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How does off balance work?

Jorotarr
Jorotarr
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The Elemental Blockade tool tip says concussed enemies are set off balance. Are enemies concussed and set off balance from the blockade attack, or do I need to cast a lightning staff heavy attack to first concuss enemies before they're able to be set off balance? Thanks!
  • Liofa
    Liofa
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    Shock Blockade has a chance to apply Concussion . It is a small chance but still something . When Concussion is applied , Blockade will set the enemy off-balance . It doesn't have to be your Concussion . It can be applied by someone else and your Blockade still will apply the off-balance .
  • Jorotarr
    Jorotarr
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    There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.
  • Liofa
    Liofa
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    Standardized the chance an ability has to apply a secondary effect, such as burning, chilled, or concussed. These chances are:

    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    So , Blockade counts as a AOE DoT . It has only 1% chance to apply Concussion but increases to 2% thanks to destro passive .
  • danno8
    danno8
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    Joromarr wrote: »
    There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.

    100% *increased* chance, not 100% chance.

    So when looking at the info given by @Liofa your chance of applying Concussion goes from 1% to 2%.

    Now if you have a Charged trait on your Staff that increases the chances by 220%, which I believe is additive to the 100% so you increase it by a total of 320%. So it goes from 1%*4.2 = 4.2% chance.

    If you put a shock enchant on your staff though, that thing will proc every 6 seconds from either a weapon attack (like Blockade) or a light/heavy attack. So it has 20% * 4.2 = 84% chance to proc. Added to the 4.2% for the actual ability and you get a nearly 90% chance to proc Concussion (and consequently off-balance) from using Lightning Elemental Blockade, which has a convenient cooldown of 8 seconds.

    edit: So Concussed enemies take 8% more damage due to Concussion applying Minor Vulnerability. Off-balance causes enemies to take 40% more damage from a Heavy Attack (as well as knock them down if they are weak), and the CP "Exploiter" star gives 10% more damage to Off-Balance enemies.
    Edited by danno8 on June 6, 2017 6:39PM
  • Draqone
    Draqone
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    danno8 wrote: »
    Joromarr wrote: »
    There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.

    100% *increased* chance, not 100% chance.

    So when looking at the info given by @Liofa your chance of applying Concussion goes from 1% to 2%.

    Now if you have a Charged trait on your Staff that increases the chances by 220%, which I believe is additive to the 100% so you increase it by a total of 320%. So it goes from 1%*4.2 = 4.2% chance.

    If you put a shock enchant on your staff though, that thing will proc every 6 seconds from either a weapon attack (like Blockade) or a light/heavy attack. So it has 20% * 4.2 = 84% chance to proc. Added to the 4.2% for the actual ability and you get a nearly 90% chance to proc Concussion (and consequently off-balance) from using Lightning Elemental Blockade, which has a convenient cooldown of 8 seconds.

    edit: So Concussed enemies take 8% more damage due to Concussion applying Minor Vulnerability. Off-balance causes enemies to take 40% more damage from a Heavy Attack (as well as knock them down if they are weak), and the CP "Exploiter" star gives 10% more damage to Off-Balance enemies.

    Morrowind changed heavy attack bonus on offbalance to 70%.

    Increased the bonus damage done to off-balance targets with a Heavy Attack to 70% from 45%.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • danno8
    danno8
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    Draqone wrote: »
    danno8 wrote: »
    Joromarr wrote: »
    There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.

    100% *increased* chance, not 100% chance.

    So when looking at the info given by @Liofa your chance of applying Concussion goes from 1% to 2%.

    Now if you have a Charged trait on your Staff that increases the chances by 220%, which I believe is additive to the 100% so you increase it by a total of 320%. So it goes from 1%*4.2 = 4.2% chance.

    If you put a shock enchant on your staff though, that thing will proc every 6 seconds from either a weapon attack (like Blockade) or a light/heavy attack. So it has 20% * 4.2 = 84% chance to proc. Added to the 4.2% for the actual ability and you get a nearly 90% chance to proc Concussion (and consequently off-balance) from using Lightning Elemental Blockade, which has a convenient cooldown of 8 seconds.

    edit: So Concussed enemies take 8% more damage due to Concussion applying Minor Vulnerability. Off-balance causes enemies to take 40% more damage from a Heavy Attack (as well as knock them down if they are weak), and the CP "Exploiter" star gives 10% more damage to Off-Balance enemies.

    Morrowind changed heavy attack bonus on offbalance to 70%.

    Increased the bonus damage done to off-balance targets with a Heavy Attack to 70% from 45%.

    Oh yeah! I forgot about that. Good time to heavy attack and get your resources back is right after an off-balance.
  • Jorotarr
    Jorotarr
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    danno8 wrote: »
    Joromarr wrote: »
    There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.

    100% *increased* chance, not 100% chance.

    So when looking at the info given by @Liofa your chance of applying Concussion goes from 1% to 2%.

    Now if you have a Charged trait on your Staff that increases the chances by 220%, which I believe is additive to the 100% so you increase it by a total of 320%. So it goes from 1%*4.2 = 4.2% chance.

    If you put a shock enchant on your staff though, that thing will proc every 6 seconds from either a weapon attack (like Blockade) or a light/heavy attack. So it has 20% * 4.2 = 84% chance to proc. Added to the 4.2% for the actual ability and you get a nearly 90% chance to proc Concussion (and consequently off-balance) from using Lightning Elemental Blockade, which has a convenient cooldown of 8 seconds.

    edit: So Concussed enemies take 8% more damage due to Concussion applying Minor Vulnerability. Off-balance causes enemies to take 40% more damage from a Heavy Attack (as well as knock them down if they are weak), and the CP "Exploiter" star gives 10% more damage to Off-Balance enemies.

    Thanks for the info! I was trying to decide whether or not to run a lightning staff with Elemental Drain and Elemental Blockade on my magblade healer.

    So basically, I need a Shock Charged Lightning Staff for it to really make any difference.
  • theamazingx
    theamazingx
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    Joromarr wrote: »
    danno8 wrote: »
    Joromarr wrote: »
    There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.

    100% *increased* chance, not 100% chance.

    So when looking at the info given by @Liofa your chance of applying Concussion goes from 1% to 2%.

    Now if you have a Charged trait on your Staff that increases the chances by 220%, which I believe is additive to the 100% so you increase it by a total of 320%. So it goes from 1%*4.2 = 4.2% chance.

    If you put a shock enchant on your staff though, that thing will proc every 6 seconds from either a weapon attack (like Blockade) or a light/heavy attack. So it has 20% * 4.2 = 84% chance to proc. Added to the 4.2% for the actual ability and you get a nearly 90% chance to proc Concussion (and consequently off-balance) from using Lightning Elemental Blockade, which has a convenient cooldown of 8 seconds.

    edit: So Concussed enemies take 8% more damage due to Concussion applying Minor Vulnerability. Off-balance causes enemies to take 40% more damage from a Heavy Attack (as well as knock them down if they are weak), and the CP "Exploiter" star gives 10% more damage to Off-Balance enemies.

    Thanks for the info! I was trying to decide whether or not to run a lightning staff with Elemental Drain and Elemental Blockade on my magblade healer.

    So basically, I need a Shock Charged Lightning Staff for it to really make any difference.

    Not exactly. If you're with a sorc or two, they will take care of the concussion on their own. The lightning wall is only really there to convert the concussion to offbalance. If your blockade is the only lightning damage being applied, the offbalance uptime will be very low, even with a charged staff.
  • cellobuddy
    cellobuddy
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    I've run DPS tests for folks where I was giving off balance as the healer. I used a charged lightning w/ a shock enchant and only using blockade. They weren't providing any shock damage(stam dd), but the uptime of off-balance was still quite high. Can't remember exactly what it was, but I think it was in the 80-90% range for the multiple tests. I'll do some tests once I log on to see what the uptime is on a long fight w/ just that staff using blockade.
    PC NA
    Capped CP
    Breton Magsorc - Cellobuddy
    Argonian Magplar - Cellobuddyheals
    Altmer Magblade - Cellobuddysteals
    Dunmer MagDK - Cellobuddyburns
    Orsimer Stamsorc - Cellobuddyruns
    Redguard Stamplar - Cellobuddyjabs
    Khajiit StamDK - Cellobuddyslices
    Bosmer Stamblade - Cellobuddysnipes
    Altmer Magplar - Cellobuddybeams
    Nord DK - Cellobuddytanks
    Breton Magden - Cellobuddylistens
    Orsimer Stamden - Cellobuddyprotects
    Argonian Tankden - Cellobuddypaintswithwind

    Not the best by any means, but I get the job done.
  • cellobuddy
    cellobuddy
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    3TirlI3.png

    I hope a 10 minute test is an acceptable sample size.
    Edited by cellobuddy on June 7, 2017 4:38PM
    PC NA
    Capped CP
    Breton Magsorc - Cellobuddy
    Argonian Magplar - Cellobuddyheals
    Altmer Magblade - Cellobuddysteals
    Dunmer MagDK - Cellobuddyburns
    Orsimer Stamsorc - Cellobuddyruns
    Redguard Stamplar - Cellobuddyjabs
    Khajiit StamDK - Cellobuddyslices
    Bosmer Stamblade - Cellobuddysnipes
    Altmer Magplar - Cellobuddybeams
    Nord DK - Cellobuddytanks
    Breton Magden - Cellobuddylistens
    Orsimer Stamden - Cellobuddyprotects
    Argonian Tankden - Cellobuddypaintswithwind

    Not the best by any means, but I get the job done.
  • Jorotarr
    Jorotarr
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    This is great information, thanks!
  • danno8
    danno8
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    Not exactly. If you're with a sorc or two, they will take care of the concussion on their own. The lightning wall is only really there to convert the concussion to offbalance. If your blockade is the only lightning damage being applied, the offbalance uptime will be very low, even with a charged staff.

    cellobuddy wrote: »
    3TirlI3.png

    I hope a 10 minute test is an acceptable sample size.

    Thanks! When I read @theamazingx post I was all ready to jump to my Target Skeleton and record the results on my Templar. But you already did it for me!

    To be honest though, in a full rotation I only usually get 50% on both. Something to improve on if I can, given the bonuses applied.
  • theamazingx
    theamazingx
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    danno8 wrote: »
    Not exactly. If you're with a sorc or two, they will take care of the concussion on their own. The lightning wall is only really there to convert the concussion to offbalance. If your blockade is the only lightning damage being applied, the offbalance uptime will be very low, even with a charged staff.

    cellobuddy wrote: »
    3TirlI3.png

    I hope a 10 minute test is an acceptable sample size.

    Thanks! When I read @theamazingx post I was all ready to jump to my Target Skeleton and record the results on my Templar. But you already did it for me!

    To be honest though, in a full rotation I only usually get 50% on both. Something to improve on if I can, given the bonuses applied.

    **EDIT** Ah, I see, lightning enchant. Wouldn't have expected that to make such an absurd difference. Tested again myself and came much closer to that.

    I'm not sure what's going on here. I just tested myself - a non-charged lightning staff went two full minutes without proccing concussion so I just gave that up, and when I tested with a charged I only got a 20-27% uptime after 216 seconds of nothing but hitting blockade on cooldown.

    aGBOCq4.png

    This is with a standard charged lightning staff, purple. Is there something I'm missing here?

    Edited by theamazingx on June 7, 2017 10:40PM
  • firedrgn
    firedrgn
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    Heavy attack,on off balance,was increased to,75% because,they nerffed heavy attack 30% .
    For,what ever reason,they wanted to keep the damage on off balance heavy attack the same,as. Before the nerff.
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