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Optimal Critical Hit Percentage.
Having established how critical hits work I want to determine if there is an optimal percentage one should aim for when planning your build.
I've already done the mandatory Google search to explore the question and so far the best advice I've found is contained in this
thread.
It suggests that the optimum is about 60%, but the reason for this is that investing any more of you build resources into Critical Damage would have a detrimental effect on overall damage output. I thought I'd ask the question again rather than resurrecting that thread simply because its over a year old and we have had multiple updates since the last posting.
My assumptions at this point are:
- There is no point in investing more than 100% Weapon Critical/Spell Critical (although I believe theoretically its possible to achieve 125%)
- There is no diminishing return on investment in either Weapon or Spell Critical. (You get the proc chance you paid for, and the damage bonus is fixed.)
- +219 Weapon/Spell Critical Damage = +1% Weapon/Spell Critical.
- A Critical Hit always delivers +50% to base damage, or +62% with 'The Shadow' Mundus, +plus any Divines bonus.
- Therefore, +2% to the Critical Hit chance should add about +1% of your base damage to your DPS.
The argument seems to be that having achieved +60% Critical Hit, any further investment begins to eat into your potential to increase your base damage output and so it becomes counter-productive.
e.g. as the crit bonus is a percentage of your base damage a low base damage reduces the value of a critical hit.
Is this still the general opinion or have recent changes to combat mechanic's altered that view?
Edited by Didz on June 10, 2017 12:55PM