Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Rework of Healing Spells Suggestion (and possibly other magic skills)

ArchMikem
ArchMikem
✭✭✭✭✭
✭✭✭✭✭
Most Healing abilities, if they aren't HoTs (Healing over Time) are one cast, one heal skills. But that doesn't really help for in the moment healing, or rather, you can't Breath of Life someone through an attack, instead you have to heal them after they've taken the full force of the hit, mitigated or otherwise, then you click and give them their health back.

But what if Healing abilities were channeled from the continuous press of the key it's assigned to? This is sort of a HoT idea, however in this instance, it would steadily use up more Magic the longer you have the key pressed and the heal is channeling. Say for those Dungeon Mechanics where the group has to survive through ten seconds of constant damage, instead of spamming Breath of Life over and over, why not just press and hold, channeling the ability, and constantly healing your group through the entire attack. In some cases, depending on the severity of the target's attacks, someone in your group could still wipe in those milliseconds between casts. This way, the Healer has a better time of doing their job.

And this suggestion could work for all kind of abilities that do healing/damage over time. Imagine this as the channel for the Templar Ultimate Rite of Passage, but instead of being locked into a set timed animation, you're controlling the channel. To balance it, make them act like weapon Heavy Attacks. Give the channel times a max limit of how long you can channel before the spell breaks and you have to recast, and the longer you channel, the longer delay there is between casts.
CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Channels prevent you from doing other things, like providing resourses, buffing your team or debuffing the enemy, that is probably the biggest reason that they are bad for healing.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aren't we holding enough buttons with the heavy attacks now already?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Channels prevent you from doing other things, like providing resourses, buffing your team or debuffing the enemy, that is probably the biggest reason that they are bad for healing.

    The Channels could be optional? Single press casts a single heal while pressing down casts as a channel. That gives it situational ability.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Rygonix
    Rygonix
    ✭✭✭✭✭
    So sort of like the ability that NPC healers use when another npc asks for healing? I am not onboard with it healing the whole group, but a channeled focus heal to one target could be interesting I suppose. This game involves a lot of manual movement so it will be difficult to balance. I see where you are coming from though.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • Lavennin
    Lavennin
    ✭✭✭
    I was a little disappointed that I can't "attack" friendly targets with my resto staff. I really thought it was for that, healing, not killing.

    Other than that, I don't really want a channeling heal, unless I can chain the whole group while providing stamina/magicka. And no more Templar-only skill, please. We non-Templar healers sort of exist.
    Edited by Lavennin on June 4, 2017 6:32AM
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    :scream: I do not agree


    I shall be sensible an explain why.

    0) We don't really need to heal them after they take the full force of the hit. That's what heals or time are around to do for us. Even the buffs like combat prayer prevent these one shots from happening. There's also debuffs on gear that prevent such things.

    1) Even than if you use mutagen and the ally's dropped lower than the heals over time can compensate then it feels back up.
    What's the point of a channeled ability there?.


    2) You have a damage shield or two available to provide mitigation depending on your class, so they aren't taking the full force of the hit. (dragon knight healers)

    3) I believe you don't actually take full force of damage with heals on. (Mirgation + heals + health - damage = did I die) or so I suspect. So more hot's less damage (nightblade healers)

    4) There would be server backlash if gameplay slowed again, especially so soon.
  • Ruckly
    Ruckly
    ✭✭✭✭
    A channeled heal would only be useful to heal through the gcd and to keep a tank topped off if a spike is incoming so you can throw an instant heal soon as the spike lands. The tank traditionally has tools for that. Besides that one case no one would ever use it since if the group is buffed the healer wants to get in as many heavy attacks as they can between instant casts to keep their mana up. And the templar does have the crap hits the fan ultimate.
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Stop trying to find problems where they aren't. Rather focus on true issues like group finder tool.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    As a healer, I wouldnt be happy if my heals would become channeled. Simply because when you do vet content, you have to move or block attacks sometimes, not to mention that you also need to buff your team and refill their resources (so no, you CANT channel heals all the time).
    Its not that difficult to combine HoTs and burst heals, and any good healer already does that. And an experienced healer already knows when to expect heavy damage spikes.
    Healing is fine as is, in my opinion.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Lavennin wrote: »
    I was a little disappointed that I can't "attack" friendly targets with my resto staff. I really thought it was for that, healing, not killing.

    Other than that, I don't really want a channeling heal, unless I can chain the whole group while providing stamina/magicka. And no more Templar-only skill, please. We non-Templar healers sort of exist.

    Lol that would be great, using the heavy on a friend would heal them and on an enemy it ought to hurt them.

    Also for your information, zos already gutted temps, ie repentance not giving stam back to the group and tieing shards cooldown with orbs while making everyone them the same, to give other classes the skills to compete with temps, it is just the community that needs to get over thinking temps are the only healers now.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Healers currently do the same skill over and over in most raids. It is called healing springs. No one has used BoL heavily to keep a group up, well, I feel for the group who has a healer doing that, even before it was changed.

    The mechanics of how a heal is activated do not need to be changed and there would still be an amount of time between heals firing off regardless. It would not change anything unless a healer was challenged to press buttons.

    Not to mention, if a healer could merely hold a button down to keep the heal flowing they will quickly run out of magicka with the current game design. Healers need to be able to control their heals so they do not run out of resources yet still keep the group up. Basically, OP is asking for a system that will over heal far to much.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    ArchMikem wrote: »
    Channels prevent you from doing other things, like providing resourses, buffing your team or debuffing the enemy, that is probably the biggest reason that they are bad for healing.

    The Channels could be optional? Single press casts a single heal while pressing down casts as a channel. That gives it situational ability.

    Why make it a channel if you already have a lot of tools to keep your team alive?
    And the ability you describe is already in game. Its called Healing Springs. If you keep spamming it, everyone who stands in the circle gets massive healing. Plus, you can combine it with buffs and support, and you can move and block...
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lavennin wrote: »
    I was a little disappointed that I can't "attack" friendly targets with my resto staff. I really thought it was for that, healing, not killing.

    Other than that, I don't really want a channeling heal, unless I can chain the whole group while providing stamina/magicka. And no more Templar-only skill, please. We non-Templar healers sort of exist.

    wooh how did I miss this :worried:

    Point a) Are you sure we can't? Those guards in elden root are saying I should still pay up.

    Point b) So deciphering this text, I believe I have concluded that you aren't aware of the necrotic orb change... now all classes can give stamina or magcika .

    Point c) I think I see so many sorcerer healers this week it's like their was uprising. On occasionm I see Nightblades healers, but not as much, but then again maybe I need to do dugeons more. Dragon knight healers... they fixed that caustrise skill so you can use it now. Of course warden healers are around, but some are still leveling up. It's slow, but already seen the aftereffects of morrowind patch.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stop trying to find problems where they aren't. Rather focus on true issues like group finder tool.

    Excuse me?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Sounds like you want something like templar healing ultimate. Which is dead for PvE just because of that - it's a channel. What you want is Healing Springs - it keeps healing your team without prevention you from doing other useful stuff, it's super cheap, it can be block cast, it stacks with itself and it even restores some stamina with Master Resto.

    The game isn't built around slow channels and I (and I'm sure many others) like it that way. Rather there're 2 ways of healing - reactive(that's BoL/Twilight, you use this when someone takes incredibly high damage) and proactive(that's most HoTs. You cast them before heavy damage comes and keep everyone up through it while still being able to provide buffs, avoid damage yourself, bash, etc). BoL spam has never been the way to go(even though it was and still mostly is possible).
Sign In or Register to comment.