TheShadowScout wrote: »The "invisibility" on sneak simulates your -character- not notiving the technically not invisible enemy crouching in the tall grass.
I am fine with it.
Not like there aren't more then enough options for players to frustrate those trying to sneak up on them...
Although, a "perception" world skill line where people can put in points for more detection range... and then a "camoflage" skill line where people can get improved stealth to counter... might be an interesting idea... more horizontal progression, more character diversity, give them many, many more lines to spend skill points in, so many that they have to pick and chgoose if they want the extra alertness, or that extra thievery for example...
GeorgeBlack wrote: »@altemriel
@Giles.floydub17_ESO
Lame.
How so not innovative. If you were Zenimax emplyoees I'd look for more creative ppl than you. Too scared of ambitious projects. Too lazy to fathom it.
Good thing gaming developers don't think like you otherwise we'd be playing on Atari now.
Same people posting "outrageous" demands for change.
Same boring people answering "No. It's a TES thing. Leave it as it is."
Sheep mentality.
Realistic sneak has been communicated in more platforms than this forum.
"Nope. Nope. How about no?" Hahaha. Boring
Strong votes in an environment of "No leave it as it is". Fun people move forward. The rest are being left out. Realistic sneak is coming. Go hide behind those rocks if you want to ambush me.
"Nope leave it as it is. I don't like change. Can't do it. Besides it's a TES thing. You can't change the dogma."
I have to say, sneak is pretty stupid even in PVE. You can be sighted by an enemy, but can still jump in a basket to avoid them. I mean you will still get a gold penalty, although you can avoid confrontation by repeatedly trying to jump in a basket. It's pretty silly.
Giles.floydub17_ESO wrote: »I have to say, sneak is pretty stupid even in PVE. You can be sighted by an enemy, but can still jump in a basket to avoid them. I mean you will still get a gold penalty, although you can avoid confrontation by repeatedly trying to jump in a basket. It's pretty silly.
The baskets are only TG and DB areas and unrelated to what OP is complaining about.
Sez the one who wants to practically eliminate stealth from PvP.GeorgeBlack wrote: »Nope. You just want it ez mode.
Ninjas wannabe, but they can't do it right.
Giles.floydub17_ESO wrote: »I have to say, sneak is pretty stupid even in PVE. You can be sighted by an enemy, but can still jump in a basket to avoid them. I mean you will still get a gold penalty, although you can avoid confrontation by repeatedly trying to jump in a basket. It's pretty silly.
The baskets are only TG and DB areas and unrelated to what OP is complaining about.
Oh, really? Well, thank you for clearing absolutely nothing up. :P
TheShadowScout wrote: »Sez the one who wants to practically eliminate stealth from PvP.GeorgeBlack wrote: »Nope. You just want it ez mode.
Ninjas wannabe, but they can't do it right.
Yeah... riiight.
I for one would totally like some stealth tweaks, like time of the day, ambient light sources and available cover adding into detection chance... (possibly even gear color, though I guess that would be a bit harder to code - though doable, just assign some modifier to colors, some which are drab and "stealthy" others which are bright/metallic and thus "flashy")
...perhaps even some additional effects, like consumable disguise items like shrubbery coverings, camo poncho, cloak of elvenkind, or whatever crafty Larissa used for her fern trick... that are bought and lost when spotted, but give a good boost to stealth while active... and then reduce basic stealth chance to compensate that the sneaky sneaks need such sneaky tricks to keep up the current sneakyness...
But just letting every player spot every stealther like you suggest??
Pfah!
And calling it "realistic"?? when -as I mentioned- the current system does realistically portrays the effect of your -character- overlooking the sneaky person sneaking sneakily around...
That's you wanting it "easy mode" when you could just run magelight as well...
And it would make all attempts at surprise attacks completely meaningless in cyrodil. I mean, really... even if your sneak idea hides stuff, not like it wouldb't be completely obvious who was sneaking up to this or that position... since allies would not need to sneak in their territory.
BtW, ninjas did not "stealth" by running around in black slothes, no matter what hollywood tells you... they disguised themselves as farmers, servants and such, people noone bothered to give a second glance to do their ninjaing... something we only get in PvE, sadly. I'd love to have cyrodil fiulled with generic "servants" going in and out of keeps, and a minigame to "infiltrate" in disguise... though I guess that would just add too much lag. Not to mention, in a warzone, the guards would be extra alert...
I'd also love to see grapppling hooks to sneak over a wall under cover of night and do sneaky things in an enemy keep (gods how I'd like a minigame to pour poison in a keeps stock of potions and then have all defenders player brought potions give them poisoned status... or similar AoE sabotage missions... or sneak in and unlock the door, and similar shennanigans, but alas... such ninjaing is reserved for PvE, where one can do the TG and DB missions with sneaky sneaks!)
Wolfenbelle wrote: »Absolutely no! You PvP people are such wusses...always looking to nerf something you have trouble beating or avoiding. It's a G A M E. Sometimes you win. Sometimes you lose. Deal with it.
GeorgeBlack wrote: »Wolfenbelle wrote: »Absolutely no! You PvP people are such wusses...always looking to nerf something you have trouble beating or avoiding. It's a G A M E. Sometimes you win. Sometimes you lose. Deal with it.
@Wolfenbelle
I said in PvE it works as currently does. Why bring in PvP PvE and what not?
How does this topic affect you since you are PvE?