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The end to autoaiming

LuxLunae
LuxLunae
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I entered into stealth and continued to move. I heard a bow being fired and it hit me out of stealth. Note that this is after I have moved from a different location from where I was at. I don't have time for that trash ZOS. Bows should never auto lock on a person. In fact once stealthed and the player has moved into a different location, the bow should be removed from its autolocking/aim assist. Remove aim assist from all aspects of the game.

This also goes for magic and those dumb NPCs that can hit through walls. Did you think that was ok to let happen? Well let me tell you know that it's not.

Now you are probably saying I am BSing right? no, I have video of this occurring.



Edited by LuxLunae on June 4, 2017 3:54PM
  • SodanTok
    SodanTok
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    This is normal behavior. Entering stealth does not work like cloak . All attacks that started before you entered stealth will hit you.

    So you should change the title and look for something more generic if your suggestion is to make stealthing auto missing all attacks.
  • Lexxypwns
    Lexxypwns
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    Ultimately, they can't make projectiles aim based because often times enemies in Pvp aren't really in the exact spot you see them on your screen. This would make all projectiles 100% useless
  • davey1107
    davey1107
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    There are a ton of issues with your post...not enough info to totally assess

    1. Your enemy could have light/heavy attacked in the direction they assumed you were. We bow builds use these to pull people out of sneak. Any range weapon does this. That's fair, right? In the real world if you think enemies are hidden in foliage you lay down exploratory projectile bursts. If I see you go into sneak I'm going to light attack in that direction to pull you out.

    2. Stepping away from real world physics for a second, a lot of attacks in ESO charge you resources, proc, then hit the target shortly later. If a bow build sees you, targets, then let's loose a snipe, that arrow attack is "owed" you. It will follow you until it hits you or you block/dodge.

    Oftentimes I'll be on a wall sniping and a player is backing away. Say I see them...no stealth...and I get three snipes off. Then the player goes into stealth and moves away from me. I can't target new attacks, but those three are inbound..I paid for them, and fair's fair. They'll catch them eventually. If I snipe a mount moving fast, sometimes it takes fooooooooorever for the snipe to land. I'll have enemies ride over the next hill, out of sight, then poof, AP points.


    If it helps, your quick guide to being killed by bows:

    Snipe: must be targeted, but chases target once procced.
    Volley: a barrage of arrows in a 7m circle. Can be put on the ground anywhere, no targeting needed.
    Scatter shot: short range that must be targeted.
    Arrow spray: no need to target, cone attack. If you're in the cone, you'll be hit.
    Poison inject: must be targeted, applies dot.
    Ballista (ultimate): must be targeted, then will unleash like ten arrows in your face that once latched on will continue for the duration.


    This is how bows are, how they've always been, and how they'll always be. If you're going to pvp you're going to have to learn counters...nomidea what your class is...but my snipes land for 14k if you're not prepared. So, yeah...
  • runningtings
    runningtings
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    Should have dodge rolled when you heard the pew.
    // DC / EU PC// Garión<< The Black >>
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