magictucktuck wrote: »I would like the 6% physical damage back but we get 2% overall damage per animal companion skill slotted isn't that better?? I main a stamina warden so if course I'll take the extra physical damage but that would make us have way more damage bonuses than every other class wouldn't it? Maybe I'm wrong but I just want opinions as I feel it's way better to have overall damage of even 4 percent since most of us will only have 2 skills slotted anyways. Since it buffs poison injection as well
.magictucktuck wrote: »I would like the 6% physical damage back but we get 2% overall damage per animal companion skill slotted isn't that better?? I main a stamina warden so if course I'll take the extra physical damage but that would make us have way more damage bonuses than every other class wouldn't it? Maybe I'm wrong but I just want opinions as I feel it's way better to have overall damage of even 4 percent since most of us will only have 2 skills slotted anyways. Since it buffs poison injection as well
"Since it buffs poison injection as well" 99% stam buils in pve and pvp have only poison injection as nonPhysical damage. Making 6% better than the current version.
magictucktuck wrote: ».magictucktuck wrote: »I would like the 6% physical damage back but we get 2% overall damage per animal companion skill slotted isn't that better?? I main a stamina warden so if course I'll take the extra physical damage but that would make us have way more damage bonuses than every other class wouldn't it? Maybe I'm wrong but I just want opinions as I feel it's way better to have overall damage of even 4 percent since most of us will only have 2 skills slotted anyways. Since it buffs poison injection as well
"Since it buffs poison injection as well" 99% stam buils in pve and pvp have only poison injection as nonPhysical damage. Making 6% better than the current version.
It could also buff poison snipe, or any proc sets you are wearing and ultimates. plus its also buffing physical damage. so best of both worlds. and you can make it over 4% if you slot bear @SodanTok
Mojomonkeyman wrote: »I disagree completely with your solutions. I was lvl 50 with my Warden on the same day prerelease hit and did only PvP since.
Your stamina bias is clearly showing. But reality is, that it is magWard that needs help in PvP. From reading your post, I highly doubt you have ever commited enough to magWard to even comment on it. You seem to have played stamWarden, compared it to other stam stetups and made up some fantasy fixing for your style of play without considering the bigger picture, including magWard balance.
Theres like 10+ EU stamWard twinks who own it like any other stam class in BGs with the current go-to setups (viper, red mountain, selene, etc), not a single impressive magWard though. I think that's pretty telling.
Anti_Virus wrote: »Too bad Archer Wardens are weak I was looking forward to playing one effectively. I guess its not popular but I'm hopeful that I can make it work.
At this point in Warden life cycle; absolutely not on swarm beings stamina based single target DOT ability.
That is the only change you mentioned I haven any significant feeling about.
Anti_Virus wrote: »Too bad Archer Wardens are weak I was looking forward to playing one effectively. I guess its not popular but I'm hopeful that I can make it work.
Mojomonkeyman wrote: »I disagree completely with your solutions. I was lvl 50 with my Warden on the same day prerelease hit and did only PvP since.
Your stamina bias is clearly showing. But reality is, that it is magWard that needs help in PvP. From reading your post, I highly doubt you have ever commited enough to magWard to even comment on it. You seem to have played stamWarden, compared it to other stam stetups and made up some fantasy fixing for your style of play without considering the bigger picture, including magWard balance.
Theres like 10+ EU stamWard twinks who own it like any other stam class in BGs with the current go-to setups (viper, red mountain, selene, etc), not a single impressive magWard though. I think that's pretty telling.
Anti_Virus wrote: »Too bad Archer Wardens are weak I was looking forward to playing one effectively. I guess its not popular but I'm hopeful that I can make it work.
I cannot fathom why Screaming Cliff Racer was given that 15% increased damage when at a longer range.
If that bonus was given to Cutting Dive, then Bow builds could effectively use it since it matches the ranged playstyle of a Bow and syergizes with the functionality on Long Shots passive (increased damage at a range).
Anti_Virus wrote: »Too bad Archer Wardens are weak I was looking forward to playing one effectively. I guess its not popular but I'm hopeful that I can make it work.
I cannot fathom why Screaming Cliff Racer was given that 15% increased damage when at a longer range.
If that bonus was given to Cutting Dive, then Bow builds could effectively use it since it matches the ranged playstyle of a Bow and syergizes with the functionality on Long Shots passive (increased damage at a range).
Don't forget that one of our main defensives, Shimmering shield is in the same place as NB cloak where it only stops very certain spells.
So far it doesn't fully stop: Frags, Destructive touch, Vampire Bane, Meteor (I don't remember if scales do either, but if not then that's fine), Light attacks from lightning staff occasionally, Assassins will, and can still bug on bow skills.
Mojomonkeyman wrote: »I disagree completely with your solutions. I was lvl 50 with my Warden on the same day prerelease hit and did only PvP since.
Your stamina bias is clearly showing. But reality is, that it is magWard that needs help in PvP. From reading your post, I highly doubt you have ever commited enough to magWard to even comment on it. You seem to have played stamWarden, compared it to other stam stetups and made up some fantasy fixing for your style of play without considering the bigger picture, including magWard balance.
Theres like 10+ EU stamWard twinks who own it like any other stam class in BGs with the current go-to setups (viper, red mountain, selene, etc), not a single impressive magWard though. I think that's pretty telling.
I actually have seen quite a few impressive MagWardens in PvP who have been making the most out of their burst potential, I played around with the warden on pts quite a bit and found some interesting combo's, especially on the mag side, which had a lot more utility (a free spammable purge for instance, which also gives magicka regen & spell dmg), or the fact that the magicka morph of scorch came with an inbuilt stun ontop of some heavy long range aoe damage (20x7 meters is no joke, you can stand in a door opening smashing people down, no problem), which I have seen people use in combination with Proximity Detonation, Eye of the Storm and Vicious Death to just wipe a zerg off the map.
Maybe your inherent problem lies with the fact that you blasted to 50 without really taking the time to actually learn step-by-step what the warden does (albeit, I don't want to judge, you might have done your fair share of playing)? I'd say MagWarden is indeed lackluster in PvE, but in PvP it is a very powerful opponent, especially the way they can easily make 3-4 skills hit at the same time.
The stamina counterpart though, most of it's issues lies with the fact that they rely more on weapon skills, thus becoming more generic like any other stamina class, with some added flavour, I wouldn't say this is a problem on the warden side, but more an issue with stamina as a whole, where proc sets suddenly become a more viable solution for burst damage, I mean, why would you take a standard setup, which leaves you in a lesser state compared to another stamina player wearing 3 proc sets just obliterating people left and right (look at those nightblade gankers, a lot of them wear selenes+viper and just off you in a second, before you can even break free, unless you are very tanky).
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I disagree completely with your solutions. I was lvl 50 with my Warden on the same day prerelease hit and did only PvP since.
Your stamina bias is clearly showing. But reality is, that it is magWard that needs help in PvP. From reading your post, I highly doubt you have ever commited enough to magWard to even comment on it. You seem to have played stamWarden, compared it to other stam stetups and made up some fantasy fixing for your style of play without considering the bigger picture, including magWard balance.
Theres like 10+ EU stamWard twinks who own it like any other stam class in BGs with the current go-to setups (viper, red mountain, selene, etc), not a single impressive magWard though. I think that's pretty telling.
I actually have seen quite a few impressive MagWardens in PvP who have been making the most out of their burst potential, I played around with the warden on pts quite a bit and found some interesting combo's, especially on the mag side, which had a lot more utility (a free spammable purge for instance, which also gives magicka regen & spell dmg), or the fact that the magicka morph of scorch came with an inbuilt stun ontop of some heavy long range aoe damage (20x7 meters is no joke, you can stand in a door opening smashing people down, no problem), which I have seen people use in combination with Proximity Detonation, Eye of the Storm and Vicious Death to just wipe a zerg off the map.
Maybe your inherent problem lies with the fact that you blasted to 50 without really taking the time to actually learn step-by-step what the warden does (albeit, I don't want to judge, you might have done your fair share of playing)? I'd say MagWarden is indeed lackluster in PvE, but in PvP it is a very powerful opponent, especially the way they can easily make 3-4 skills hit at the same time.
The stamina counterpart though, most of it's issues lies with the fact that they rely more on weapon skills, thus becoming more generic like any other stamina class, with some added flavour, I wouldn't say this is a problem on the warden side, but more an issue with stamina as a whole, where proc sets suddenly become a more viable solution for burst damage, I mean, why would you take a standard setup, which leaves you in a lesser state compared to another stamina player wearing 3 proc sets just obliterating people left and right (look at those nightblade gankers, a lot of them wear selenes+viper and just off you in a second, before you can even break free, unless you are very tanky).
You sound like a child explaining adult stuff to grown ups. I don't mean that offensive, but your response and moreso the questions you asked make me think you 1) havent spend enough time with the class we are talking about 2) are not on the level to have a meaningful discussion on the class itself in regards to PvP.
I talk somewhat competitive pvp environments, your examples gives me headache cause a bombbuild has only purpose in zerg versus zerg which is not the PvP I play. Skill is irrelevenat in group sizes that make vicious, proxdet and destro ult desirable setups. We are playing two different games. Your "people I see doing well build" will not even scratch an experienced PvP player but make him laugh.
Aligning burst is possible with magWarden, doesn't change the fact that you're just a handicapped magSorc doing so. You have to go light armor or 5p heavy seducer, otherwise damage will plummet severely or sustain is not enough. Light armor means shield stack, non cp environments (BGs) means magica pool is very low and requires 7 light to give dampen a size of at least 8k. Necropotence is almost a must for above mentioned reasons. You can stack max stats and burst people and spam harness. You don't even need a class for that. You are just that, a handicapped sorc.
It's one thing to play around with a class and find some things "interesting". Completely different thing to have about 100 hours serious PvP time with it, having tested about 10 various light/heavy armor combos and actually having insights in how the class is working.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I disagree completely with your solutions. I was lvl 50 with my Warden on the same day prerelease hit and did only PvP since.
Your stamina bias is clearly showing. But reality is, that it is magWard that needs help in PvP. From reading your post, I highly doubt you have ever commited enough to magWard to even comment on it. You seem to have played stamWarden, compared it to other stam stetups and made up some fantasy fixing for your style of play without considering the bigger picture, including magWard balance.
Theres like 10+ EU stamWard twinks who own it like any other stam class in BGs with the current go-to setups (viper, red mountain, selene, etc), not a single impressive magWard though. I think that's pretty telling.
I actually have seen quite a few impressive MagWardens in PvP who have been making the most out of their burst potential, I played around with the warden on pts quite a bit and found some interesting combo's, especially on the mag side, which had a lot more utility (a free spammable purge for instance, which also gives magicka regen & spell dmg), or the fact that the magicka morph of scorch came with an inbuilt stun ontop of some heavy long range aoe damage (20x7 meters is no joke, you can stand in a door opening smashing people down, no problem), which I have seen people use in combination with Proximity Detonation, Eye of the Storm and Vicious Death to just wipe a zerg off the map.
Maybe your inherent problem lies with the fact that you blasted to 50 without really taking the time to actually learn step-by-step what the warden does (albeit, I don't want to judge, you might have done your fair share of playing)? I'd say MagWarden is indeed lackluster in PvE, but in PvP it is a very powerful opponent, especially the way they can easily make 3-4 skills hit at the same time.
The stamina counterpart though, most of it's issues lies with the fact that they rely more on weapon skills, thus becoming more generic like any other stamina class, with some added flavour, I wouldn't say this is a problem on the warden side, but more an issue with stamina as a whole, where proc sets suddenly become a more viable solution for burst damage, I mean, why would you take a standard setup, which leaves you in a lesser state compared to another stamina player wearing 3 proc sets just obliterating people left and right (look at those nightblade gankers, a lot of them wear selenes+viper and just off you in a second, before you can even break free, unless you are very tanky).
You sound like a child explaining adult stuff to grown ups. I don't mean that offensive, but your response and moreso the questions you asked make me think you 1) havent spend enough time with the class we are talking about 2) are not on the level to have a meaningful discussion on the class itself in regards to PvP.
I talk somewhat competitive pvp environments, your examples gives me headache cause a bombbuild has only purpose in zerg versus zerg which is not the PvP I play. Skill is irrelevenat in group sizes that make vicious, proxdet and destro ult desirable setups. We are playing two different games. Your "people I see doing well build" will not even scratch an experienced PvP player but make him laugh.
Aligning burst is possible with magWarden, doesn't change the fact that you're just a handicapped magSorc doing so. You have to go light armor or 5p heavy seducer, otherwise damage will plummet severely or sustain is not enough. Light armor means shield stack, non cp environments (BGs) means magica pool is very low and requires 7 light to give dampen a size of at least 8k. Necropotence is almost a must for above mentioned reasons. You can stack max stats and burst people and spam harness. You don't even need a class for that. You are just that, a handicapped sorc.
It's one thing to play around with a class and find some things "interesting". Completely different thing to have about 100 hours serious PvP time with it, having tested about 10 various light/heavy armor combos and actually having insights in how the class is working.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I disagree completely with your solutions. I was lvl 50 with my Warden on the same day prerelease hit and did only PvP since.
Your stamina bias is clearly showing. But reality is, that it is magWard that needs help in PvP. From reading your post, I highly doubt you have ever commited enough to magWard to even comment on it. You seem to have played stamWarden, compared it to other stam stetups and made up some fantasy fixing for your style of play without considering the bigger picture, including magWard balance.
Theres like 10+ EU stamWard twinks who own it like any other stam class in BGs with the current go-to setups (viper, red mountain, selene, etc), not a single impressive magWard though. I think that's pretty telling.
I actually have seen quite a few impressive MagWardens in PvP who have been making the most out of their burst potential, I played around with the warden on pts quite a bit and found some interesting combo's, especially on the mag side, which had a lot more utility (a free spammable purge for instance, which also gives magicka regen & spell dmg), or the fact that the magicka morph of scorch came with an inbuilt stun ontop of some heavy long range aoe damage (20x7 meters is no joke, you can stand in a door opening smashing people down, no problem), which I have seen people use in combination with Proximity Detonation, Eye of the Storm and Vicious Death to just wipe a zerg off the map.
Maybe your inherent problem lies with the fact that you blasted to 50 without really taking the time to actually learn step-by-step what the warden does (albeit, I don't want to judge, you might have done your fair share of playing)? I'd say MagWarden is indeed lackluster in PvE, but in PvP it is a very powerful opponent, especially the way they can easily make 3-4 skills hit at the same time.
The stamina counterpart though, most of it's issues lies with the fact that they rely more on weapon skills, thus becoming more generic like any other stamina class, with some added flavour, I wouldn't say this is a problem on the warden side, but more an issue with stamina as a whole, where proc sets suddenly become a more viable solution for burst damage, I mean, why would you take a standard setup, which leaves you in a lesser state compared to another stamina player wearing 3 proc sets just obliterating people left and right (look at those nightblade gankers, a lot of them wear selenes+viper and just off you in a second, before you can even break free, unless you are very tanky).
You sound like a child explaining adult stuff to grown ups. I don't mean that offensive, but your response and moreso the questions you asked make me think you 1) havent spend enough time with the class we are talking about 2) are not on the level to have a meaningful discussion on the class itself in regards to PvP.
I talk somewhat competitive pvp environments, your examples gives me headache cause a bombbuild has only purpose in zerg versus zerg which is not the PvP I play. Skill is irrelevenat in group sizes that make vicious, proxdet and destro ult desirable setups. We are playing two different games. Your "people I see doing well build" will not even scratch an experienced PvP player but make him laugh.
Aligning burst is possible with magWarden, doesn't change the fact that you're just a handicapped magSorc doing so. You have to go light armor or 5p heavy seducer, otherwise damage will plummet severely or sustain is not enough. Light armor means shield stack, non cp environments (BGs) means magica pool is very low and requires 7 light to give dampen a size of at least 8k. Necropotence is almost a must for above mentioned reasons. You can stack max stats and burst people and spam harness. You don't even need a class for that. You are just that, a handicapped sorc.
It's one thing to play around with a class and find some things "interesting". Completely different thing to have about 100 hours serious PvP time with it, having tested about 10 various light/heavy armor combos and actually having insights in how the class is working.
I like how the first thing you do when you post is try to insult someone and it shows that you are just a very frustrated individual who resorts to insults when people do not agree with you, seems like you're the child here. When someone tries to be constructive and point out ideas, you don't go crying like a toddler to their mother like someone hurt their feelings.
Calling a class a "Handicapped MagSorc" just shows your bias to sorcerers, whereas the warden is just a completely different class that you can't even compare to a sorc, which at the moment in my opinion could use some work on their skills, since they have a toolkit that is too strong in many aspects, but makes the class less fun to play, because almost the same tactic can be applied in every PvP encounter. You keep complaining and complaining and offer little to no constructive criticism, you sound like one of those people who started saying the game was ruined with the sustain changes, because "oh no I can't wear heavy armor and not be killed by 4 people doing the same attacking me at once while keeping my resources topped off".
The warden's defensive side lies not in shield stacking, but the fact that it can keep putting on pressure with hard to avoid attacks with built in delays, a speed boost that allows you to circle around enemies making it harder for them to hit you, a trap style aoe that catches people off-guard and roots them in front of you, reflecting attacks while building ultimate or dealing damage, just to name a few things, the warden just has a completely different toolkit and coming up with different ways to use it is half the fun.
Also if you think an experienced player instantly dies when bombing someone who survive, then you havent met one trying it yet, because there's many ways to counter-play.
Not that I think I'll get a constructive answer out of this, since it doesn't seem like you're actually capable of that, but I hope you can prove me wrong.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I disagree completely with your solutions. I was lvl 50 with my Warden on the same day prerelease hit and did only PvP since.
Your stamina bias is clearly showing. But reality is, that it is magWard that needs help in PvP. From reading your post, I highly doubt you have ever commited enough to magWard to even comment on it. You seem to have played stamWarden, compared it to other stam stetups and made up some fantasy fixing for your style of play without considering the bigger picture, including magWard balance.
Theres like 10+ EU stamWard twinks who own it like any other stam class in BGs with the current go-to setups (viper, red mountain, selene, etc), not a single impressive magWard though. I think that's pretty telling.
I actually have seen quite a few impressive MagWardens in PvP who have been making the most out of their burst potential, I played around with the warden on pts quite a bit and found some interesting combo's, especially on the mag side, which had a lot more utility (a free spammable purge for instance, which also gives magicka regen & spell dmg), or the fact that the magicka morph of scorch came with an inbuilt stun ontop of some heavy long range aoe damage (20x7 meters is no joke, you can stand in a door opening smashing people down, no problem), which I have seen people use in combination with Proximity Detonation, Eye of the Storm and Vicious Death to just wipe a zerg off the map.
Maybe your inherent problem lies with the fact that you blasted to 50 without really taking the time to actually learn step-by-step what the warden does (albeit, I don't want to judge, you might have done your fair share of playing)? I'd say MagWarden is indeed lackluster in PvE, but in PvP it is a very powerful opponent, especially the way they can easily make 3-4 skills hit at the same time.
The stamina counterpart though, most of it's issues lies with the fact that they rely more on weapon skills, thus becoming more generic like any other stamina class, with some added flavour, I wouldn't say this is a problem on the warden side, but more an issue with stamina as a whole, where proc sets suddenly become a more viable solution for burst damage, I mean, why would you take a standard setup, which leaves you in a lesser state compared to another stamina player wearing 3 proc sets just obliterating people left and right (look at those nightblade gankers, a lot of them wear selenes+viper and just off you in a second, before you can even break free, unless you are very tanky).
You sound like a child explaining adult stuff to grown ups. I don't mean that offensive, but your response and moreso the questions you asked make me think you 1) havent spend enough time with the class we are talking about 2) are not on the level to have a meaningful discussion on the class itself in regards to PvP.
I talk somewhat competitive pvp environments, your examples gives me headache cause a bombbuild has only purpose in zerg versus zerg which is not the PvP I play. Skill is irrelevenat in group sizes that make vicious, proxdet and destro ult desirable setups. We are playing two different games. Your "people I see doing well build" will not even scratch an experienced PvP player but make him laugh.
Aligning burst is possible with magWarden, doesn't change the fact that you're just a handicapped magSorc doing so. You have to go light armor or 5p heavy seducer, otherwise damage will plummet severely or sustain is not enough. Light armor means shield stack, non cp environments (BGs) means magica pool is very low and requires 7 light to give dampen a size of at least 8k. Necropotence is almost a must for above mentioned reasons. You can stack max stats and burst people and spam harness. You don't even need a class for that. You are just that, a handicapped sorc.
It's one thing to play around with a class and find some things "interesting". Completely different thing to have about 100 hours serious PvP time with it, having tested about 10 various light/heavy armor combos and actually having insights in how the class is working.
Maybe instead of simply complaining about how weak magicka warden is, you should instead provide some suggestions on how it could be improved. If you're as well informed as you say you are then you surely should have some ideas on how to buff it.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »I disagree completely with your solutions. I was lvl 50 with my Warden on the same day prerelease hit and did only PvP since.
Your stamina bias is clearly showing. But reality is, that it is magWard that needs help in PvP. From reading your post, I highly doubt you have ever commited enough to magWard to even comment on it. You seem to have played stamWarden, compared it to other stam stetups and made up some fantasy fixing for your style of play without considering the bigger picture, including magWard balance.
Theres like 10+ EU stamWard twinks who own it like any other stam class in BGs with the current go-to setups (viper, red mountain, selene, etc), not a single impressive magWard though. I think that's pretty telling.
I actually have seen quite a few impressive MagWardens in PvP who have been making the most out of their burst potential, I played around with the warden on pts quite a bit and found some interesting combo's, especially on the mag side, which had a lot more utility (a free spammable purge for instance, which also gives magicka regen & spell dmg), or the fact that the magicka morph of scorch came with an inbuilt stun ontop of some heavy long range aoe damage (20x7 meters is no joke, you can stand in a door opening smashing people down, no problem), which I have seen people use in combination with Proximity Detonation, Eye of the Storm and Vicious Death to just wipe a zerg off the map.
Maybe your inherent problem lies with the fact that you blasted to 50 without really taking the time to actually learn step-by-step what the warden does (albeit, I don't want to judge, you might have done your fair share of playing)? I'd say MagWarden is indeed lackluster in PvE, but in PvP it is a very powerful opponent, especially the way they can easily make 3-4 skills hit at the same time.
The stamina counterpart though, most of it's issues lies with the fact that they rely more on weapon skills, thus becoming more generic like any other stamina class, with some added flavour, I wouldn't say this is a problem on the warden side, but more an issue with stamina as a whole, where proc sets suddenly become a more viable solution for burst damage, I mean, why would you take a standard setup, which leaves you in a lesser state compared to another stamina player wearing 3 proc sets just obliterating people left and right (look at those nightblade gankers, a lot of them wear selenes+viper and just off you in a second, before you can even break free, unless you are very tanky).
You sound like a child explaining adult stuff to grown ups. I don't mean that offensive, but your response and moreso the questions you asked make me think you 1) havent spend enough time with the class we are talking about 2) are not on the level to have a meaningful discussion on the class itself in regards to PvP.
I talk somewhat competitive pvp environments, your examples gives me headache cause a bombbuild has only purpose in zerg versus zerg which is not the PvP I play. Skill is irrelevenat in group sizes that make vicious, proxdet and destro ult desirable setups. We are playing two different games. Your "people I see doing well build" will not even scratch an experienced PvP player but make him laugh.
Aligning burst is possible with magWarden, doesn't change the fact that you're just a handicapped magSorc doing so. You have to go light armor or 5p heavy seducer, otherwise damage will plummet severely or sustain is not enough. Light armor means shield stack, non cp environments (BGs) means magica pool is very low and requires 7 light to give dampen a size of at least 8k. Necropotence is almost a must for above mentioned reasons. You can stack max stats and burst people and spam harness. You don't even need a class for that. You are just that, a handicapped sorc.
It's one thing to play around with a class and find some things "interesting". Completely different thing to have about 100 hours serious PvP time with it, having tested about 10 various light/heavy armor combos and actually having insights in how the class is working.
Maybe instead of simply complaining about how weak magicka warden is, you should instead provide some suggestions on how it could be improved. If you're as well informed as you say you are then you surely should have some ideas on how to buff it.
Actually, I'm working on exactly that. A lengthy class feedback based on my findings and discussions with players who I know give quality input and apply similar testing methods. Why would I share my Ideas with random people on the forums who I do not think can provide valuable feedback at all?
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »I disagree completely with your solutions. I was lvl 50 with my Warden on the same day prerelease hit and did only PvP since.
Your stamina bias is clearly showing. But reality is, that it is magWard that needs help in PvP. From reading your post, I highly doubt you have ever commited enough to magWard to even comment on it. You seem to have played stamWarden, compared it to other stam stetups and made up some fantasy fixing for your style of play without considering the bigger picture, including magWard balance.
Theres like 10+ EU stamWard twinks who own it like any other stam class in BGs with the current go-to setups (viper, red mountain, selene, etc), not a single impressive magWard though. I think that's pretty telling.
I actually have seen quite a few impressive MagWardens in PvP who have been making the most out of their burst potential, I played around with the warden on pts quite a bit and found some interesting combo's, especially on the mag side, which had a lot more utility (a free spammable purge for instance, which also gives magicka regen & spell dmg), or the fact that the magicka morph of scorch came with an inbuilt stun ontop of some heavy long range aoe damage (20x7 meters is no joke, you can stand in a door opening smashing people down, no problem), which I have seen people use in combination with Proximity Detonation, Eye of the Storm and Vicious Death to just wipe a zerg off the map.
Maybe your inherent problem lies with the fact that you blasted to 50 without really taking the time to actually learn step-by-step what the warden does (albeit, I don't want to judge, you might have done your fair share of playing)? I'd say MagWarden is indeed lackluster in PvE, but in PvP it is a very powerful opponent, especially the way they can easily make 3-4 skills hit at the same time.
The stamina counterpart though, most of it's issues lies with the fact that they rely more on weapon skills, thus becoming more generic like any other stamina class, with some added flavour, I wouldn't say this is a problem on the warden side, but more an issue with stamina as a whole, where proc sets suddenly become a more viable solution for burst damage, I mean, why would you take a standard setup, which leaves you in a lesser state compared to another stamina player wearing 3 proc sets just obliterating people left and right (look at those nightblade gankers, a lot of them wear selenes+viper and just off you in a second, before you can even break free, unless you are very tanky).
You sound like a child explaining adult stuff to grown ups. I don't mean that offensive, but your response and moreso the questions you asked make me think you 1) havent spend enough time with the class we are talking about 2) are not on the level to have a meaningful discussion on the class itself in regards to PvP.
I talk somewhat competitive pvp environments, your examples gives me headache cause a bombbuild has only purpose in zerg versus zerg which is not the PvP I play. Skill is irrelevenat in group sizes that make vicious, proxdet and destro ult desirable setups. We are playing two different games. Your "people I see doing well build" will not even scratch an experienced PvP player but make him laugh.
Aligning burst is possible with magWarden, doesn't change the fact that you're just a handicapped magSorc doing so. You have to go light armor or 5p heavy seducer, otherwise damage will plummet severely or sustain is not enough. Light armor means shield stack, non cp environments (BGs) means magica pool is very low and requires 7 light to give dampen a size of at least 8k. Necropotence is almost a must for above mentioned reasons. You can stack max stats and burst people and spam harness. You don't even need a class for that. You are just that, a handicapped sorc.
It's one thing to play around with a class and find some things "interesting". Completely different thing to have about 100 hours serious PvP time with it, having tested about 10 various light/heavy armor combos and actually having insights in how the class is working.
Maybe instead of simply complaining about how weak magicka warden is, you should instead provide some suggestions on how it could be improved. If you're as well informed as you say you are then you surely should have some ideas on how to buff it.
Actually, I'm working on exactly that. A lengthy class feedback based on my findings and discussions with players who I know give quality input and apply similar testing methods. Why would I share my Ideas with random people on the forums who I do not think can provide valuable feedback at all?
Then why would you post at all? Why would you waste ours and your time, if you're not planning to give any type of meaningful contribution to the discussion.
That would be true if it actually worked.... I have yet to have it purge anything