I really do enjoy this class a whole, but there's a lot of messy spells in our repertoire which either aren't useful or are outclassed by another spell in our same class. There's also the issue of almost every passive Wardens have are boring and uninspiring. Then there's a few questionable nuances that really make me curious.
I'll start with our Green Balance tree. All in all, I think the majority of the tree is solid but it still has a few things that need to be looked at.
Grievance #1: Corrupting Pollen
I cannot imagine any kind of situation where you'd want to use this over the other morph. Honestly, I don't even think a PvP'er would bother with this spell (correct me if I'm wrong please) . The whole premise of the spell needs to be scrapped. I have ALWAYS imagined this being a Stamina Damage morph spell that creates a field of Poisonous fungi and perhaps creates a synergy with Allies that allows them to use a close ranged poison AoE that instead inflicts Major Defile on affected targets. Anything would be better than this spell.
Not only would a poison spore field give Stamina DPS'ers a good stamina type spell, but it would also improve Bow/Bow dps by a mile. Plus, Stamina DPS'ers have been begging for a DoT.
Grievance #2 : Lotus Blossom
I wish Lotus blossom granted Minor Prophecy (+8% spell crit) or Major /Minor force (+15/10% crit damage respectively) or even Empower for a couple spells (+20% damage on next hit).
The Major prophecy is wasted because most magicka DPS'ers already have Major Prophecy double slotted anyway from Inner light and the whole original idea behind that spell was to "give you an awesome damage buff". This is not living up to the original intent of our so-called "awesome damage buff".
Currently, I rarely see magicka DPS wardens bothering with this spell simply because you're required to keep it up for 20 sec, it does not interact with Med-weaves and lastly the Leeching Vines spell thrown on a tank will provide A LOT more group utility than this spell ever will via Minor leeching along with the tank getting a free 10% -> 100% heal (from a DPS no less) on trash mobs.
Grievance #3: Emerald Moss passive
The passives for the class in general are kinda boring compared to other classes. I am a Magicka player but y'know what ? Stamina needs love too. Why not include not only the healing increase, but also give Stamina DPS'ers a poison damage boost?
"Increase Healing done and all class poison damage by 1/2% per each green balance ability slotted"
This would also be an interesting playstyle that encourages Stamina support type play through (Soothing Spores, Fungal growth ** (my imagined poison field), Green Lotus) That's already an easy 6% damage boost.
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Animal companions needs a bit of love too. More than Green Balance but less than Winters Embrace (oh, I have words for that tree).
Grievance #1: Cutting Dive
I understand you really wanted to Give stamina Wardens a stamina ability, but this was really lazily done imo. It simply does damage? Is that it? Why not give it a bit of AoE damage or perhaps Minor breach ? It needs something to make it attractive and just because it is ranged, does not mean it alone will make Bow/Bow builds competitive. Stamina Desperately needs something to change its' meta from the DW/Bow meta.
Grievance #2: Screaming Cliff Racer
Why such a boring addition? Honestly, the damage boost is rarely ever applicable in anything above normal dungeons. Why? For the most part you're gonna be kind of close to the boss even as magicka, that way you'll in range of the healers heals. For the most part, the 15% damage boost is negligible.
Grievance #3: Falcon's swiftness
This buff, while fun, is hardly useful in even a normal dungeon environment. Do you realize how much of a DPS loss it is to keep up this spell for what? An 8% damage boost or 5% evasion boost ? One of which is regularly provided by the healer and 8% damage boosts aren't worth it for casual content since you could heavy attack things to death and still be fine. So with that said, it's only used for the speed increase/ Stam regen. It's not worth it.
Grievance #4: Feral Guardian
On face value, the bear provides a 2-3k DPS boost...on a target dummy. It's single targeted and must be double barred. Why? Why should any magicka or stamina build sacrifice two ult slots for a single target bear that bugs out and doesn't provide anything above a decent 75 ult execute and the occasional stun that can be walked out of ? Not to mention , the bear can be kited. Easily. It needs a charge skill and AoE damage.
I recently thought of giving each morph its' own type of charge and AoE damage:
Eternal Guardian could get a blink strike that executes below 25% HP and a "magical roar" heavy damage AoE attack that happens every couple melee hits and is instant.
Wild Guardian could get a swift charge attack that executes below 25% HP and either a cone bleed DoT that it does every couple melee hits or just make every attack it does a conal damage attack.
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Then there's Winters Embrace. Oh, where do I even begin..?
Grievance #1: Arctic Wind, both morphs.
This was apparently meant for tanks however, why would a tank slot this when there's better self heals to be had? Polar Wind while useful in theory , is just over heal and not inspiring at all. Any DPS that is within range for the tanks spill over heal , is in range for the healers heals as well. Then there's arctic blast. HP based DPS is "not" useful by any means. I feel like you wanted to give tanks a damage option but by the end of the day, there's no reason why a tank would slot this for damage that is abysmal rather than another attack based off their chosen Stam or Magicka preference.
Arctic Blast, imo should have been an alternative ranged magicka DPS attack. Why don't wardens even have access to a direct frost damage ability anyway? No class in the game has access to any direct damage Frost ability and most surprisingly of all, not even your Wardens do. That bugs me and it shouldn't. For example, DK's have plenty of access to Fire damage through whip/flame breath/etc, Sorc have tons of access to shock damage and yet Wardens, the supposed Frost class only have access to Ice through one AoE, two weak morphs no one would bother using and an Ult that shouldn't even be a better choice than the premier Warden DPS ult.
Grievance #2: Crystallized Slab
Why would any tank/dps/healer/pet/mount/Vivec use this morph over shimmering shield? The frost damage return isn't even that great. There's nothing redeeming about this boring morph other than something created so Crystallized shield has a second morph.
Grievance #3: Frozen Device
I feel like in theory, this spell was supposed to give Wardens an alternative to chains but it failed really bad. Why? Because it has to be aimed and only does one mob at a time. If you're gonna make it so frustrating to use for tanks, why not make it AoE ? PvP ? Then make it so player targets have immunity to it for 6 seconds or something.
Grievance #4: Icy Aura passive.
I feel like this passive is just weak. Sure, snares are bad mmm'kay ? But it's a boring passive that's just boring boring boring ! Why not give Wardens something fun to play with? Perhaps an Ice based proc effect ? Anything ? Why are the passives for all three just so....plain?
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