5. If you aren't geared and skilled up, you're gonna die.
I am not a PVP'er. I am not well geared, don't group often and panic easily, however, I wanted to get to Cyrodiil to experience the shards, quests and achievements. So, I felt I needed to give it a try. I thought I'd being up a few things to maybe make you willing to stick your nose in it if it's been on your mind.
1. Two tasty skill points can be yours within 5 minutes of arrival for doing nothing but running around the safe area and never leaving that spot!
Go on now, those shards are waiting for you!!
My problem with cyrodill is not the pvp per se... It's much rather the bloody map. It completely demotivates me to be teleported miles away back to a shrine and then walk for 15 min again to get back to where i was...only to be killed again and be teleported 15 min behind. And then walk another 15 min again fighting lags. And thus the cycle continues until you can't even hear or read the nightmarish word "Cyrodill".
Personally I never attack any other player in Cyrodiil who seems to be playing PVE, or shard hunting. I feel that is among the most cowardly of behaviors in this game to impede, or prevent someone from improving their characters.
Personally I never attack any other player in Cyrodiil who seems to be playing PVE, or shard hunting. I feel that is among the most cowardly of behaviors in this game to impede, or prevent someone from improving their characters.
I agree with you, and in my experience most people who PvP much aren't interested in killing people who aren't there to play that game with us - although there are always exceptions. The problems arise when it's not clear one way or the other, and in that case the PvEer is going to get attacked. It's just expedient not to let potential scouts wander around.
It's not malicious, not personal. It's just the game.
However, as for actual PvP... NO THANKS. I'm not a competitive player and I don't enjoy the attitudes I find from people in Cyrodiil. The concept of PvP is not only trying to make people believe they are 'better' than others, but also in making other people miserable by defeating them... the kind of environment isn't for me because I don't need to prove I'm better than anyone else, nor do I believe defeating someone else makes me 'superior' to them. I much prefer predictability and "easy" content versus the frustration and attitudes that PvP brings.
So much this...
You will die often, but there is no damage done. Revive or bloodspawn and plan your next attack. Whether you latch onto a group or fly solo, Cyrodiil can be a challenge that can become ohhh so addicting...:)
At Level 10 you can enter Cyrodiil and complete the 'Intro' quest and receive your two skill points, I always collect the closest Skyshards as well... then I leave. I return once my character is further leveled, but I do so very early in the morning when less people are playing so I can run the map (most of the time) without seeing another player just for the skyshards. Many times if you do come across an opposing player, they will not engage unless you do, as they are searching for skyshards too... but... I found this out the had way with Warden... the Bear will AUTOMATICALLY attack an opposing player! ZOS should really change this so that the bear ONLY attacks when you do.
I tend to leave any skyshards that are behind closes enemy gates because there's really only a couple of them... and with the number of skyshards we can get from the main game, there's no point unless you're a completionist. I do grab the Rapid Maneuver too, because it's definitely useful for traveling and farming mats.
However, as for actual PvP... NO THANKS. I'm not a competitive player and I don't enjoy the attitudes I find from people in Cyrodiil. The concept of PvP is not only trying to make people believe they are 'better' than others, but also in making other people miserable by defeating them... the kind of environment isn't for me because I don't need to prove I'm better than anyone else, nor do I believe defeating someone else makes me 'superior' to them. I much prefer predictability and "easy" content versus the frustration and attitudes that PvP brings.
When I began playing I avoided Cyrodiil due to the PVP. I had never before tried PVP in any game, and the idea of it didn't appeal to me.
My first character was a stamina nightblade, and while playing PVE I very often found myself in situations were I needed a good healing ability. After some research I learned that many players feel that Vigor from the Assault skill line to be an essential skill for stamina based characters, especially nightbades. So I joined a campaign in Cyordiil. It took some getting used to, but eventually I found I like it as much as the PVE, It really is fun once you learn how it works.
Anyway, I very much enjoy PVE questing is Cyrodiil, and Sky Shard hunting in Cyroldiil is something I do with every new character I create. I have used the friendly emotes such as the "give up", or "hello" to avoid conflicts with players from other alliances. This sometimes works, though others will kill regardless, maybe they misunderstand, or misinterpret.
Personally I never attack any other player in Cyrodiil who seems to be playing PVE, or shard hunting. I feel that is among the most cowardly of behaviors in this game to impede, or prevent someone from improving their characters.
I really think the "NO PVP EVAR" crowd is largely worried about just this...getting killed by a player. These guys die to robots all the time, but it is somehow different to be "killed" by a thinking person. Key thing to remember is: it's just a game. No actual harm will befall you. :-) In fact, PvP deaths don't even damage your gear.
Veteran PvPers die all the time. Everyone does. It's not like that 12 man Trials group where dying is gonna get ya kicked or whatever, PvP is a whole different game and getting killed is part of it. Don't sweat that too much, and you can have soooo much fun. You may even find you enjoy fighting intelligent opponents that can actually react to you, since the AI robots don't ever get any smarter.
I really think the "NO PVP EVAR" crowd is largely worried about just this...getting killed by a player. These guys die to robots all the time, but it is somehow different to be "killed" by a thinking person. Key thing to remember is: it's just a game. No actual harm will befall you. :-) In fact, PvP deaths don't even damage your gear.
Veteran PvPers die all the time. Everyone does. It's not like that 12 man Trials group where dying is gonna get ya kicked or whatever, PvP is a whole different game and getting killed is part of it. Don't sweat that too much, and you can have soooo much fun. You may even find you enjoy fighting intelligent opponents that can actually react to you, since the AI robots don't ever get any smarter.
My problem with PVP is not that I'll get killed or if I get killed by player vs. NPC, it's that I can't avoid it. I mean i can sneak by the NPC or kill it and move on, but I can't get rid of the other player who is being """ and just wants to gank me. And I'm not saying that all PVP players are like that, but I do get "lucky".
Trying to understand all these posts. When you die in PVP do you lose anything like armor or weapons? In some games you lose an item of the opponent's choice in a list of items. If all I am going to lose is some points on my weapon or armor that is not bad at all.