Oreyn_Bearclaw wrote: »Melee
The OTHER way to play mNB is with a melee style build. This is most often used by Gankers in PVP, but can be very fun to play. This will play a little differently. Some of the above skills are still very strong, but this is typically played with DW so destro skills might not make the cut.
Some Skills:
Surprise attack: This will be your main source of damage. It hits hard, but you must be up close. It also gives you defense passives once you have the skill points.
Oreyn_Bearclaw wrote: »Since you are relatively low level, I wont jump into end game metas. The best advice is try to experiment with all your skills.
Nightblades have a very impressive toolkit, as they have a skill for almost everything.
As a magic NB, you are really going to have 2 possible basic play styles:
Ranged
The first is going to be a ranged destruction staff build. This is also the standard go to in PVE group content or trials. You main source of damage will be funnel health/swallow soul. This will allow you to kite enemies and passively heal while you do damage. The trick in ESO for most damage dealing is cast DOTs (damage over times) and Buffs, and then use your spam skill until they need recast.
NB skills worth mentioning for this type of build:
Funnel Health/Swallow Soul: This is a classic spammable. It's cheap, can be cast over and over from range, and heals you. This is an all around great skill. You could literally beat the entire main quest with just this if you put your mind to it.
Crippling Grasp: This is a standard single target DOT that also gives you a speed buff. You dont want to spam this, but cast it on cooldown. This can also help with kiting enemies around when you are low level:
Twisting Path: This is an AOE DOT. It works a lot like blockade below. Simply put it on the ground and keep your enemies inside it. The other morph, Refreshing Path, gives a heal, so it might be more useful at early levels.
Prolonged Suffering: Not something worth using in group content, but as others have said, it shortens the odds on a fight as you can basically lock down the most powerful player. For example, you see a group of a DW, Sword and Board and Healer. You can stun the DW, take out the healer (always take out the healer), while the tank hits you like a wet noodle, then kill the tank, and now deal with the DW without any of his buddies. As you get more comfortable, you can drop this.
Reapers Mark: This is a great solo skill, but again, not super valuable in group play in PVE. It debuffs your target (something a tank will do) and gives you a nice heal when the target dies (something your healer will do).
Merciless resolve: This is the main damage buff for a nightblade. Simply casting it and letting it run will increase all your damage. If you get off 5 light attacks, you proc a spectral bow that hits like a truck. This is very important to end game damage dealers.
Impale: This is a ranged execute. basically, this becomes your spam skill when a target is below 25% health. Maybe not necessary when solo, as most skill will kill something at that health range, but one bosses this is highly useful.
Siphoning Attacks: This is your main tool for resources. Keep this buff up as much as possible.
Non Class Skills worth Mentioning:
Annulment: Light armor skill, which is basically just a shield. You will need this in group content and REALLY helps with survival.
Elemental Blockade: Destro staff skill, this is a ground based AOE and DOT. Every magic build in the game runs this in PVE. It is insanely strong. Put this down and keep your enemies inside this.
Destructive Clench: Destro skill. Basically a single target DOT. Probably wont make your bars early on, but it is part of most peoples end game DPS rotation.
Melee
The OTHER way to play mNB is with a melee style build. This is most often used by Gankers in PVP, but can be very fun to play. This will play a little differently. Some of the above skills are still very strong, but this is typically played with DW so destro skills might not make the cut.
Some Skills:
Surprise attack: This will be your main source of damage. It hits hard, but you must be up close. It also gives you defense passives once you have the skill points.
Sap Essence: This skill is perhaps not as popular as it used to be because of the way lighting staffs work, but this is basically funnel health in all directions. It can be very handy when soloing bigger groups. Its an AOE spam that heals you.
Cloak: Most will say this is really not a pve skill, but its not the worst idea when learning and sneaking around.
Lotus Fan: This is a standard gap closer. Useful when you dont have ranged skills. It hits hard and snares, not a bad way to open.
Your back bar can either be a second destro staff or a resto staff when alone. As for gear, dont over think it when low level. Training is always the best trait until you are at the CP cap. Sets like Julianos, Seducer, Magnus will all work just fine.
Oreyn_Bearclaw wrote: »Melee
The OTHER way to play mNB is with a melee style build. This is most often used by Gankers in PVP, but can be very fun to play. This will play a little differently. Some of the above skills are still very strong, but this is typically played with DW so destro skills might not make the cut.
Some Skills:
Surprise attack: This will be your main source of damage. It hits hard, but you must be up close. It also gives you defense passives once you have the skill points.
Concealed Weapon. SA is stam based