I must admit, of how the NPCs can transform to any class on a whim can be frustrating. Especially when every single one of them transform to the healer spec, and chain heal one another. Or do a GDB to insta heal. The eclipse spam is already well documented.
GrumpyDuckling wrote: »I must admit, of how the NPCs can transform to any class on a whim can be frustrating. Especially when every single one of them transform to the healer spec, and chain heal one another. Or do a GDB to insta heal. The eclipse spam is already well documented.
Yes! Okay so I'm not losing my mind. I thought I was seeing things the other day. My small group went in to take a resource and the farm hands (the ones who normally carry crates) started turning into mages.
This is harder than vet dungeons.
GrumpyDuckling wrote: »Combat is awesome against other players in non-CP campaigns, but these god-like NPCs that inhabit them make it an awful experience. How do you take resources without a team of 4+ with Negate?
GrumpyDuckling wrote: »I must admit, of how the NPCs can transform to any class on a whim can be frustrating. Especially when every single one of them transform to the healer spec, and chain heal one another. Or do a GDB to insta heal. The eclipse spam is already well documented.
Yes! Okay so I'm not losing my mind. I thought I was seeing things the other day. My small group went in to take a resource and the farm hands (the ones who normally carry crates) started turning into mages.
This is harder than vet dungeons.
Wheeler said it was bugged, so at least it's temporary.GrumpyDuckling wrote: »Combat is awesome against other players in non-CP campaigns, but these god-like NPCs that inhabit them make it an awful experience. How do you take resources without a team of 4+ with Negate?
If ranged, you can take out guards just outside their eclipse range. If melee, run/mist inside tower and take out the guards that follow and the mage guard. Then you can tackle the 4 on the pin.
Been doing the tower entry method myself to solo (presumably the lower level) resources since Morrowind.GrumpyDuckling wrote: »I must admit, of how the NPCs can transform to any class on a whim can be frustrating. Especially when every single one of them transform to the healer spec, and chain heal one another. Or do a GDB to insta heal. The eclipse spam is already well documented.
Yes! Okay so I'm not losing my mind. I thought I was seeing things the other day. My small group went in to take a resource and the farm hands (the ones who normally carry crates) started turning into mages.
This is harder than vet dungeons.
Wheeler said it was bugged, so at least it's temporary.GrumpyDuckling wrote: »Combat is awesome against other players in non-CP campaigns, but these god-like NPCs that inhabit them make it an awful experience. How do you take resources without a team of 4+ with Negate?
If ranged, you can take out guards just outside their eclipse range. If melee, run/mist inside tower and take out the guards that follow and the mage guard. Then you can tackle the 4 on the pin.