The problem:
Once one faction gains big enough score lead that the others think "we can never catch up with that", it can just sit on their hands watching the other 2 factions go after themselves since "if we cant be first, lets at least be second". This can happen as soon as halfway through a campaign, or even sooner. It makes for a boring "we already won, again, yawn"(hello morning cappers!).
Theoretically, in a 3-way game, one faction pulling ahead should lead to it being targeted by the other two as a priority, but with that "2nd place" this just does not happen. So i thought of a way to nudge players towards this:
The solution:
1, Get rid of the second place. There will be one campaign winner, and two (equal) losers. (Mechanically, this just means the rewards after a campaign will be the same for the 2nd and 3rd place, and they won't be called as such)
2, Killing players of the faction that is currently leading the campaign score gives double the AP.
Both of these will encourage players of the losing factions to join forces against the winning faction (without actually forcing anyone to do that). This should lead to campaign battles that are much more close score-wise(and more exciting finishers!)
What do you think?