ZOS_BrianWheeler wrote: »In all reports we confirm the in game server data ("my sheet") first along with talking with QA and our server engineers to see what's going on. As that was happening, I was logging in to confirm it in person. As for why this wasn't seen by me personally until now, I've been leveling a warden, playing in battlegrounds with my other characters to help iron out the LFG issues, and in the times I've gone into Cyrodiil I've been in IC. I'm sorry we didn't catch this sooner, and we have a fix ready that our engineers need to verify doesn't cause other issues.
ZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
I think its neat, leave as is!
ZOS_BrianWheeler wrote: »In all reports we confirm the in game server data ("my sheet") first along with talking with QA and our server engineers to see what's going on. As that was happening, I was logging in to confirm it in person. As for why this wasn't seen by me personally until now, I've been leveling a warden, playing in battlegrounds with my other characters to help iron out the LFG issues, and in the times I've gone into Cyrodiil I've been in IC. I'm sorry we didn't catch this sooner, and we have a fix ready that our engineers need to verify doesn't cause other issues.
I didn't think it was much harder, alot of guildies talking about it but still soloable. I think leave it, its a better challenge. Saying it breaks the strategy is wrong, it just breaks your strategy so you have to change is all. Hard is good
Solo play = hard mode. Zerging = easy mode. Guards being too strong promotes the latter ...
If people are looking for a PvE challenge, they can go somewhere else.
Solo play = hard mode. Zerging = easy mode. Guards being too strong promotes the latter ...
If people are looking for a PvE challenge, they can go somewhere else.
Solo play = ego aggrandizement in a group zone, so I can stream the result if I survive, and edit out all the times I died running around a tree.
Zerging = the way the war simulator was supposed to work in the first place.
Fixed.
Solo play = hard mode. Zerging = easy mode. Guards being too strong promotes the latter ...
If people are looking for a PvE challenge, they can go somewhere else.
Solo play = ego aggrandizement in a group zone, so I can stream the result if I survive, and edit out all the times I died running around a tree.
Zerging = the way the war simulator was supposed to work in the first place.
Fixed.
@TheValar85 you have the points placed that extend your long range skills in Cyro unlocked?TheValar85 wrote: »I wanted to add one more issues, they atack range is waaaay longer as is should be.
specificly: i was out of my range as a sorc, wich means i couldn't atack them, the npcs whom guarded the flag in farms, they almost shoot me to the end of thge map, wich is too much. lover their range plsm im sure this is not how supose to work.
IxSTALKERxI wrote: »At launch resources were almost impossible to solo. They were a lot harder than they are in the current patch. I do agree that the abilities of the guards are a little too annoying, in particular the eclipse.
ZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
@ZOS_BrianWheelerZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
Did this ever get fixed? Yet to see it in the patch notes...
@ZOS_BrianWheelerZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
Did this ever get fixed? Yet to see it in the patch notes...
@ZOS_BrianWheelerZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
Did this ever get fixed? Yet to see it in the patch notes...
The NPCs have skills from the dragonknight, templar and sorcerer classes (no nightblade or warden skills). I believe all of the npcs can use the spells from these three classes, including the regular "workers". I have seen the workers use the spiked armor and eclipse spells (not sure if the workers use any spell from sorc). The guards and mage guards have used dragonblood (this is the ability that makes them return to full hp somehow, right before they are about to die), eclipse and negate. The menders use templar skills and drop negate bubbles.
Its annoying that I have to focus harder on killing npcs than players sometimes, in order to prevent the npcs from regaining all their hp right before they die. I have to time the burst just right, otherwise, time to start over.