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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Idea - Change to Forceful 2H Passive

Avran_Sylt
Avran_Sylt
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*Cross-posting this from Public Test Server to General, updating to reflect forceful change*

My goal with this is to give 2H weps an even more distinct feel to them apart from DW.

Forceful as it is now:

Your Light and Heavy Attacks damage up to 3 other nearby enemies for 25% of the damage inflicted to the primary target.
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 50% of the damage inflicted to the primary target.

Suggestion:

Forceful:
Your Light and Heavy Attacks damage up to 3 other nearby enemies for 25% of the damage inflicted to the primary target.
Grants bonus on the type of weapon equipped:
-Greatswords increase the number of nearby enemies damaged to 4
-Greataxes increase the damage dealt to nearby enemies to 38%
-Warhammers apply minor fracture to the main target.

Your Light and Heavy Attacks damage up to 3 other nearby enemies for 50% of the damage inflicted to the primary target.
Grants bonus on the type of weapon equipped:
-Greatswords increase the number of nearby enemies damaged to 5
-Greataxes increase the damage dealt to nearby enemies to 83%
-Warhammers apply minor fracture to all damaged enemies and heavy attacks apply major fracture to the main target.



Thoughts? Ideas? Suggestions?
Edited by Avran_Sylt on June 16, 2017 10:50PM
  • Avran_Sylt
    Avran_Sylt
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    Changed the war-hammer to apply minor fracture passively, and apply major fracture on heavy attacks.
  • Recremen
    Recremen
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    Heck I'd be happier if they just increased the range threshold a bit. Tiniest AoE ever.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • leepalmer95
    leepalmer95
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    Its a passive aoe, it's not mean't to be amazing.

    Just leave stuff that aren't broken, 2h is more of a single target skill it just has a bit of aoe from the passive.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Avran_Sylt
    Avran_Sylt
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    @leepalmer95

    Though, I really think that 2H should become more of the AoE target oriented melee weapon, whereas DW becomes the single target oriented skill line.

    Similar to how Fire staves are generally single target, shock is AoE.

    Though in order to achieve this, some things would need to change (namely whirlwind in the DW line).
    Edited by Avran_Sylt on June 17, 2017 12:17AM
  • leepalmer95
    leepalmer95
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    Avran_Sylt wrote: »
    @leepalmer95

    Though, I really think that 2H should become more of the AoE target oriented melee weapon, whereas DW becomes the single target oriented skill line.

    Similar to how Fire staves are generally single target, shock is AoE.

    Though in order to achieve this, some things would need to change (namely whirlwind in the DW line).

    Why?

    Whats the point in switching them? Dw is the aoe type weapon while 2h is the single target.

    Theres no point switching them.
    Edited by leepalmer95 on June 17, 2017 12:20AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Avran_Sylt
    Avran_Sylt
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    @leepalmer95

    Well, it's mainly due to aesthetics. A Large vs. small. That, and 2H is really only a good single target weapon on PvP. it's sub-par in both AoE and Single target in PvE. So the thought would be to buff AoE aspects of it such that in large mob concentrations It'd be on par if not slightly above DW. So people have a reason to slot a 2H instead of DW when it comes to trash mobs (though the DW would still be the prime choice for Boss burning), giving a little more variety in melee PvE.
    Edited by Avran_Sylt on June 17, 2017 12:26AM
  • DeadlyRecluse
    DeadlyRecluse
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    This seems like a kinda pointless change--it's already a great passive when you factor in it's interactions with other passives and gear.
    Thrice Empress, Forever Scrub
  • Avran_Sylt
    Avran_Sylt
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    @DeadlyRecluse

    Oh sure the ability isn't bad right now, though they could make choosing an axe/sword/hammer a more interesting choice if they did this. rather than just keeping the same exact bonuses carried over from the dual blade and blunt passive on the DW skill line.
  • DeadlyRecluse
    DeadlyRecluse
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    Avran_Sylt wrote: »
    @DeadlyRecluse

    Oh sure the ability isn't bad right now, though they could make choosing an axe/sword/hammer a more interesting choice if they did this. rather than just keeping the same exact bonuses carried over from the dual blade and blunt passive on the DW skill line.

    Yeah, I get that---and i wouldn't complain if something like this were added--but I don't think it would really make a big difference to the way you play while simultaneously being kind of a complicated change.

    I do agree that the radius could use a little buff, but I'm happy with just one passive for DW/2H adding effects based on weapon choice.
    Thrice Empress, Forever Scrub
  • Avran_Sylt
    Avran_Sylt
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    @DeadlyRecluse

    It would be be a small change, but I'll be continually updating this post with ideas for changing how cleave works (higher base damage for swords (no bleed), adding more bleed damage with axes, and dealing additional damage to immobilized enemies with the mace (this one needs work). And possibly how uppercut works.
  • DarkAedin
    DarkAedin
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    For all of u who seem to thinkt hat 2h is supposed to be a single target....
    Then why did they change reverse slice to aoe?
    Why change heavy attacks to be a weak version of ele staff heavy attacks?

    In case u forgot, or didnt know, the 2h executioner used to buff every 2h ability on ur bar to be a execution.

    Also pls dont homonogize 2h and dw, dw is for players who like to see lots of little numbers and 2h is for people who like to see slow big numbers.
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