Stovahkiin wrote: »Morrowind graphics looked better
Stovahkiin wrote: »Morrowind graphics looked better
Stovahkiin wrote: »Morrowind graphics looked better
Dude. They objectively did not.
The art style maybe, but the graphics...no.
Stovahkiin wrote: »Morrowind graphics looked better
You must be trolling. Not even possible, much less true..
It's the Ashlander council chamber. You have no business going back in there.cmetzger93 wrote: »It's very cool but it is dumb how they lock you out of going back inside once the quest is over.
asuitandtyb14_ESO wrote: »The design and scale of the scar crab was definitely more impressive in TES 3. First thing I did when I got this dlc was run to see it, and man was I dissapointed.
It's the Ashlander council chamber. You have no business going back in there.cmetzger93 wrote: »It's very cool but it is dumb how they lock you out of going back inside once the quest is over.
They did. I can't get back to Stirk. But that makes sense as I have no business being there once the All Banners meeting is over. If the quest that takes you to a place resolves in such a way that you should no longer be able to enter that place, then you should no longer be able to enter that place. It would make no sense you being able to go back into Skar if you have no more business with the Ashlander council, just as it makes no sense going back to Stirk if the meeting is over.cmetzger93 wrote: »It's all fun and games until they lock you out of YOUR favorite placeIt's the Ashlander council chamber. You have no business going back in there.cmetzger93 wrote: »It's very cool but it is dumb how they lock you out of going back inside once the quest is over.just watch direnni tower will be the same way
They did. I can't get back to Stirk. But that makes sense as I have no business being there once the All Banners meeting is over. If the quest that takes you to a place resolves in such a way that you should no longer be able to enter that place, then you should no longer be able to enter that place. It would make no sense you being able to go back into Skar if you have no more business with the Ashlander council, just as it makes no sense going back to Stirk if the meeting is over.cmetzger93 wrote: »It's all fun and games until they lock you out of YOUR favorite placeIt's the Ashlander council chamber. You have no business going back in there.cmetzger93 wrote: »It's very cool but it is dumb how they lock you out of going back inside once the quest is over.just watch direnni tower will be the same way
Fleshreaper wrote: »Oh yeah, well. Where are all the silt striders? You mean to tell me there is not one single wild silt strider. I know some red exiles have some young ones up north in Daedra ruin but that's it. I was really hoping for a wild silt strider to just be walking along and swwiiish, you got stepped on by a silt strider and you're dead. Like the felreavers in wow.