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How is magDK now? Both CP and non cp

devilsTear
devilsTear
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So I've been maining a magDK for almost 3 years now I think but got bored with her a while back and gone stamDk since then.
Now with morrowind dropping for me tomorrow I decided I'd revisit my magDK, I play CP campaigns in heavy armour, is still viable? Also what's good for no CP and battlegrounds?
  • NBrookus
    NBrookus
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    CP: We're as viable as we were in the last update, which is to say down at the bottom with magblades but not unplayable.

    Some of the early nerfs on PTS got softened at the last minute, so in the end I don't feel like we got nerfed in the sustain department more than anyone else.

  • CMurder435
    CMurder435
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    We're fine. Open world pvp is same as last patch for the most part. Just minor adjustments with cp/gear and go zerg diving..
    As for Battlegrounds/noncp, you're build might need a revamp, but very much an effective class. No, we're not one shot spamblades and no we're not gonna be like mag sorcs, etc.. but the class excels with the group support and utility abilities and playstyle that makes it very effective for coordinated small-scale pvp like battlegrounds. And definitely can build for mad damaging set ups but survivability and sustain will be lacking or dependent upon a group member. Then again, I played through the IC meta as a mag dk and all the patches since..so perhaps i see the upside of things..anyways, imo the class is pretty good with the right build
  • akray21
    akray21
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    MagDK kills me more than anything else currently. Both on my Magplar and my Stambalde. This is in Cyrodiil and BGs.
  • devilsTear
    devilsTear
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    You guys have a suggestion for CP for magDK? Everything changed lol :lol:
  • Moglijuana
    Moglijuana
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    AsD3tWh.jpg

    We're fine. I still hit hard af in no-cp and seem to outsustain most ppl B) . Proc-warriors do hit a little hard...but they die just as hard. Just have to time your defensive plays better than usual to make room for some burst combos.
    Edited by Moglijuana on June 6, 2017 7:06PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • devilsTear
    devilsTear
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    Moglijuana wrote: »
    AsD3tWh.jpg

    We're fine. I still hit hard af in no-cp and seem to outsustain most ppl B) . Proc-warriors do hit a little hard...but they die just as hard. Just have to time your defensive plays better than usual to make room for some burst combos.

    That's good to hear :smile: you have a suggestion for CP because I'm confused with the new CP changes lol
  • K4RMA
    K4RMA
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    From what I can see, mDK hasn't really changed all that much.

    Just came back after a while away (skipped most of homestead patch), and can tell already mDK can still pull killer damage even in sustain oriented sets. Today I ran in a 4-6 man zerg diving group and could still sustain well in amidst 15+ guys (not forever) in just Tava's - Willpower - Bloodspawn - 2 Transmutation. That build is far from the meta and yet worked pretty well, focusing on ult gen to sustain me.

    Honestly I'd say just go in with what you've got and you'll be surprised. If you know enough about mechanics and understand the new changes then you should be able to throw together a quick build that, while far from being "BiS" or "meta", will still perform well enough as long as you understand what's going on.

    I like this patch. I can see a lot of people who crutch on their builds to carry them in most situations hating it, because this time around it requires you to understand sustain mechanics, so you can't just run OP stam recovery while running OP as weapon damage because this time it won't work out against most players. I'm used to running crap sustain on mDK to squeeze out as much damage as possible, have been for years now lol, but I can see that running more sustain oriented builds won't be as punishing as it once was.

    Anyways, give it all a go.

    There's no right or wrong answer when it comes to mDK.

    ALL HAIL MAGICKA DRAGONKNIGHT
    Edited by K4RMA on June 7, 2017 10:48AM
    nerf mdk
  • krathos
    krathos
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    K4RMA wrote: »
    From what I can see, mDK hasn't really changed all that much.
    I like this patch. I can see a lot of people who crutch on their builds to carry them in most situations hating it, because this time around it requires you to understand sustain mechanics, so you can't just run OP stam recovery while running OP as weapon damage because this time it won't work out against most players.... but I can see that running more sustain oriented builds won't be as punishing as it once was.

    ALL HAIL MAGICKA DRAGONKNIGHT

    Yeah... except most stam builds are stacking regen glyphs/mundus and MAYBE a sustain set and just running 2-3 proc sets to get insane burst damage lol. This patch isn't punishing at all especially for those who are used to no-cp.

    But yes, all hail magicka DK. More fun and rewarding than any of that nonsense i listed above.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Moglijuana
    Moglijuana
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    devilsTear wrote: »
    Moglijuana wrote: »
    AsD3tWh.jpg

    We're fine. I still hit hard af in no-cp and seem to outsustain most ppl B) . Proc-warriors do hit a little hard...but they die just as hard. Just have to time your defensive plays better than usual to make room for some burst combos.

    That's good to hear :smile: you have a suggestion for CP because I'm confused with the new CP changes lol

    I haven't even allocated my CP yet lol. Been having too much fun in BG's. I'll probably set mine up tonight and see what I like.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Emmagoldman
    Emmagoldman
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    Just curious, what seys are people running? Ive been trying seducer/black rose, seducer/rattlecage, and just went seducer/alteration mastery. All heavy armlr with skoria. Im liking seducer/alteration with s/b :)
  • devilsTear
    devilsTear
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    So far I've been trying good old skoria, seducer, Sun set 5/1/1 heavy s&b resto but I think I'm gonna make a destro resto build but I'm not sure what sets to use, is a precise spinner staff good or does it really need to be sharpened?
  • Emmagoldman
    Emmagoldman
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    Nice! On my rattlecage/seducer, im debating between elemental drain from the destro staff. Hopefully enough sustain and a little more dps
  • Moglijuana
    Moglijuana
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    Just curious, what seys are people running? Ive been trying seducer/black rose, seducer/rattlecage, and just went seducer/alteration mastery. All heavy armlr with skoria. Im liking seducer/alteration with s/b :)

    I'm still running 5 BSW/3 Willpower/ Mael Inferno + Resto/ Blood Spawn. Works for both cp + non-cp (non cp is a little tricky though and requires good timing and awareness). That's been my all-time favorite build as it can basically kill anything you want whenever you want.

    I did make a full BG build to help with group play with Light Seducer/Alteration/Skoria...and the sustain is kind of ridiculous lol. People die simply because they run out of resources trying to take you down but can't :D
    Edited by Moglijuana on June 12, 2017 1:49PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Arthg
    Arthg
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    In non-CP open world, mag DKs are very strong - possibly also because they're played by awesome players who don't like tacky meta proc cheese.

    Fearful opponents they are, thank goodness there aren't a lot.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • murdomac101
    murdomac101
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    I'm a stam dk, medium armour/weapon damage build.

    I've come across quite a few mDKs in 1v1 situations recently and they've all owned me. CC'd, lash, leap
  • Vaoh
    Vaoh
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    Well when I grinded my Warden, I saw quite a few Mag DKs being grinded as well.

    It is also common to come across a Mag DK in Battlegrounds too. They are quite strong but only in the right hands.

    Also no matter what changes are made, they will always be considered weak by people who do not play them effectively. Just the way it is. People who do play them effectively know how strong they can be.

    For BGs in particular, they are very good. I cannot answer for CP/Non-CP Cyrodiil. The main flaw of a Mag DK is their slow open world mobility when fighting zergs, which isn't BG-related at all.

    You'd see even more of them if procs weren't so out of control



  • Kas
    Kas
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    Vaoh wrote: »
    Well when I grinded my Warden, I saw quite a few Mag DKs being grinded as well.

    It is also common to come across a Mag DK in Battlegrounds too. They are quite strong but only in the right hands.

    Also no matter what changes are made, they will always be considered weak by people who do not play them effectively. Just the way it is. People who do play them effectively know how strong they can be.

    For BGs in particular, they are very good. I cannot answer for CP/Non-CP Cyrodiil. The main flaw of a Mag DK is their slow open world mobility when fighting zergs, which isn't BG-related at all.

    You'd see even more of them if procs weren't so out of control



    This is very true. One thing i'd add:
    I think mag dk can be frustrating (even more than other classes) in CTF. Even if fossilize is an awesome skill for it, it's very hard to get decent medals without being a mobile relic runner. I think you can easily get over sorcs leeching your killign blows (assists give just as many points, what's lost from double+triple kill medals can be compensated by aoe tagging enemies. But not being mobile in CTF just makes you want to eat your keyboard
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Trashkan
    Trashkan
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    They are fun now especially in a non cp environment. Once the sustain got nerfed you can out damage the incoming heals. MDK is so much fun again it's like pre 1.6 updated where dks got the nerf bomb.
    Edited by Trashkan on June 13, 2017 11:04AM
  • SnowTheMadDog
    SnowTheMadDog
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    We are doin fine, indeed

    330747Screenshot20170613153635.png
    Appolÿon - mDK
    Appollÿon - mTemplar
  • Xvorg
    Xvorg
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    Vaoh wrote: »
    Well when I grinded my Warden, I saw quite a few Mag DKs being grinded as well.

    It is also common to come across a Mag DK in Battlegrounds too. They are quite strong but only in the right hands.

    Also no matter what changes are made, they will always be considered weak by people who do not play them effectively. Just the way it is. People who do play them effectively know how strong they can be.

    For BGs in particular, they are very good. I cannot answer for CP/Non-CP Cyrodiil. The main flaw of a Mag DK is their slow open world mobility when fighting zergs, which isn't BG-related at all.

    You'd see even more of them if procs weren't so out of control



    Zerg in cyro is out of control... I think it's the best campaign ZoS could have ever done to promote Morrowind...

    But, I'm still not convinced about buying Morrowind
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • NIcklas.g87b16_ESO
    What sets you guys use? does like rattlecage + alteration mastery still work + monster sets or seducer + alteration seducer + litch ?
  • Xvorg
    Xvorg
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    What sets you guys use? does like rattlecage + alteration mastery still work + monster sets or seducer + alteration seducer + litch ?

    Why do you use Rattelcage on a mDK? Imho is a great set for NBs or temps, but for mDKs, who have access to Major sorc and a 40% bonus on heavy attacks is kind of redundant.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • NIcklas.g87b16_ESO
    Xvorg wrote: »
    What sets you guys use? does like rattlecage + alteration mastery still work + monster sets or seducer + alteration seducer + litch ?

    Why do you use Rattelcage on a mDK? Imho is a great set for NBs or temps, but for mDKs, who have access to Major sorc and a 40% bonus on heavy attacks is kind of redundant.

    Im not right now, i just know that was a thing a while ago.

    I dont play mDK right now but i want to but i feel like i need some help and tips to get a solid build to start playing my mDK in BG's
  • NBrookus
    NBrookus
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    Rattlecage + Seducer + Bloodspawn is still fine; easy to get and not a bad setup to start with. DK bars are very crowded; freeing up a slot for major sorcery can be helpful and it's only of the only non-crafted magicka-based heavy sets worth anything at all on a mDK. Destro DKs will want to use molten armaments for sure tho.

    IMO, Desert Rose is better than Seducer. Also good for mDKs:
    Sun
    Burning Spellweave
    Alteration Mastery
    Skoria
    Impregnable
    Dragonguard

    I haven't had much experience with them but I'd put Slimecraw and Wizard's Riposte on the short list as well.
  • SnowTheMadDog
    SnowTheMadDog
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    5 shackle 5 alter (or desert rose, but i dont like it, and the 6% block cost reduction offered by alteration is just too good to pass on magicka dk imo, pair it with defensive posture on ur main bar and u get a flat 14% block cost reduction, 2 golden sturdy piece and one cost reduc on jewel and u good to go for the good ol permablock) ) 2 skoria
    Appolÿon - mDK
    Appollÿon - mTemplar
  • Moglijuana
    Moglijuana
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    NBrookus wrote: »
    Rattlecage + Seducer + Bloodspawn is still fine; easy to get and not a bad setup to start with. DK bars are very crowded; freeing up a slot for major sorcery can be helpful and it's only of the only non-crafted magicka-based heavy sets worth anything at all on a mDK. Destro DKs will want to use molten armaments for sure tho.

    IMO, Desert Rose is better than Seducer. Also good for mDKs:
    Sun
    Burning Spellweave
    Alteration Mastery
    Skoria
    Impregnable
    Dragonguard

    I haven't had much experience with them but I'd put Slimecraw and Wizard's Riposte on the short list as well.

    I'll be testing both of those tonight and see how I like them.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Xvorg
    Xvorg
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    Wyrd Tree. If you like HA, is a more than nice option with decent regen and a purge
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Ishammael
    Ishammael
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    Moglijuana wrote: »
    NBrookus wrote: »
    Rattlecage + Seducer + Bloodspawn is still fine; easy to get and not a bad setup to start with. DK bars are very crowded; freeing up a slot for major sorcery can be helpful and it's only of the only non-crafted magicka-based heavy sets worth anything at all on a mDK. Destro DKs will want to use molten armaments for sure tho.

    IMO, Desert Rose is better than Seducer. Also good for mDKs:
    Sun
    Burning Spellweave
    Alteration Mastery
    Skoria
    Impregnable
    Dragonguard

    I haven't had much experience with them but I'd put Slimecraw and Wizard's Riposte on the short list as well.

    I'll be testing both of those tonight and see how I like them.

    Slime is bad. Better to just use Groth or Valk on a DK.
    Riposte is probably the best set in Morrowind.
    What sets you guys use? does like rattlecage + alteration mastery still work + monster sets or seducer + alteration seducer + litch ?

    Rattle + Seducer or Alt Mast is 100% solid on a DK.

    Another setup I've seen people running: Impreg (7 sturdy) + Desert Rose.

    Three monster sets are best: BS, valk, Groth.

    Consider a back-bar resto, also. Light's Champion is an amazing ultimate and Healing ward still outperforms Coag.
  • Moglijuana
    Moglijuana
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    Ishammael wrote: »
    Moglijuana wrote: »
    NBrookus wrote: »
    Rattlecage + Seducer + Bloodspawn is still fine; easy to get and not a bad setup to start with. DK bars are very crowded; freeing up a slot for major sorcery can be helpful and it's only of the only non-crafted magicka-based heavy sets worth anything at all on a mDK. Destro DKs will want to use molten armaments for sure tho.

    IMO, Desert Rose is better than Seducer. Also good for mDKs:
    Sun
    Burning Spellweave
    Alteration Mastery
    Skoria
    Impregnable
    Dragonguard

    I haven't had much experience with them but I'd put Slimecraw and Wizard's Riposte on the short list as well.

    I'll be testing both of those tonight and see how I like them.

    Slime is bad. Better to just use Groth or Valk on a DK.
    Riposte is probably the best set in Morrowind.
    What sets you guys use? does like rattlecage + alteration mastery still work + monster sets or seducer + alteration seducer + litch ?

    Rattle + Seducer or Alt Mast is 100% solid on a DK.

    Another setup I've seen people running: Impreg (7 sturdy) + Desert Rose.

    Three monster sets are best: BS, valk, Groth.

    Consider a back-bar resto, also. Light's Champion is an amazing ultimate and Healing ward still outperforms Coag.

    Yep. Slimecraw sucked lol. I have a full set of Riposte butttttt I'm gona need a bsw sharp inferno to run a 2 pc monster set sooo RIP that idea =(
    Edited by Moglijuana on June 14, 2017 7:19PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • NBrookus
    NBrookus
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    Yeah, I didn't like Slimecraw either. But I only tried it for a couple of nights. Bloodspawn is really hard to walk away from -- adds mitigation, stam regen and now that we have a pretty good DK ult, it indirectly adds more damage because your leap is up more often. Or adds more mitigation with extra bats, resto ult, etc.
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