The_Outsider wrote: »All o' dem.
Seriously though. You'll eventually want all of the traits to craft 9 trait sets like Twice Born Star or Clever Alchemist. If you're buying/looking for specific pieces to start with, I'd start with Sharp/Precise/Defending and Divines/Infused/Impen as those are the most all around usefull traits. But again, the important part is to start early, IMO.
The_Outsider wrote: »All o' dem.
Seriously though. You'll eventually want all of the traits to craft 9 trait sets like Twice Born Star or Clever Alchemist. If you're buying/looking for specific pieces to start with, I'd start with Sharp/Precise/Defending and Divines/Infused/Impen as those are the most all around usefull traits. But again, the important part is to start early, IMO.
Yea I realize that, but I want to get the most important ones for a Stamblade first because it's going to take so long to get them all
The_Outsider wrote: »The_Outsider wrote: »All o' dem.
Seriously though. You'll eventually want all of the traits to craft 9 trait sets like Twice Born Star or Clever Alchemist. If you're buying/looking for specific pieces to start with, I'd start with Sharp/Precise/Defending and Divines/Infused/Impen as those are the most all around usefull traits. But again, the important part is to start early, IMO.
Yea I realize that, but I want to get the most important ones for a Stamblade first because it's going to take so long to get them all
The above listed ones are the pretty much undisputed best traits for Stamblade, or any damage dealer, really. Hope that helps.
Thanks guys. The only other thing I'm still kind of confused about is some sets requiring like 3+ traits researched per slot...
I don't even understand my own question lol, hopefully that's something I'll figure out when I get close to 50
Thanks guys. The only other thing I'm still kind of confused about is some sets requiring like 3+ traits researched per slot...
I don't even understand my own question lol, hopefully that's something I'll figure out when I get close to 50
Thanks guys. The only other thing I'm still kind of confused about is some sets requiring like 3+ traits researched per slot...
I don't even understand my own question lol, hopefully that's something I'll figure out when I get close to 50
This just means that you have to have at least X amount of traits researched for the specific piece you want to make in a set. For example, if you want to make a helm (Eternal Hunt set) you would have had to have researched 9 traits to be able to craft the set helm, even if you have all of the materials.
You can see this by going to your research and looking at how many traits you have on each piece. Hope I answered your question.
Thanks guys. The only other thing I'm still kind of confused about is some sets requiring like 3+ traits researched per slot...
I don't even understand my own question lol, hopefully that's something I'll figure out when I get close to 50
This just means that you have to have at least X amount of traits researched for the specific piece you want to make in a set. For example, if you want to make a helm (Eternal Hunt set) you would have had to have researched 9 traits to be able to craft the set helm, even if you have all of the materials.
You can see this by going to your research and looking at how many traits you have on each piece. Hope I answered your question.
I see, I've been focusing on medium armor only and DW/Bow thus far for this reason. Does it matter which specific traits are researched for the set requirement? Or does it literally say something like, "you must have three traits researched of any kind for this specific item slot"
QuebraRegra wrote: »what's with the ridiculous timers associated with learning traits!?!! We're talking 30 days+ of real life time for some of these!!!
I don't recall other MMOs having this issue in their crafting systems (certainly not 30+ real world days to do a single piece of research).
ZOS likes nerfs? I have an idea, NERF the @!*#&%!@ outta these ridiculous timers.
The obvious reason is to stop players simply power-levelling to CP160, and then returning to blitz the crafting process afterwards.QuebraRegra wrote: »what's with the ridiculous timers associated with learning traits!?!! We're talking 30 days+ of real life time for some of these!!!