote: »Pretty straightforward question, how does the game determine which enchant to proc when light attacking with a DW setup? Does it automatically select the mainhand wep? Do you get procs twice as often as with a 2handed weapon? Can you run two of the same enchant or do they have to be different?
If anyone can confirm how this works it would save me a good amount to in-game testing.
Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.
Cooldown:
4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
5 Seconds: Crusher, Hardening, Rage
For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.
In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.
Dual Wield attacks in this pattern for Light attacks:
Main Hand -> Off-Hand -> Main Hand -> Repeat
This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.
The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.
All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.
Status Effects:
Fire - Burning, High Dot
Frost - Chilled, 40% Snare
Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
Disease - Befouled, Low DoT, Minor Defile
GreenSoup2HoT wrote: »Quoting user DeantheCat from another thread. I've crossed some old details but a lot of what he says is relevant.
After doing some testing i can tell you the following with confidence:
Heavy attacks proc only 1 enchant. (Main hand first, offhand if mainhand is on cooldown)
All Duel Wield abilities only proc the Main hand enchant. I just went through all the abilities and could not get my poison enchant to proc, only my disease enchant would proc.Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.
Cooldown:
4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
5 Seconds: Crusher, Hardening, Rage
For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.
In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.
Dual Wield attacks in this pattern for Light attacks:
Main Hand -> Off-Hand -> Main Hand -> Repeat
This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.
The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.
All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.
Status Effects:
Fire - Burning, High Dot
Frost - Chilled, 40% Snare
Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
Disease - Befouled, Low DoT, Minor Defile
GreenSoup2HoT wrote: »@rassdal I was just testing blood craze and only my main hand enchant was proccing. Main hand being disease and off hand poison. So i dont really know whats going on based on your results.
After going through all of my duel wield abilities i wasnt able to get any to proc my off hand. Could be something wrong with poison glyphs i dunno.
Elsterchen wrote: »Well, just a sidenote... steeltornado also just procs mainhand enchantment.
Spamming light attacks do seem to give an equal chance for mainhand and offhand enchantments, spamming heavies shifts this to a 2/3 vs 1/3 ratio (main vs offhand), but testing is a bit hard for me as my offhand is a buff-glyph and i only rely on eso-bufftracker visuals to verify. Its just rough numbers.
Jimmy_The_Fixer wrote: »So the consensus is this?
-DW abilities always proc mainhand, except twin slashes (and morphs), which always procs offhand.
-Light attacks select an enchant to proc at random (but possibly have some preference for mainhand.)
-A single attack cannot proc both enchants
-Enchants proc at full power and different enchants operate on separate cooldowns