Battlegrounds are won by the group that uses teamspeak or discord to call out single targets to focus. As you don't need any sustain to proc irresistible glyphs, skoria, viper, widowmaker or dawnbreakers four on one, you just have to build for enough defense to enable your toon to live through a short burst before your group comes to help you.
Battlegrounds are won by the group that uses teamspeak or discord to call out single targets to focus. As you don't need any sustain to proc irresistible glyphs, skoria, viper, widowmaker or dawnbreakers four on one, you just have to build for enough defense to enable your toon to live through a short burst before your group comes to help you.
Yes, it is true, that the group factor plays a huge role
But what I was trying to understand is purely the dynamics of PVP which is your build / playstyle / skills you are running, etc...
As an example, I started running the Onslaught skill, since your constantly encounter enemies given the map is small. I wouldn't, in contrast, put this skill while being in Cyrodiil
I will quote as I don't quite agree "You just have to build for enough defense to enable your toon to live through a short burst before your group comes to help you"
First of all, this assumes that you are communicating with your group
Second of all, given the proc sets, burst is kind of constant
Third of all, why would you again, want to run highly defensive build (unless you carry flags) when survival is not that valuable as you will respawn in 10s and be back at the same point in few seconds
Battlegrounds are won by the group that uses teamspeak or discord to call out single targets to focus. As you don't need any sustain to proc irresistible glyphs, skoria, viper, widowmaker or dawnbreakers four on one, you just have to build for enough defense to enable your toon to live through a short burst before your group comes to help you.
Yes, it is true, that the group factor plays a huge role
But what I was trying to understand is purely the dynamics of PVP which is your build / playstyle / skills you are running, etc...
As an example, I started running the Onslaught skill, since your constantly encounter enemies given the map is small. I wouldn't, in contrast, put this skill while being in Cyrodiil
I will quote as I don't quite agree "You just have to build for enough defense to enable your toon to live through a short burst before your group comes to help you"
First of all, this assumes that you are communicating with your group
Second of all, given the proc sets, burst is kind of constant
Third of all, why would you again, want to run highly defensive build (unless you carry flags) when survival is not that valuable as you will respawn in 10s and be back at the same point in few seconds
Of course you have to be constantly communicating with your group. Just like in Cyrodiil small scale encounters the crown calls out the targets to debuff and burst down: first capable healers, then dps, finally the tank.
If the pugs respawn immediately, chances are high they will rush onto the battlefield one by one and get rekt all over again and again until the match is over.
I didn't mention highly defensive builds anywhere. I said you have to be able to defend yourself against short damage spikes of two to four people. The only build that needs to be capable of tanking four players for half a minute or so might be the healer, but any PvP healer can do that.
BGs are nothing more than procsets and dawnbreaker spam... lol@skillful gameplay.
Battlegrounds are won by the group that uses teamspeak or discord to call out single targets to focus. As you don't need any sustain to proc irresistible glyphs, skoria, viper, widowmaker or dawnbreakers four on one, you just have to build for enough defense to enable your toon to live through a short burst before your group comes to help you.
Yes, it is true, that the group factor plays a huge role
But what I was trying to understand is purely the dynamics of PVP which is your build / playstyle / skills you are running, etc...
As an example, I started running the Onslaught skill, since your constantly encounter enemies given the map is small. I wouldn't, in contrast, put this skill while being in Cyrodiil
I will quote as I don't quite agree "You just have to build for enough defense to enable your toon to live through a short burst before your group comes to help you"
First of all, this assumes that you are communicating with your group
Second of all, given the proc sets, burst is kind of constant
Third of all, why would you again, want to run highly defensive build (unless you carry flags) when survival is not that valuable as you will respawn in 10s and be back at the same point in few seconds
Of course you have to be constantly communicating with your group. Just like in Cyrodiil small scale encounters the crown calls out the targets to debuff and burst down: first capable healers, then dps, finally the tank.
If the pugs respawn immediately, chances are high they will rush onto the battlefield one by one and get rekt all over again and again until the match is over.
I didn't mention highly defensive builds anywhere. I said you have to be able to defend yourself against short damage spikes of two to four people. The only build that needs to be capable of tanking four players for half a minute or so might be the healer, but any PvP healer can do that.
I am a console players, PS4, people rarely communicate and don't have mics.
Given that, most of the PVP in Battlegrounds goes without communicating
Do you think there will be separate PVP builds for Battlegrounds, which will be not that effective for Cyrodiil?
If yes, then doesn't it show that there is a difference in PVP between BGs and Cyrodiil?