Trying to crack the damage code.
Nothing seems to occupy players time more when it comes to builds than the issue of damage. So, I've thought I'd try and understand exactly where damage comes from and how it is recorded in the game.
The official formula (courtesy of Asayre) is:
(Gear + Apprentice Mundas Bonus(if Any)) x Skills
Where 'Skills' refers to stat boosting skills.
This is Rosy, my test subject, completely naked of all gear and skills.
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Notice how she still retains 73 x Spell Damage and 73 x Weapon Damage, even though she current has no weapon or spells.
Why?
I have no idea, I assume it's some sort of base damage determined by a characters level, but it's not mentioned in any damage calculation. The first of many mysteries, I have yet to unravel.
Combat Metric's
Here is Rosy again. This time she is fully geared up she attacks an innocent Mudcrab with a light attack from her
Magnus' Restoration Staff just to see what damage it does.
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Damage done?
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So, the staff says its does 1,335 damage but actually did 1,730 damage. In addition, the enchant which says it deals 1754 Magic Damage only delivered 1,438. Total damage was 3.168?
No idea how or why the game came up with these numbers.
If one takes the damage value printed on the staff (1,335), and adds a bonus for Rosy's Max Magicka of (Max.Magikca/10.54 which is the figure quoted by the ESO Build Planner) then the damage output for the staff should be 1.335 + 1,917 = 3,252 plus the enchantment damage of 1,754 making a grand total of 5,006.
But it clearly wasn't that, so I'm confused.
To complicate things still farther the ESO Build Editor states that Rosy's Spell Damage is calculated as follows:
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Where 525 is the unscaled damage value quoted on the staff. So, based upon this Rosy's Spell Damage should be 1,335, the scaled damage quoted on her staff. But as you can see its 1,788 and I have no idea where that figure comes from, nor does it seem to match the damage actually delivered by the staff.
Further Testing
Still trying to make sense of the Spell Damage and Weapon Damage numbers on Rosy's Character Sheet.
Even when completely naked she has 73 Spell Damage and 73 Weapon Damage, and nobody seems to know why. Perhaps even more puzzling is that as soon as she picks up her staff, Spell Damage jumps instantly to 1,788, even though the staff only deals 1,335 damage.
So this is the issue:
[th]Source[/th][th]Value[/th]
Unknown+73
Staff Damage+1,335
Unknown+ 380
TOTAL Spell Damage+1,788
As you can see there are two values that seem to contribute to total Spell Damage, but don't have any known source.
To try and identify the source of the mysterious +73 value, I got Rosy to attack a deer naked and with her bare hands. This is the result after one light slap killed the deer.
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Interestingly the damage done bares no resemblance to either the Spell Damage, or Weapon damage of +73. But as you can see it seems to match 10% of Rosy's Max.Stamina. Which might be her Stamina bonus being used to boost her damage output, but if so it has ignored the +73.
Hmm! Perhaps not. Attacking a mudcrab she only inflicted 1.114 damage, which was consistent but not obviously derived from her Max.Stamina, unless the crab has some sort of damage mitigation.
Any thoughts on what's actually going on here, because I'm out of idea's.