Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Dynamic quests and strategy induction

Ranger209
Ranger209
✭✭✭✭✭
I have been rolling this idea around in my head for a while trying to figure out what could be done to make the war in Cyrodiil more engaging and strategic, while at the same time cut down on certain currently used frowned upon tactics, as well as distributing the player base to avoid bunched up lag issues. What I have come up with is a dynamic quest system. Dynamic to the point that it changes depending on the current state of affairs in Cyrodiil at any given time. If all of that sounds over the top, just wait... This is a first draft look to engage in conversation and not a set in stone idea, just a starting point for discussion. For this to work the grouping system would need to change and would become dynamic as well, created by the quests that you take and limited in size.

How this would work:

1. Orders to Report. This would be a quest that would send you to an area either in need of defense, or an area your faction is attacking or advancing upon.
A. How to obtain.
1. Upon entering Cyrodiil at the base camps you would speak to one of the Generals and they would offer a quest for a current point of interest.
a. One would offer small scale points of interest and be focused on 2-8 person group size. These would actually put people into groups to patrol or scout areas like keep resources.
b. One would offer large scale points of interest and be focused on 9-48 person group size. These would not put people in groups but act as a counter to not exceed max size.
2. Points of interest currently held by your faction and not under attack would also have 2 quest givers.
a. One giving small scale quests.
b. One giving large scale quests.
3. If you are in the vicinity of a point of interest currently being fought over you receive a message from a raven ordering you to report to that point of interest.
B. You are in no way required to follow these orders and can free ride if you want.
C. There would be a significant AP boost for accepting the quest and following the orders to create incentive to follow the orders.
D. There would be a new currency created that would allow you to buy specific items from a vendor and circumvent range of AP purchased gear that you receive for completing quests.
E. Quests are completed by flipping the point of interest or defending it for a specific amount of time, 30 minutes, 60 minutes, 90 minutes whatever seems appropriate.
1. Victors would receive new orders to report from the quest giver at the point of interest.
2. The vanquished would receive new orders at the keep they respawn in or back at the base camps if they respawn there.
3. Repelled attackers who didn't flip the point of interest in the given amount of time would now get an order to fall back and receive new orders to report.
a. Could be a quest to fall back to another point of interest close by under attack.
b. Could be a quest to fall back to a keep they occupy to await new orders.
2. Orders of Engagement.
A. These would be for large scale points of interest, and would be obtained by arriving at the point of interest that you were ordered to report to.
1. These could be given from the game once in the vicinity of the point of interest being reported to.
2. These could be given by a player who assumes command over those reporting to this point of interest.
a. The highest pvp rank would get the option to assume command and be presented with a palette of quests to offer his/her allies.
b. This command could be deferred to the next highest ranked ally if that is not their cup of tea.
c. If a higher ranking ally arrives at any later time during the campaign they would be allowed the option to assume command or defer to the one in command presently.
d. If the field commander is killed in action a 5 minute delay would be introduced before the next field commander could assume command, creating a short time of chaos as we now
currently have in Cyrodiil 24/7.
B. These quest would also form groups of 2-8 as they were accepted and would direct players to defend/attack Wall A, or Gate B, or Door C or something of that nature.
1. This would break up the zergs by spacing out players into smaller groups with specific goals.
2. I believe this too would help to some degree with lag by spacing players out as well.
C. These quests would not boost AP, but would give tokens to buy the specific gear upon quest completion.

I realize that many people use discord or some voice chat to communicate and organize in that fashion, and this does nothing to dissuade that. This does enhance it though as now players that do no use voice chat can now be instructed to do something positive to contribute to the overall goal of the battle at hand. The primary focus of the above is to space out combat around specific points of interest and in the process create some sort of strategy that makes more combat sense.
Sign In or Register to comment.