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Do characters created after buying Morrowind get an extra skill credit?

kgrizzle
kgrizzle
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So I haven't played in several years and I wanted to try the game out again before buying Morrowind. However, I've read that you get an extra skill credit when you go through the new Morrowind player tutorial after creating a new character. Is this true? If this is the case that would mean that every character created before the Morrowind expansion will always have 1 less skill point than characters created after the expansion launched...

If this is true have they said anything about changing that? So basically every character that is made after Morrowind releases gets an extra skill credit?
  • mesmerizedish
    mesmerizedish
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    It's a skill point, not a "credit," but yes. Characters created with Morrowind do have one more skill point than old characters.

    The devs have made comments that suggest this behavior is not intended, but I don't believe anyone from ZOS has actually addressed the issue (or even acknowledged that it exists).
  • lagrue
    lagrue
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    kgrizzle wrote: »
    So I haven't played in several years and I wanted to try the game out again before buying Morrowind. However, I've read that you get an extra skill credit when you go through the new Morrowind player tutorial after creating a new character. Is this true? If this is the case that would mean that every character created before the Morrowind expansion will always have 1 less skill point than characters created after the expansion launched...

    If this is true have they said anything about changing that? So basically every character that is made after Morrowind releases gets an extra skill credit?

    While I'm not against them changing it at all, hell why not? - the reality is 1 measly skill point is nothing to moan about unless you're absolutely insistent on "getting every skill point" as people have been barking about.

    I don't want to respec to count - but I have well over 300+ skill points without that one single one.

    I have maxed my weapon skills. Between 2 different weapons.
    Maxed my armor skills.
    Maxed 10 different abilities, 5 for each bar
    Maxed 2 Ults
    Maxed all the guilds I use (TG, DB, Undaunted)
    Maxed every single crafting tree = master crafter
    Maxed Soul Magic
    Maxed Racial Passives and all passives belonging to other skill trees I use
    Maxed Ledgermain.

    I still have 12 extra skill points now - and I'm missing about 40+ that are still out there between Dungeons, Craglorn and Morrowind. But that's the thing - I have extra now, nothing to spend them on... I could level more weapons... wouldn't benefit me or my gameplay, same with leveling the other armor trees... I could level FG and MG, but I don't like the abilities on either. I could max a Werewolf or Vamp, but neither are suited to me. And if I actually went out and collected the rest, I could probably max all of those anyway, without or without that one extra skill point.

    There is no reason somebody NEEDS that 1 skill point - but I do understand the main complaint is from completionists who for some reason need to have that one extra skill point they'll likely have no tangible use for in the end. The people complaining are the ones who play mages but for some reason want all the skills, even including sword/stamina stuff they'd never use, and vice versa. It's a complaint to complain.

    Again - I'm not at all against ZOS fixing it by giving older players like myself another skillpoint, but I can also assure you that new players will never be at an advantage over it.
    Edited by lagrue on June 13, 2017 5:40AM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • mesmerizedish
    mesmerizedish
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    In practice the extra skill point is of course entirely irrelevant, but it's a very important principle.
  • kgrizzle
    kgrizzle
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    lagrue wrote: »
    kgrizzle wrote: »
    So I haven't played in several years and I wanted to try the game out again before buying Morrowind. However, I've read that you get an extra skill credit when you go through the new Morrowind player tutorial after creating a new character. Is this true? If this is the case that would mean that every character created before the Morrowind expansion will always have 1 less skill point than characters created after the expansion launched...

    If this is true have they said anything about changing that? So basically every character that is made after Morrowind releases gets an extra skill credit?

    While I'm not against them changing it at all, hell why not? - the reality is 1 measly skill point is nothing to moan about unless you're absolutely insistent on "getting every skill point" as people have been barking about.

    I don't want to respec to count - but I have well over 300+ skill points without that one single one.

    I have maxed my weapon skills. Between 2 different weapons.
    Maxed my armor skills.
    Maxed 10 different abilities, 5 for each bar
    Maxed 2 Ults
    Maxed all the guilds I use (TG, DB, Undaunted)
    Maxed every single crafting tree = master crafter
    Maxed Soul Magic
    Maxed Racial Passives and all passives belonging to other skill trees I use
    Maxed Ledgermain.

    I still have 12 extra skill points now - and I'm missing about 40+ that are still out there between Dungeons, Craglorn and Morrowind. But that's the thing - I have extra now, nothing to spend them on... I could level more weapons... wouldn't benefit me or my gameplay, same with leveling the other armor trees... I could level FG and MG, but I don't like the abilities on either. I could max a Werewolf or Vamp, but neither are suited to me. And if I actually went out and collected the rest, I could probably max all of those anyway, without or without that one extra skill point.

    There is no reason somebody NEEDS that 1 skill point - but I do understand the main complaint is from completionists who for some reason need to have that one extra skill point they'll likely have no tangible use for in the end. The people complaining are the ones who play mages but for some reason want all the skills, even including sword/stamina stuff they'd never use, and vice versa. It's a complaint to complain.

    Again - I'm not at all against ZOS fixing it by giving older players like myself another skillpoint, but I can also assure you that new players will never be at an advantage over it.

    Yea, I just wanted to try the game out for a day or two before I buy Morrowind since $40 is a decent amount for just an expansion...

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