So, this is the idea, whenever a player is given the option of multiple synergies, on of them is considered priority. As such, that synergy must be used first in order to reach the next one, which may not be the desired effect.
So, to rectify this, a context menu will appear if the player holds down the synergy button.
From this context menu, the player can cycle through the available synergies.
For PC users the default would be Mousewheel Up and Mousewheel Down, however, only when the synergy key is held down.
For Gamepad users, it would be bound to either:
Left trigger (Down) Left Bumper (Up) while the synergy is held for a list table based context menu
OR
Left Bumper (left) Right Bumper (Right) while the synergy is held for a banner based icon menu
You guys got any input into how this could be improved?
(Mods, plox remove/ lock this thread if you'd be so kind, I created a copy on combat and character mechanics, where it out to be:
https://forums.elderscrollsonline.com/en/discussion/353349/idea-synergy-context-menu-useful-when-standing-near-several-synergies-synergy-cycling)
Edited by Avran_Sylt on June 16, 2017 7:42PM