Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Which Game Engine do you think ESO could work better with?

ArchMikem
ArchMikem
✭✭✭✭✭
✭✭✭✭✭
Calling all gaming/programming knowledgeable players. For Hypothetical excrement and giggles, out of all the existing Game Engines out there right now, which do you think could benefit ESO in both Performance and or Visuals? Granted we should keep the speculation relatively practical, ESO is an MMO first and foremost, so Engines such as the Cryengine or Frostbite would most likely be out of the question. But I'm interested in the possibilities of what ESO may have been given ZOS chose something else to build on.
CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • mesmerizedish
    mesmerizedish
    ✭✭✭✭✭
    I think the best engine for ESO is probably the engine they built specifically for ESO.
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    I think the engine guardian will be best.
  • sadownik
    sadownik
    ✭✭✭✭✭
    Their own.
  • Invincible
    Invincible
    ✭✭✭✭✭
    Eso the best looking and most optimized mmo there is. Character models could use an overhaul but as far as artwork and terrain go, nothing beats eso.
  • Jurand80
    Jurand80
    ✭✭✭✭
    anything based on unreal4 would be fine
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jurand80 wrote: »
    anything based on unreal4 would be fine

    Yeah I've seen some pretty great work with that one. Though I'm more inclined to think Source 2 could do wonders. It's an incredibly capable Engine and I believe I read somewhere it can create really detailed visuals without putting a lot of strain on your system.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Invincible wrote: »
    Eso the best looking and most optimized mmo there is. Character models could use an overhaul but as far as artwork and terrain go, nothing beats eso.

    Black Desert sucks, but it definitely looks and runs better than ESO.
    Edited by MLGProPlayer on June 14, 2017 5:54AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've always wondered why MMOs run so poorly. It's not just ESO, but almost every MMO ever. Could someone familiar with development explain?
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    GW-BASIC
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • eirinnpryderi
    eirinnpryderi
    ✭✭✭
    ArchMikem wrote: »
    Calling all gaming/programming knowledgeable players. For Hypothetical excrement and giggles, out of all the existing Game Engines out there right now, which do you think could benefit ESO in both Performance and or Visuals? Granted we should keep the speculation relatively practical, ESO is an MMO first and foremost, so Engines such as the Cryengine or Frostbite would most likely be out of the question. But I'm interested in the possibilities of what ESO may have been given ZOS chose something else to build on.

    Archeage is a MMO and uses Cryengine. but ESO probably would be better in Skyrim's Creation Engine (but tuned for MMO)
  • JWKe
    JWKe
    ✭✭✭✭
    HERO Engine. kekek
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
    ✭✭✭✭✭
    Pretty much anything else, this engine is pretty sub-par.
  • Invincible
    Invincible
    ✭✭✭✭✭
    Invincible wrote: »
    Eso the best looking and most optimized mmo there is. Character models could use an overhaul but as far as artwork and terrain go, nothing beats eso.

    Black Desert sucks, but it definitely looks and runs better than ESO.

    Black desert does look better but it's a horrible game and Korean MMOs are poorly optimized by nature. All of them.
  • Sausage
    Sausage
    ✭✭✭✭✭
    I wish ESO was build on Planetside 2's engine. True first person combat like ES game should have. Ive been dreaming about Fantasy Planetside 2 like last 5 year or so, maybe one day we get it, replace Helicopters with Dragons, Tanks with Horses etc.
    Edited by Sausage on June 14, 2017 7:11AM
  • Blackbird_V
    Blackbird_V
    ✭✭✭✭✭
    Unreal4
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    I would settle for anything that
    • works fluid
    • does not generate lag
    • has beautiful animations
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    I think the best engine for ESO is probably the engine they built specifically for ESO.

    The one that doesn't exist? :p

    Literally anything else, is my answer.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sausage wrote: »
    I wish ESO was build on Planetside 2's engine. True first person combat like ES game should have. Ive been dreaming about Fantasy Planetside 2 like last 5 year or so, maybe one day we get it, replace Helicopters with Dragons, Tanks with Horses etc.

    Planetside 2's an okay looking game, and it does handle NUMEROUS other players on screen at once very well. (COUGHihavealmost1100hoursinitCOUGH) But if it were to be used for ESO the visuals would need some serious work.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Alaztor91
    Alaztor91
    ✭✭✭✭✭
    I've always wondered why MMOs run so poorly. It's not just ESO, but almost every MMO ever. Could someone familiar with development explain?

    I'm not familiar with software development or anything but I think it's mostly because most MMOs(or atleast the ones that I have played) are CPU bound and also not really optimized for using the multiple cores/threads of the processor. I don't know if it's lazy coding or something more complicated that prevents them from offloading more work to the GPU, but you usually notice it when there are alot of players to render on screen or stuff like that.

    Also since MMOs take years of development to make maybe it's just not feasible to rework the game engine years later to take advantage of the new technology that releases.
  • Sausage
    Sausage
    ✭✭✭✭✭
    ArchMikem wrote: »
    Sausage wrote: »
    I wish ESO was build on Planetside 2's engine. True first person combat like ES game should have. Ive been dreaming about Fantasy Planetside 2 like last 5 year or so, maybe one day we get it, replace Helicopters with Dragons, Tanks with Horses etc.

    Planetside 2's an okay looking game, and it does handle NUMEROUS other players on screen at once very well. (COUGHihavealmost1100hoursinitCOUGH) But if it were to be used for ESO the visuals would need some serious work.

    Yeah, I know. Man, it would be soooo epic to ride a Dragon and see people fighting on the ground. Or some massive 40 person mounted combat clash.

    Btw, I read Blizzard has unannounced shooter under development, maybe it is it? One can dream right.
    Edited by Sausage on June 14, 2017 7:13AM
  • Elvenpath
    Elvenpath
    ✭✭✭
    I've always wondered why MMOs run so poorly. It's not just ESO, but almost every MMO ever. Could someone familiar with development explain?

    MMOs are CPU & Network relative. They should be multi threading with multiple cores, when you in crowded area server gives you information about what happens around you and your CPU is processing them if needed sending this information to your GPU and Memory. When your CPU is slow or engine designed poorly your CPU its going to be bottleneck. But sadly most MMO engines are designed with single or dual core. In ESO, game engine designed really bad. It works on only one core on your CPU. So when you buy best graphic card and if your CPU's clockrate is not that good, your FPS will suffer hardly. Because your CPU processing information slowly. So best CPU option for ESO high clockrate CPU & overclock. Probably 2.6 GHZ CPU with 8 Core will be slower than 4.1 GHZ Dual Core for ESO.
    Edited by Elvenpath on June 14, 2017 7:17AM
  • Sausage
    Sausage
    ✭✭✭✭✭
    Sausage wrote: »
    ArchMikem wrote: »
    Sausage wrote: »
    I wish ESO was build on Planetside 2's engine. True first person combat like ES game should have. Ive been dreaming about Fantasy Planetside 2 like last 5 year or so, maybe one day we get it, replace Helicopters with Dragons, Tanks with Horses etc.

    Planetside 2's an okay looking game, and it does handle NUMEROUS other players on screen at once very well. (COUGHihavealmost1100hoursinitCOUGH) But if it were to be used for ESO the visuals would need some serious work.

    Yeah, I know. Man, it would be soooo epic to ride a Dragon and see people fighting on the ground. Or some massive 40 person mounted combat clash.

    Btw, I read Blizzard has unannounced shooter under development, maybe it is it? One can dream right.

    Not to mention Magic, fireballs, chain of lighting etc. It would be so fun to jump through Wall of Fire and start killing. Someone gotta do it! Fantasy Version of Planetside 2 would rock the world literally.
    Edited by Sausage on June 14, 2017 7:19AM
  • mocap
    mocap
    ✭✭✭✭✭
    engine itself isn't that powerful in terms of overall visual graphics. Art is all about - models, textures, shaders.
  • Invincible
    Invincible
    ✭✭✭✭✭
    ESO uses two cores. Run cpuz next time you're in a crowded area. 7th gen i7s really like eso.
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Latest Unreal engine and VR.

    VR no CP PvP, let's go
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    I've always wondered what engine is ESO running on?

    I'd play an open world coop fantasy RPG built on the ANVILNEXT2.0 engine.

    Wouldn't mind if ZOS got a LOTR license and reused the enigne, assets, etc. for a new LOTR mmo.... same for a new D&D MMO.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    So much misinformation from the armchair developers here, sigh ...
    sad.gif
  • Insandros
    Insandros
    ✭✭✭✭
    Only 2 thign si find pretty much annoying, non-instant mail, that sometimes comes in sometimes needs to zone out or relog, or envirmoment not bein semi-transparent when getting in camera view, kinda annoying in narroe places, dungeons etc.. As for exact game engine names, i have no freakiong clue, but seen them in different games. :)
    Edited by Insandros on January 3, 2018 8:08PM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd like to see more devs using UE4 for MMOs. That engine runs like butter and looks positively fantastic.
  • QuebraRegra
    QuebraRegra
    ✭✭✭✭✭
    I'd like to see more devs using UE4 for MMOs. That engine runs like butter and looks positively fantastic.

    UNREAL is *** at open world games, it's not designed for that.
Sign In or Register to comment.