Asking for more nerfs...
Yep thats gonna end well
Avran_Sylt wrote: »Eh, I kinda think armor skills should only be usable if you're wearing 5 pieces or more of the armor type. Prolly buff the heavy armor one then though.
You must acknowledge that every competitive build in Cyrodiil uses this skill. They ALL also use:
Passive proc damage sets
Sustain stats to the fullest. No need for offensive stats (Traits, Sets, enchantments)
1h/shield for blocking(Stamina and Magika)
Two handed Animation Cancelling for massive amounts of damage within a second. And EVEN THOUGH they do not need offensive stats, as shown above, they can still burst you to death, you and 4 others.
ESO marketing themself as a game that offers diversity with gear/builds etc. An idea like this is the exact opposite to that. And this wouldn´t change the amount of complains about Shuffle anyway, since people already complain about mediumarmor users using Shuffle in PvP.Shuffle should have the requirement to have 5 medium armor equipped. this skill is mostly op when combined with heavy armor.
Since the change to avoid was nerfed recently I would be surprised if they nerfed the dodgechance even more. And even if they did, people would still complain about passive dodgechange. Your first suggestion about reducing duration and increase cost is probably the "best" change (even though I don´t find Shuffle to overperform, Inb4: "You defend it because you use it"......*sigh*). That change would actually go well with the "Morrowind-Spirit" of resourcemanagement.Let's get some changes happening. For starters reduce duration increase cost, and reduce the chance to PASSIVELY avoid damage
I would not agree that light armor dampen/harness magicka is not used as much as shuffle.Also, evasion is chance / percent based, while light armor skill will shield you from any damage, and heavy armor one will give you CC immunity (no need to elaborate how essential is that in PvP). That is why cost and duration is adequate for each of armor skills.
GeorgeBlack wrote: »there is no guarantee that u will have the bar with immovable brute ON when u get CCed.
GeorgeBlack wrote: »Lower cost than Heavy armor skill.
Larger duration than heavy armor/light armor BY FAR
Passive evasion is OP in an action combat game (block, roll dodge, sprint, teleport, invisibility).
Being used by:
MagikaDK
StamDK
MagikaNB
StamNB
Heavy armor users
Light armor users
Medium armor users
You must acknowledge that every competitive build in Cyrodiil uses this skill. They ALL also use:
Passive proc damage sets
Sustain stats to the fullest. No need for offensive stats (Traits, Sets, enchantments)
1h/shield for blocking(Stamina and Magika)
Two handed Animation Cancelling for massive amounts of damage within a second. And EVEN THOUGH they do not need offensive stats, as shown above, they can still burst you to death, you and 4 others.
We can all change our setup to this playstyle. It is very easy. My point is that all the builds/guides are the same.
There is no skill in passively avoiding damage with Evasion, while spamming roll dodge and Vigor thanks to all the sustain stats, and then, even without serious offensive stats proc PASSIVELY damage and burst a target with animation cancelling.
No skill. We can all do it.
Is this what you want for PvP?
the same 4 builds running around with that ugly looking colourless Evasion?
Come on @ZOS_GinaBruno
@ZOS_JessicaFolsom
Let's get some changes happening. For starters reduce duration increase cost, and reduce the chance to PASSIVELY avoid damage.
I for one would like to see the skill deleted.