Basics: Your Mount
Sprint by holding the [Shift] key, which makes your character move at 130% of your base movement speed. Sprinting uses your stamina resource pool however, so is not suitable for long distances as it may make any fight you land in difficult with diminished resources. Using a mount to travel long distances alleviates that concern, even if your mounted speed is not yet optimized.
Your first mount will likely be the horse available in game at a stable for 10,000 gold unless you opt for a mount from the crown store
(one of very few crown store purchases to consider before learning which items are truly useful and what might instead be acquired in the game). Once you do acquire a mount, press [ U ] to go into the Collections Menu then select the mount and press [ E ] to make it your active mount. After that you can press [ H ] to mount/dismount anytime you are not considered to be in combat. Your character's riding speed when mounted can be improved through daily training at the stable.
Mounts are shared across your account, but stable training is per character. The upgrades cost 250 gold each and whenever you train at the stable you must wait 20 hours before training again. Each day you can choose between gaining Speed while mounted, improving Carry Capacity (one inventory slot per training), or increasing Stamina while mounted.
These lessons at a stable may each be selected up to a total of 60 times, so each character's full stable training (if done daily) will take 6 months to complete.
Focus first on a balance of Speed and Capacity (which affects your inventory even when not mounted). Stamina upgrades only affect your ability to stay mounted when your animal is startled by an enemy so should wait until you have a good speed and enough inventory; your mount's Stamina will run out if sprinting, but the beast can continue running anyhow -- at least until hit by an enemy.
Zones of Tamriel
Tamriel is divided into many zones and each zone has various regions/cities and areas of interest.
The zones of Tamriel currently available in ESO are: (website shows a table here)
Silt-Striders, Boatswains & Navigators
Silt-striders travel from village to village within Vvardenfell. Boatswains can be found on the docks (an Anchor icon on the map) and Navigators can be found in towns (a Caravan icon on the map) although this free form of travel has limited destinations. Generally a navigator can help you travel to the sequentially previous or next zone or to the zone of the same tier in a different alliance, but some travel to DLC zones and a few travel to locations other than the main city in a region.
For more information about how to get to various areas via this method of travel, consult our chart "
Getting Around Without Wayshrines" which is organized for use either Alphabetically by Destination or as a Sequential Progression of Story/Regions (as they were prior to One Tamriel).
Wayshrines & Transitus Shrines
Wayshrines must discovered through exploration before directly selecting its location as your teleport destination. Each PvE zone has many Wayshrines which serve as the teleportation network for the bulk of Tamriel. Activating a Wayshrine allows you to travel, without cost, to any other previously discovered Wayshrine -- even if in a distant PvE zone.
Alternatively you can press [ M ] to look upon the Map from wherever you are and click upon a known Wayshrine to teleport there, however this method incurs a fee in gold which scales with your character level.
After jumping this way or teleporting to another player or a house, the cost of your next teleport also spikes (until it gradually completes its cooldown over several minutes). The only method of teleportation that does not increase the next teleport's cost is Wayshrine-to-Wayshrine.
The Wayshrines in Cyrodiil only serve as a method to leave Cyrodiil and return to the rest of Tamriel. For travel within Cyrodiil the Transitus Shrines function similarly as a teleportion network. However, instead of needing to discover its location to unlock the ability to teleport there, your alliance must own the resource and it must not be under attack. Also, you cannot jump willy-nilly through the Cyrodiil map, but can begin a jump by clicking on a Transitus Shrine in the game world.
Friends & Guildmates
Many players teleport to friends and guildmates in a zone they wish to go to, hoping the friend/guildie is in the city they wish to travel to. For some locales this works well as most people in Grahtwood are at Elden Root, most in Stormhaven are at Wayrest, or most in Deshaan are in Mournhold for example. In other cases it at least lands you at a Wayshrine to begin a standard free teleport to where you actually desired to travel.
Press [ P ] to bring up the Party list, [ O ] to bring up the Social panel, or [ G ] to bring up the guild roster. Right-clicking a name allows you to teleport to the Wayshrine nearest that player (or, with proper permissions, to their residence).
Housing
If you own a house or the owner has set permissions for you to visit their primary residence, then you can teleport directly within. Note that while these teleports are free, they spike the cost of your next teleport (even if you click on the house icon while using a Wayshrine) as if you had teleported to another player or jumped through the Zone Map to a distant Wayshrine.
Exiting an owned residence will place you at its location on the Zone Map (however exiting a preview will place you back where you were). To travel to a house that you own, click the house icon on a Zone Map or select "Travel to Residence" in the Housing tab of the Collections Menu (accessed by pressing the [ U ] key). To travel to another player's primary residence, right-click the player's name through any of the methods described earlier, but select "Visit Primary Residence" instead of the "Travel to Player" option.