Moglijuana wrote: »
We're fine. I still hit hard af in no-cp and seem to outsustain most ppl . Proc-warriors do hit a little hard...but they die just as hard. Just have to time your defensive plays better than usual to make room for some burst combos.
From what I can see, mDK hasn't really changed all that much.
I like this patch. I can see a lot of people who crutch on their builds to carry them in most situations hating it, because this time around it requires you to understand sustain mechanics, so you can't just run OP stam recovery while running OP as weapon damage because this time it won't work out against most players.... but I can see that running more sustain oriented builds won't be as punishing as it once was.
ALL HAIL MAGICKA DRAGONKNIGHT
devilsTear wrote: »Moglijuana wrote: »
We're fine. I still hit hard af in no-cp and seem to outsustain most ppl . Proc-warriors do hit a little hard...but they die just as hard. Just have to time your defensive plays better than usual to make room for some burst combos.
That's good to hear you have a suggestion for CP because I'm confused with the new CP changes lol
Emmagoldman wrote: »Just curious, what seys are people running? Ive been trying seducer/black rose, seducer/rattlecage, and just went seducer/alteration mastery. All heavy armlr with skoria. Im liking seducer/alteration with s/b
Well when I grinded my Warden, I saw quite a few Mag DKs being grinded as well.
It is also common to come across a Mag DK in Battlegrounds too. They are quite strong but only in the right hands.
Also no matter what changes are made, they will always be considered weak by people who do not play them effectively. Just the way it is. People who do play them effectively know how strong they can be.
For BGs in particular, they are very good. I cannot answer for CP/Non-CP Cyrodiil. The main flaw of a Mag DK is their slow open world mobility when fighting zergs, which isn't BG-related at all.
You'd see even more of them if procs weren't so out of control
Well when I grinded my Warden, I saw quite a few Mag DKs being grinded as well.
It is also common to come across a Mag DK in Battlegrounds too. They are quite strong but only in the right hands.
Also no matter what changes are made, they will always be considered weak by people who do not play them effectively. Just the way it is. People who do play them effectively know how strong they can be.
For BGs in particular, they are very good. I cannot answer for CP/Non-CP Cyrodiil. The main flaw of a Mag DK is their slow open world mobility when fighting zergs, which isn't BG-related at all.
You'd see even more of them if procs weren't so out of control
NIcklas.g87b16_ESO wrote: »What sets you guys use? does like rattlecage + alteration mastery still work + monster sets or seducer + alteration seducer + litch ?
NIcklas.g87b16_ESO wrote: »What sets you guys use? does like rattlecage + alteration mastery still work + monster sets or seducer + alteration seducer + litch ?
Why do you use Rattelcage on a mDK? Imho is a great set for NBs or temps, but for mDKs, who have access to Major sorc and a 40% bonus on heavy attacks is kind of redundant.
Rattlecage + Seducer + Bloodspawn is still fine; easy to get and not a bad setup to start with. DK bars are very crowded; freeing up a slot for major sorcery can be helpful and it's only of the only non-crafted magicka-based heavy sets worth anything at all on a mDK. Destro DKs will want to use molten armaments for sure tho.
IMO, Desert Rose is better than Seducer. Also good for mDKs:
Sun
Burning Spellweave
Alteration Mastery
Skoria
Impregnable
Dragonguard
I haven't had much experience with them but I'd put Slimecraw and Wizard's Riposte on the short list as well.
Moglijuana wrote: »Rattlecage + Seducer + Bloodspawn is still fine; easy to get and not a bad setup to start with. DK bars are very crowded; freeing up a slot for major sorcery can be helpful and it's only of the only non-crafted magicka-based heavy sets worth anything at all on a mDK. Destro DKs will want to use molten armaments for sure tho.
IMO, Desert Rose is better than Seducer. Also good for mDKs:
Sun
Burning Spellweave
Alteration Mastery
Skoria
Impregnable
Dragonguard
I haven't had much experience with them but I'd put Slimecraw and Wizard's Riposte on the short list as well.
I'll be testing both of those tonight and see how I like them.
NIcklas.g87b16_ESO wrote: »What sets you guys use? does like rattlecage + alteration mastery still work + monster sets or seducer + alteration seducer + litch ?
Moglijuana wrote: »Rattlecage + Seducer + Bloodspawn is still fine; easy to get and not a bad setup to start with. DK bars are very crowded; freeing up a slot for major sorcery can be helpful and it's only of the only non-crafted magicka-based heavy sets worth anything at all on a mDK. Destro DKs will want to use molten armaments for sure tho.
IMO, Desert Rose is better than Seducer. Also good for mDKs:
Sun
Burning Spellweave
Alteration Mastery
Skoria
Impregnable
Dragonguard
I haven't had much experience with them but I'd put Slimecraw and Wizard's Riposte on the short list as well.
I'll be testing both of those tonight and see how I like them.
Slime is bad. Better to just use Groth or Valk on a DK.
Riposte is probably the best set in Morrowind.NIcklas.g87b16_ESO wrote: »What sets you guys use? does like rattlecage + alteration mastery still work + monster sets or seducer + alteration seducer + litch ?
Rattle + Seducer or Alt Mast is 100% solid on a DK.
Another setup I've seen people running: Impreg (7 sturdy) + Desert Rose.
Three monster sets are best: BS, valk, Groth.
Consider a back-bar resto, also. Light's Champion is an amazing ultimate and Healing ward still outperforms Coag.