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Buff Werewolves

BigES
BigES
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They're pretty garbo right now, and would like to see them get some love so there's a little more build variety.

K thanks, bye.
  • WhitePawPrints
    WhitePawPrints
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    Oh boy, if you saw them at release...

    Two total abilities: Pounce and Fear. Cost 1000 ultimate to transform for a measly 30 seconds - and not even Devour could sustain that because of the non-logical cooldown on that ability. Vulnerable to poison when out of werewolf form. No bleed damage on light attacks, no resistance buffs and Pack Leader morph did nothing other than give nearby werewolves a couple more seconds to stay in that form.

    The good ol' days.
    Edited by WhitePawPrints on June 13, 2017 5:52AM
  • Tasear
    Tasear
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    I wish they had frost staff effects :'(
  • SydneyGrey
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    I stopped using my werewolf ability because it's just so pointless, except to just have fun turning into a werewolf. :/
  • Morgul667
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  • CaptainBeerDude
    CaptainBeerDude
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    Want taunt on WW. Want it now.
  • Everstorm
    Everstorm
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    Make the duration unlimited but Kill on Sight by guards/npc and take 1000 ultimate to revert to normal.
  • The_Red_Viper
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    They need to give them passives without having werewolf abilities slotted or just buff the werewolf form itself. Vampires have passives without having vampire abilities slotted and their only downside to unlock all their powerful passives is 25% more damage from fire at stage 4, not to mention they have a powerful ultimate and very good escape tool. Right now its just not worth sacrificing an ultimate slot for 15% stamina regeneration, plus there are better ultimates in PvE, and in PvP you just get targeted immediately once they see you as a werewolf.
    Edited by The_Red_Viper on June 13, 2017 6:12AM
  • Morgul667
    Morgul667
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    Everstorm wrote: »
    Make the duration unlimited but Kill on Sight by guards/npc and take 1000 ultimate to revert to normal.

    Maximum is 500 now :)
  • Morgul667
    Morgul667
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    They need to give them passives without having werewolf abilities slotted or just buff the werewolf form itself. Vampires have passives without having vampire abilities slotted and their only downside to unlock all their powerful passives is 25% more damage from fire at stage 4, not to mention they have a powerful ultimate and very good escape tool. Right now its just not worth sacrificing an ultimate slot for 15% stamina regeneration, plus there are better ultimates in PvE, and in PvP you just get targeted immediately once they see you as a werewolf.

    Additional passives and skills would be nice
  • Rohamad_Ali
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    I'm still trying to L2P WW . It's harder then then I thought .
  • Dracindo
    Dracindo
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    I think this would be a nice (and immersive) passive:

    You can remain a werewolf as long as there's a full moon.
  • Chrlynsch
    Chrlynsch
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    Everstorm wrote: »
    Make the duration unlimited but Kill on Sight by guards/npc and take 1000 ultimate to revert to normal.

    Max ultimate is 500... And you can't build it in Werewolf, forever cursed ;)
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Strider_Roshin
    Strider_Roshin
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    Werewolf has been garbage. It was only worth being one when you passively had more regen. Now most people are vampires; even stamina.
  • Everstorm
    Everstorm
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    Werewolf has been garbage. It was only worth being one when you passively had more regen. Now most people are vampires; even stamina.

    My stamblade is vampire. It feels odd to me that for my vampire actually drinking blood, the classic characteristic, is detrimental cause I would loose speedsneak.
  • Enslaved
    Enslaved
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    Want taunt on WW. Want it now.

    While there is a set we all know and like, Tumorscale, WW will get no taunt.
  • Dracindo
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    Werewolf has been garbage. It was only worth being one when you passively had more regen. Now most people are vampires; even stamina.

    I choose to play as a werewolf over vampire any day, simply because of the debuffs that come with being a vampire. Take up to 25% additional flame damage and up to 75% health recovery reduction? No thanks.

    I hardly ever switch to WW (though I'm trying to get back at it), but when I do, I enjoy it alot! It's a nice change of gameplay and running with a WW group makes it all the better! And if I don't want to be a WW, then fine, I won't use the ult. No negative side-effects to keep under control, just return to the usual gameplay.
  • Enslaved
    Enslaved
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    Dracindo wrote: »
    Werewolf has been garbage. It was only worth being one when you passively had more regen. Now most people are vampires; even stamina.

    I choose to play as a werewolf over vampire any day, simply because of the debuffs that come with being a vampire. Take up to 25% additional flame damage and up to 75% health recovery reduction? No thanks.

    I hardly ever switch to WW (though I'm trying to get back at it), but when I do, I enjoy it alot! It's a nice change of gameplay and running with a WW group makes it all the better! And if I don't want to be a WW, then fine, I won't use the ult. No negative side-effects to keep under control, just return to the usual gameplay.

    You speak of stage 4 vampirism. Also, choice depends on a role. Vampire is pretty much meta for some setups.
  • ParaNostram
    ParaNostram
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    It's a different playstyle, trust me. You need to be very careful with your resources, how you spend them when you spend them especially in PvP. You don't have as much survivability as you would think. I can agree with a buff, maybe have devour give you some stamina or a buff to stamina regen as well or something could be a nice touch but the core system of the werewolf and it's playstyle is fine as is. It just needs a small tweak here and there maybe.
    Edited by ParaNostram on June 13, 2017 1:08PM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • leepalmer95
    leepalmer95
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    Theres really no reason to turn anymore.

    Healing is even harder with the cp change

    The no resource when heavys are blocked or dodged kind of killed any semblance of ww sustain as everything costs like 3k+.

    Gap closer is worse than others in the game

    The only thing good is the fear and howl but its just not worth it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • QuebraRegra
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    Everstorm wrote: »
    Make the duration unlimited but Kill on Sight by guards/npc and take 1000 ultimate to revert to normal.

    I like the guard idea, but not the revert. Maybe revert when below 'x" % of health instead?
  • kylewwefan
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    It's cool turning WW, but doesn't make me feel any stronger and has really not worked well in dungeons. I figured I was just bad at WW?
  • Avalon
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    They need a passive or two that are 'always on'. Or, perhaps, rework WW so it is more like Vampire, so that you have stages. Maybe the stages could be based on how much damage you have taken (for the Pack Leader morph), or how much damage you have done (for the Berserker morph), and instead of it being in your ultimate slot, it is changed to Stage 4 triggered. After becoming so bloodthirsty and rampaging, you trigger the berserker wolf morph. This way, with stages, they could add passive traits that affect the player (more stamina regen, increasing damage or toughness, higher incoming damage from poison...), and the transformation would last until either you have not taken damage (Leader) or have not done damage (berserker) for 6 seconds or something, then, it would drop to stage 1 again. And, like Vampire, each stage makes the character look more beastly. Extra muscles, taller, etc?
  • Enderus
    Enderus
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    Want taunt on WW. Want it now.
    There's always the Tormentor set, which would sort of synchronize with Feral Pounce for WW-form sustain. Plus I believe the healing taken bonuses would work well with Claws of Life and Hircine's Bounty.
  • Pirhana7_ESO
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    BigES wrote: »
    They're pretty garbo right now, and would like to see them get some love so there's a little more build variety.

    K thanks, bye.

    While i would always like my WW character to be stronger I would have to say anything added would start to put them over the top.

    In Cyrodiil I can kill anyone and survive most 1v 2 and sometimes 1v3s. Leap, knockdown, claws, light attacks destroyees people if you are a damage build.

    In the open world and dungeons i can kill and clear basic mobs very very fast. I am very happy with my WW.

    I would just like to see better WW sets or the current two improved so they offer both WW utility and the best WW damage. so i dont have to use the other sets that offer better damage.

    Would also like to see a WW set added that makes WW tanks or evry hard to kill.
  • Alchemical
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    Werewolf isn't that bad if you get all your passives, all your skills, get a set specifically that compliments werewolf abilities, and play with other werewolves... that said, playing solo without the best gear? You're doing meh at best. It's such a huge skill point sink just to buff an ult to the point of usability, and even then it's 'sub optimal'.

    I have a few different wolves with a few different builds now. They're honestly better at utility than raw damage, and that's kinda sad. I can facetank with a WW if I need to, or use the fear/stun combo to help get ads under control when a pug goes to hell, but my Stamblade in crap gear still does better DPS out of WW overall.

    I've always wanted an 'always on' like Vampire gets, not having it annoys me less now that I can keep my form up anywhere outside Cyrodil for hours if I need to, but it's still SUCH a huge sink for such little reward. A well built hybrid wolf has nice sustain in a post-sustain world, but it's hardly worth anything when they're so inherently squishy due to the lack of armor passives. You just have to build harder than everyone else to even be on the same level.

    I love playing WW obviously, it's pretty unique, and the fact it isn't top doesn't bother me. But I'm critical about how much you invest in it, vs what you get out of it. If werewolves are suppose to be a super powerful but finite thing, then a super buffed ult on a hard timer makes sense. If they're suppose to be a slightly augmented form that can be extended infinitely, it should just be a toggleable ability, not a timed ultimate. You can't have it balanced around both ideas.
  • Chrlynsch
    Chrlynsch
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    -Make devour a channel... As long as you devour you restore health, magic, stamina and werewolf bar time per second. (Counter bashing)
    -Allow werewolves stealth (basic mechanic)
    -Savage strength increases weapon damage and spell damage by 18% (better wolf heals)
    -Reduce bleed damage/duration, allow it to stack. (Lowers burst increases overal dps vs bosses, pvp counter purge, cloak, snares, kiting)
    -Let wolves rez (basic important mechanic to game, if you got a problem with a channel beam, change it to licking with magical werewolf saliva...)
    -Allow wolves extra movement speed above cap (should be fastest in game, though no natural ability to shake snares, natural counter as snares stack and bring wolf to a crawl)
    -Increase all stat pools not just stamina (because you are a tank werewolf)
    -Tormentor now procs taunt of off leap (let werewolves tank but sacrifice a set / pair with tremorscale less appealing)
    -Hircine's fortitude now heals the lowest health ally within 15m and and increases health regen by X (because werewolf healer, duh)

    Counterplay: cost increase poison, healing debuffs, snares/roots, reflective howls, weakness to poison, weakness to fighters guild, can't mount, no real stealth reveal ability, fight the timer when not in a pack, Heals stronger but pulling from weak attributes, can't put down siege, can't synergize abilities, dot builds.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
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    Enderus wrote: »
    Want taunt on WW. Want it now.
    There's always the Tormentor set, which would sort of synchronize with Feral Pounce for WW-form sustain. Plus I believe the healing taken bonuses would work well with Claws of Life and Hircine's Bounty.

    Have you tested on live, didn't work on pst when I tested it
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Fiskerton
    Fiskerton
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    I came into this thread expecting pictures of buff werewolves
  • Alchemical
    Alchemical
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    Prothwata wrote: »
    Everstorm wrote: »
    Make the duration unlimited but Kill on Sight by guards/npc and take 1000 ultimate to revert to normal.

    Max ultimate is 500... And you can't build it in Werewolf, forever cursed ;)

    That's not totally true. Tava's Favor 5p set ability still works in WW form. I was testing it just last night on my newest baby wolf and was running around with 18 ultimate while transformed for a while. It could be a glitch though, not sure if it's working as intended.
  • notimetocare
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    Want taunt on WW. Want it now.

    WW is not a tank ability.
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