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Enchant procs while duel-wielding, how do they work?

Jimmy_The_Fixer
Jimmy_The_Fixer
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Pretty straightforward question, how does the game determine which enchant to proc when light attacking with a DW setup? Does it automatically select the mainhand wep? Do you get procs twice as often as with a 2handed weapon? Can you run two of the same enchant or do they have to be different?

If anyone can confirm how this works it would save me a good amount to in-game testing.
  • ShedsHisTail
    ShedsHisTail
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    Pretty straightforward question, how does the game determine which enchant to proc when light attacking with a DW setup? Does it automatically select the mainhand wep? Do you get procs twice as often as with a 2handed weapon? Can you run two of the same enchant or do they have to be different?

    If anyone can confirm how this works it would save me a good amount to in-game testing.

    I can tell you that the charge level on my weapons decreases at a similar rate, with main hand being only slightly faster (likely as a result of starting with that hand every time). So, I don't know that I get twice as many procs, but I know that both weapons proc individually.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • GreenSoup2HoT
    GreenSoup2HoT
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    Quoting user DeantheCat from another thread. I've crossed some old details but a lot of what he says is relevant.

    After doing some testing i can tell you the following with confidence:

    Heavy attacks proc only 1 enchant. (Main hand first, offhand if mainhand is on cooldown)

    All Duel Wield abilities only proc the Main hand enchant. I just went through all the abilities and could not get my poison enchant to proc, only my disease enchant would proc.


    Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.

    Cooldown:
    4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
    5 Seconds: Crusher, Hardening, Rage

    For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.

    In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.

    Dual Wield attacks in this pattern for Light attacks:

    Main Hand -> Off-Hand -> Main Hand -> Repeat

    This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.

    The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.

    All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.

    Status Effects:
    Fire - Burning, High Dot
    Frost - Chilled, 40% Snare
    Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
    Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
    Disease - Befouled, Low DoT, Minor Defile
    Edited by GreenSoup2HoT on June 20, 2017 5:41PM
    PS4 NA DC
  • raasdal
    raasdal
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    Quoting user DeantheCat from another thread. I've crossed some old details but a lot of what he says is relevant.

    After doing some testing i can tell you the following with confidence:

    Heavy attacks proc only 1 enchant. (Main hand first, offhand if mainhand is on cooldown)

    All Duel Wield abilities only proc the Main hand enchant. I just went through all the abilities and could not get my poison enchant to proc, only my disease enchant would proc.


    Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.

    Cooldown:
    4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
    5 Seconds: Crusher, Hardening, Rage

    For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.

    In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.

    Dual Wield attacks in this pattern for Light attacks:

    Main Hand -> Off-Hand -> Main Hand -> Repeat

    This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.

    The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.

    All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.

    Status Effects:
    Fire - Burning, High Dot
    Frost - Chilled, 40% Snare
    Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
    Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
    Disease - Befouled, Low DoT, Minor Defile

    Sorry man, but this is wrong. Blood Craze (And other morph of Twin Slashes as well) is unique and will proc your off hand enchant. All other DW abilities will proc main hand.

    So far i have done ALOT of testing on the reasoning for which enchant will be procced when doing a heavy or light attack. So far i have simply no answer. To me, it seems completely random. When doing 100 fully charged heavy attacks on a dummy, it will sometimes proc the same enchant 7 times in a row and then the other one 6 times, and then back to 1, 2, 1, 1 etc etc.

    Enchant cooldown is shared globally, so you do not ever want to have the same enchant on any weapon, back or front bar. Using a DW ability and light attack weave will result very often in proccing BOTH enchants. At least that is a neat trick and build fundament i use alot for Blood Craze.
    Edited by raasdal on June 21, 2017 3:57AM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • GreenSoup2HoT
    GreenSoup2HoT
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    @rassdal I was just testing blood craze and only my main hand enchant was proccing. Main hand being disease and off hand poison. So i dont really know whats going on based on your results.

    After going through all of my duel wield abilities i wasnt able to get any to proc my off hand. Could be something wrong with poison glyphs i dunno.
    PS4 NA DC
  • raasdal
    raasdal
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    @rassdal I was just testing blood craze and only my main hand enchant was proccing. Main hand being disease and off hand poison. So i dont really know whats going on based on your results.

    After going through all of my duel wield abilities i wasnt able to get any to proc my off hand. Could be something wrong with poison glyphs i dunno.

    That sounds very weird. Will test in about an hour and let you know.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • raasdal
    raasdal
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    @GreenSoup2HoT

    Fresh test is in.

    Twin Slashes still procs ONLY offhand enchant, every time. No bug with Poison enchant either. Other skills like Flurry are the opposite and only procs mainhand enchant.

    Are you absolutely sure you are looking at the correct weapons - offhand is on the right side on the equipment roster?
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Elsterchen
    Elsterchen
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    Well, just a sidenote... steeltornado also just procs mainhand enchantment.

    Spamming light attacks do seem to give an equal chance for mainhand and offhand enchantments, spamming heavies shifts this to a 2/3 vs 1/3 ratio (main vs offhand), but testing is a bit hard for me as my offhand is a buff-glyph and i only rely on eso-bufftracker visuals to verify. Its just rough numbers.

  • raasdal
    raasdal
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    Elsterchen wrote: »
    Well, just a sidenote... steeltornado also just procs mainhand enchantment.

    Spamming light attacks do seem to give an equal chance for mainhand and offhand enchantments, spamming heavies shifts this to a 2/3 vs 1/3 ratio (main vs offhand), but testing is a bit hard for me as my offhand is a buff-glyph and i only rely on eso-bufftracker visuals to verify. Its just rough numbers.

    As i tested for the statement from GreenSoup i also did a quick test of the chances.

    I can confirm that it seems completely RNG. It does not matter wether light or heavy. It will give you a 50% chance on wether you hit with main or off. It does not look at what enchant is on cooldown or not. For reference see some of the data;

    Fully Charged Heavy. What hits? 1 = Mainhand, 2 = Offhand. Test made with Torugs/Infused to monitor enchant proc.

    Session1 2122221112222112112221
    Session2 222212112222111222212111
    Session3 11211112121111212211

    Light Attack Spam. Same as above.

    Session1 112121212121212
    Session2 112121222122111211

    Both of the above are pretty small samples. But just from these, i think it is pretty evident, that there is no pattern, other than a complete RNG 50/50 shot. May be that it is somewhat skewed at 60/40, but that would need a much larger sample to test.
    Edited by raasdal on June 21, 2017 7:02AM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    So the consensus is this?
    -DW abilities always proc mainhand, except twin slashes (and morphs), which always procs offhand.
    -Light attacks select an enchant to proc at random (but possibly have some preference for mainhand.)
    -A single attack cannot proc both enchants
    -Enchants proc at full power and different enchants operate on separate cooldowns
    Edited by Jimmy_The_Fixer on June 21, 2017 10:45PM
  • raasdal
    raasdal
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    So the consensus is this?
    -DW abilities always proc mainhand, except twin slashes (and morphs), which always procs offhand.
    -Light attacks select an enchant to proc at random (but possibly have some preference for mainhand.)
    -A single attack cannot proc both enchants
    -Enchants proc at full power and different enchants operate on separate cooldowns

    Sounds about right
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
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