ztyhurstub17_ESO wrote: »Maybe Prosperous would be a better choice? That one is truly useless as is.
ZOS is trying to greatly reduce recovery. This will never happen. Also well fitted can be useful.
ZOS is trying to greatly reduce recovery. This will never happen. Also well fitted can be useful.
They aren't trying to just do away with it...
They are saying that if you want recovery then there has to be a trade off Vs pure damage.
Previously you could stack 100% damage and not have to build anything towards sustain.
By having a sustain option amongst the traits that would indeed count... we'd have to build towards it, and by having a sustain based trait on Armour then the build would be sacrificing one that gave something else such as damage (Divines) or protection (Reinforced).
Technically we already have a trait thats based around resource management & thats Sturdy.... but its only useful for Tanks in most cases... would be nice to see something with wider appeal to help Magicka/Stam DPS builds.
NewBlacksmurf wrote: »I disagree I think this trait is fine where it is.
Perhaps some weapon traits could be changed for a resource benefit
Avran_Sylt wrote: »NewBlacksmurf wrote: »I disagree I think this trait is fine where it is.
Perhaps some weapon traits could be changed for a resource benefit
*Cough* make the powered trait also slightly reduce resource costs *Cough*
Well fitted is not trash at all.
I used it on my stamNB last patch, but now with dodgeroll buff, it can only be even better to use.
DeadlyPhoenix wrote: »Yeah well fitted doesn't need changed, change prosperous.... well fitted serves a purpose for things other than fighting. Really helps when farming.
NewBlacksmurf wrote: »Avran_Sylt wrote: »NewBlacksmurf wrote: »I disagree I think this trait is fine where it is.
Perhaps some weapon traits could be changed for a resource benefit
*Cough* make the powered trait also slightly reduce resource costs *Cough*
Doesn't make sense. It's a healing type trait
Aren't the armor skill tree passives under medium and the CP with heavy weapon attacks helping?
It's not suppose to be an Unlimited thing, but Mixing in heavy attacks gives a ton of resources now. If you made those choices....
kendellking_chaosb14_ESO wrote: »Well fitted is not trash at all.
I used it on my stamNB last patch, but now with dodgeroll buff, it can only be even better to use.
Wellfitted sucks on every stamina build vs great traits like divines and impenetrable.DeadlyPhoenix wrote: »Yeah well fitted doesn't need changed, change prosperous.... well fitted serves a purpose for things other than fighting. Really helps when farming.
That's not a point not being the worst trait is a far cry from being good. That's farming a trait that drops on combat sets is best used farming. That's not good.
Avran_Sylt wrote: »NewBlacksmurf wrote: »Avran_Sylt wrote: »NewBlacksmurf wrote: »I disagree I think this trait is fine where it is.
Perhaps some weapon traits could be changed for a resource benefit
*Cough* make the powered trait also slightly reduce resource costs *Cough*
Doesn't make sense. It's a healing type trait
Aren't the armor skill tree passives under medium and the CP with heavy weapon attacks helping?
It's not suppose to be an Unlimited thing, but Mixing in heavy attacks gives a ton of resources now. If you made those choices....
If it were to be implemented, that's where I'd put it. Something that's powered implies some sort of battery, and if it's in the weapon itself, siphon energy from that.
Ep1kMalware wrote: »
Xander3Zero wrote: »Some good thoughts in here, some not so good thoughts...
I think the most important thing to note in this thread is the fact there in many cases/builds only 1 trait is acceptable. That to me is just plain dumb, as if there wasn't enough RNG being able to receive light, medium, heavy armor with 9 different traits, and only 1 is viable... stupid stupid stupid.
I would love for there to be 3-4 viable traits within the 9 for a specific build. It would greatly improve build diversity and your chances of getting the gear that you need. There will still be 1 (maybe 2) trait that will be BiS or meta, but I'd like to see 2 or 3 more traits that come close to BiS, or provide you with another benefit that would be worthwhile in end game builds.
This goes for weapons and armor. It seems like there is 1-2 good traits for armor and weapons, and then the other 7-8 traits are garbage, which is just ridiculous.