First of all, really cool process to get one of these things put together. Maybe a little grindy, but not the worst thing in the world, and the atmosphere of The Forgotten Wastes is really cool. Anyway, that's not what this is about, this is a critique of the costumes overall aesthetic design, which I think is best described via the title, as there's lots to be happy with but also some flaws that should be considered for future designs.
Here is the base coloration. Really great initial colors, especially that vibrant red, but as we'll see soon it's also the ONLY vibrant red you can get on it. It may be hard to see in these pictures due to lighting constraints, but the patterned fabric is simply divine. The art department totally went out of their way to make it extravagant. You'll also notice that the folds of the cloth actually conform to the musculature of your character. This is not usually a problem, but some garments, like the Desert Garden Gala Overdress, have weird folds in the cloth that make it look like you have flat arms, so it's nice to see this trend was halted.
There is also some interesting geometry at the waist, you'll notice, as the robe is properly pulled in by the belt. This is a nice touch and makes that part of the outfit feel more realistic. Unfortunately, there are some geometric weaknesses in other parts. Look at the neck and shoulders, for instance. It is completely skin-tight, and this greatly diminishes its upper-body appeal because it seems more like a set of seductively skintight silky sleepwear than a proper cultist robe. Compare with something like the "Brilliance" Brocade Robes for a comparison to proper geometry in the shoulder areas.
This shot really clinches it for me, and was the primary view I got when I was trying out this robe in PvP, which eventually led me to just unequip it in favor of something else. My character looks like a silky Ken Doll with how distinctly separated his arms and shoulders are with this outfit. Another issue I have is that instead of good robe sleeves, this outfit follows the same "lets put bracers on ALL THE THINGS" mantra that has dictated a lot of the designs for this game. What is wrong with big sleaves, like what the High-Collared Coin Ballgown has, or the Ancient Elf light armor robes? Sleeves like that would have been lovely here.
Now for dyes. This outfit follows the unfortunate trend of being very fickle with dyes. For instance, take the reddest red in the game, Ruby Throne Red.
Abysmal performance. Surely a nice color for someone, but we already have a lot of muted reds if we wanted to use one of that description. Let them use those if they want it. On the other hand, look at the blackest black (Legate Black), the whitest white (Julianos White), and the greenest green (Ophidian Jade). Not bad!
Not perfect, mind you, but I imagine you have to give some to get some out of all that patterned cloth. Also, for comparison, here is Ruby Throne Red on a costume that dyes almost flawlessly.
Now, another weakness is the hood. I almost always have my helmet toggled off, but I know not everyone does. It's just a copy of the Telvanni Mage Robe hood.
I think this was a bad choice. It looks completely out of place and dyes differently from the rest of the robe. Take a look!
Not great, especially since that yellow (Dominion Yellow) works so well for the boots and belt with this setup. I'd like to take a moment to mention that they did surprisingly well with the dye slots on this outfit. I know those are always going to be difficult since you only have three channels to work with, so I'd like to point out how well it worked out this time!
So yeah, great overall costume, but lacking in some key areas. On a final note, while the geometry is wonderful overall minus the aforementioned quirks, there is some rather extreme bending in the knee while sprinting and jumping. It's a bit offputting!