There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.
There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.
100% *increased* chance, not 100% chance.
So when looking at the info given by @Liofa your chance of applying Concussion goes from 1% to 2%.
Now if you have a Charged trait on your Staff that increases the chances by 220%, which I believe is additive to the 100% so you increase it by a total of 320%. So it goes from 1%*4.2 = 4.2% chance.
If you put a shock enchant on your staff though, that thing will proc every 6 seconds from either a weapon attack (like Blockade) or a light/heavy attack. So it has 20% * 4.2 = 84% chance to proc. Added to the 4.2% for the actual ability and you get a nearly 90% chance to proc Concussion (and consequently off-balance) from using Lightning Elemental Blockade, which has a convenient cooldown of 8 seconds.
edit: So Concussed enemies take 8% more damage due to Concussion applying Minor Vulnerability. Off-balance causes enemies to take 40% more damage from a Heavy Attack (as well as knock them down if they are weak), and the CP "Exploiter" star gives 10% more damage to Off-Balance enemies.
There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.
100% *increased* chance, not 100% chance.
So when looking at the info given by @Liofa your chance of applying Concussion goes from 1% to 2%.
Now if you have a Charged trait on your Staff that increases the chances by 220%, which I believe is additive to the 100% so you increase it by a total of 320%. So it goes from 1%*4.2 = 4.2% chance.
If you put a shock enchant on your staff though, that thing will proc every 6 seconds from either a weapon attack (like Blockade) or a light/heavy attack. So it has 20% * 4.2 = 84% chance to proc. Added to the 4.2% for the actual ability and you get a nearly 90% chance to proc Concussion (and consequently off-balance) from using Lightning Elemental Blockade, which has a convenient cooldown of 8 seconds.
edit: So Concussed enemies take 8% more damage due to Concussion applying Minor Vulnerability. Off-balance causes enemies to take 40% more damage from a Heavy Attack (as well as knock them down if they are weak), and the CP "Exploiter" star gives 10% more damage to Off-Balance enemies.
Morrowind changed heavy attack bonus on offbalance to 70%.
Increased the bonus damage done to off-balance targets with a Heavy Attack to 70% from 45%.
There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.
100% *increased* chance, not 100% chance.
So when looking at the info given by @Liofa your chance of applying Concussion goes from 1% to 2%.
Now if you have a Charged trait on your Staff that increases the chances by 220%, which I believe is additive to the 100% so you increase it by a total of 320%. So it goes from 1%*4.2 = 4.2% chance.
If you put a shock enchant on your staff though, that thing will proc every 6 seconds from either a weapon attack (like Blockade) or a light/heavy attack. So it has 20% * 4.2 = 84% chance to proc. Added to the 4.2% for the actual ability and you get a nearly 90% chance to proc Concussion (and consequently off-balance) from using Lightning Elemental Blockade, which has a convenient cooldown of 8 seconds.
edit: So Concussed enemies take 8% more damage due to Concussion applying Minor Vulnerability. Off-balance causes enemies to take 40% more damage from a Heavy Attack (as well as knock them down if they are weak), and the CP "Exploiter" star gives 10% more damage to Off-Balance enemies.
There's a destro passive that says my attacks have a 100% chance to apply concussion but I'm not sure if that refers to light and heavy attacks or abilities as well.
100% *increased* chance, not 100% chance.
So when looking at the info given by @Liofa your chance of applying Concussion goes from 1% to 2%.
Now if you have a Charged trait on your Staff that increases the chances by 220%, which I believe is additive to the 100% so you increase it by a total of 320%. So it goes from 1%*4.2 = 4.2% chance.
If you put a shock enchant on your staff though, that thing will proc every 6 seconds from either a weapon attack (like Blockade) or a light/heavy attack. So it has 20% * 4.2 = 84% chance to proc. Added to the 4.2% for the actual ability and you get a nearly 90% chance to proc Concussion (and consequently off-balance) from using Lightning Elemental Blockade, which has a convenient cooldown of 8 seconds.
edit: So Concussed enemies take 8% more damage due to Concussion applying Minor Vulnerability. Off-balance causes enemies to take 40% more damage from a Heavy Attack (as well as knock them down if they are weak), and the CP "Exploiter" star gives 10% more damage to Off-Balance enemies.
Thanks for the info! I was trying to decide whether or not to run a lightning staff with Elemental Drain and Elemental Blockade on my magblade healer.
So basically, I need a Shock Charged Lightning Staff for it to really make any difference.
theamazingx wrote: »Not exactly. If you're with a sorc or two, they will take care of the concussion on their own. The lightning wall is only really there to convert the concussion to offbalance. If your blockade is the only lightning damage being applied, the offbalance uptime will be very low, even with a charged staff.
cellobuddy wrote: »
I hope a 10 minute test is an acceptable sample size.
theamazingx wrote: »Not exactly. If you're with a sorc or two, they will take care of the concussion on their own. The lightning wall is only really there to convert the concussion to offbalance. If your blockade is the only lightning damage being applied, the offbalance uptime will be very low, even with a charged staff.cellobuddy wrote: »
I hope a 10 minute test is an acceptable sample size.
Thanks! When I read @theamazingx post I was all ready to jump to my Target Skeleton and record the results on my Templar. But you already did it for me!
To be honest though, in a full rotation I only usually get 50% on both. Something to improve on if I can, given the bonuses applied.