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What's the ideal spell critical for a pure healer?

Tasear
Tasear
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Simply curiosity, and exchange of thoughts per say, what's the ideal spell critical for those healers who are more priest like (light and heavy attack only). I am thinking the 30 - 40 margin is adequate with 1 critical about ever 3 attacks, but then had to wonder is thief the better choice? 58% better with one critical about once ever two attacks better.

15% healing from mundus

73% (50% + 23% ) Critical attack /2 is 43 is higher than 15% so seems like thief at the highest level is better choice.

What do you think?

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    To calculate the average heal you will get, you need to know your crit hit damage increase, that is the amount your heal will crit for.

    For example, I am a temp, so I get 10% more CHD from the adrif spear passive and I have 24% into elfborn, so together that adds 34% to the base of 50% extra, so .84.

    Then you take the amount of crit chance I have without the thief, 42% and the amount I have with the thief, 58% and then multiply then out like this

    .84*.42= .35

    .84*.58=.49

    And then subtract them, so 49-35= 14, which is the same amount I get from the ritual, note that I do not have full divines nor are all my pieces fully golded out.


    Also take into consideration that the above is likely best case scenario, you lose any one of the needed buffs to reach the CHD and the CHC I have stated, ie major prophecy or if you are not a temp or nightblade for the extra 10% CHD, the ritual will be the best way to increase your heals, full stop. Though there is a good argument for healers doing damage and the ritual does nothing for that.
    Edited by Lightspeedflashb14_ESO on June 3, 2017 2:44AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    No matter what I build as, I beat the drum savagely for Spell Crit...

    For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...

    At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...

    Afterall, a dead Healer is a worthless Healer...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    No matter what I build as, I beat the drum savagely for Spell Crit...

    For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...

    At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...

    Afterall, a dead Healer is a worthless Healer...

    Why though? And how? There is no way your spell crit could be that high using the meta spc+worm or mending and a master staff. if you are not using those sets, you are really hurting your team. Or at least not helping as much as you could.
    Edited by Lightspeedflashb14_ESO on June 2, 2017 9:07AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    No matter what I build as, I beat the drum savagely for Spell Crit...

    For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...

    At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...

    Afterall, a dead Healer is a worthless Healer...

    Why though? And how? There is no way your spell crit could be that high using the meta spc+worm or mending and a master staff. if you are not using those sets, you are really hurting your team. Or at least not helping as much as you could.

    I don't care one bit for using what people call the "Meta..."

    As long as I am able to complete content, I am happy and I am very capable in that regard...


    I don't run vet trials btw...

    The highest level of PvE content I've completed was a normal trial that I did once (completed it on my 1st try); I cant even recall the name of it (I was very underwhelmed by the item I got at the end, so I never bothered to do another one)...

    Everything else I indulge in is either vet 4 man dungeons or PvP (and largely PvP; done a few 4 man dungeons lately just to get the boss trophies for my house, but the 4 man dungeons no longer have any gear that I want so I don't really do them anymore)...


    And you are right, I wouldn't be able to get my Crit that high using the "Meta."

    For what I do my build was superior to the Meta; when I was rocking 80+% spell crit, my healing was off the charts...

    I was a bit squishier than I wanted to be, so I traded a bit of Crit for Defense and that worked out very well for me...


    As for helping out my group, IMHO, the single most helpful thing you (as a Healer) can do for your group is make them as close to immortal as they can be...

    Now I cant stop one shots, but as long as you can survive an attack, I can bring you back to full health with a single Breath of Life...and being able to do that trumps everything else as a Healer...IMHO.

    Edited by TheDoomsdayMonster on June 2, 2017 10:40AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • kylewwefan
    kylewwefan
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    I have healed vet trial and even the hardest vet dungeons. I have about 41% Crit rocking SPC/Worm. What I'd recommend and what works well for me is 3k+ magic recovery. Keep multiple HOT going and BOL when need it.

    Healing someone from almost dead......well they would usually be dead from some 1 shot or something. Healing a tank 20k isn't so much your OP heals as a combination of their quick recovery and healing taken armor sets.

    BOL still hits for 10k and to me, that's plenty enough to keep my team alive.

    Being able to spam BOL at a moments notice and never worry about running out of magic works for me. So I don't put much stock into higher spellpower or Crit. I use Atronach mundus, Wrothgar food, 2 recovery/1 cost reduction enchant.

  • TheDoomsdayMonster
    TheDoomsdayMonster
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    kylewwefan wrote: »
    I have healed vet trial and even the hardest vet dungeons. I have about 41% Crit rocking SPC/Worm. What I'd recommend and what works well for me is 3k+ magic recovery. Keep multiple HOT going and BOL when need it.

    Healing someone from almost dead......well they would usually be dead from some 1 shot or something. Healing a tank 20k isn't so much your OP heals as a combination of their quick recovery and healing taken armor sets.

    BOL still hits for 10k and to me, that's plenty enough to keep my team alive.

    Being able to spam BOL at a moments notice and never worry about running out of magic works for me. So I don't put much stock into higher spellpower or Crit. I use Atronach mundus, Wrothgar food, 2 recovery/1 cost reduction enchant.

    20k tank?

    You are thinking about PvE healing...

    I primarily heal PvP, and when I was rocking 80+% Spell Crit, I would routinely see crits of 15k+ and more (which translates to 30k+ in PvE)

    When your Spell Crit is very high, Rapid Regen and Mutagen are amazingly good heals; with extremely high Spell Crit, you only have to throw BoL every once in a while...

    But to each his own...

    The primary goal as a Healer is to keep your group alive; there are several ways to do this and none of them are wrong...
    Edited by TheDoomsdayMonster on June 2, 2017 11:36AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • kylewwefan
    kylewwefan
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    Yeah, I was only really thinking of PvE Templar healing. Trials and pugs. In general tanks have around 30k health. Even when almost dead, I can bring them back to full health very quickly.

    PvP is different though....I'd still go with more regen. It just works for me.

    I know very little about healing with a Non-Templar. I've thrown on a resto staff and used springs and mutagen on an otherwise DPS toon. It works and the heals may actually be stronger....I still prefer my Templar for healing.
  • SquareSausage
    SquareSausage
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    In PVE it depends if im using inner light or not, so between ¬42-53% and thats vet trials in spc/worm/mending/remedy etc

    i think 3k regen is too much, ¬2k i find is fine

    Breakfast King
    PS4 EU
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ✭✭✭✭
    No matter what I build as, I beat the drum savagely for Spell Crit...

    For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...

    At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...

    Afterall, a dead Healer is a worthless Healer...

    Why though? And how? There is no way your spell crit could be that high using the meta spc+worm or mending and a master staff. if you are not using those sets, you are really hurting your team. Or at least not helping as much as you could.

    I don't care one bit for using what people call the "Meta..."

    As long as I am able to complete content, I am happy and I am very capable in that regard...


    I don't run vet trials btw...

    The highest level of PvE content I've completed was a normal trial that I did once (completed it on my 1st try); I cant even recall the name of it (I was very underwhelmed by the item I got at the end, so I never bothered to do another one)...

    Everything else I indulge in is either vet 4 man dungeons or PvP (and largely PvP; done a few 4 man dungeons lately just to get the boss trophies for my house, but the 4 man dungeons no longer have any gear that I want so I don't really do them anymore)...


    And you are right, I wouldn't be able to get my Crit that high using the "Meta."

    For what I do my build was superior to the Meta; when I was rocking 80+% spell crit, my healing was off the charts...

    I was a bit squishier than I wanted to be, so I traded a bit of Crit for Defense and that worked out very well for me...


    As for helping out my group, IMHO, the single most helpful thing you (as a Healer) can do for your group is make them as close to immortal as they can be...

    Now I cant stop one shots, but as long as you can survive an attack, I can bring you back to full health with a single Breath of Life...and being able to do that trumps everything else as a Healer...IMHO.

    all i see in this response is "I" "I" "I" "I" "I" "I" "I" lol, there is a reason that those set are considered "meta", healers are about helping the team, not just healing them, you are not just suppose to heal. in pvp you are even healing badly it seems, as transmutation only procs off hots and if you're not using trans as a healer in pvp, you are doing it wrong. if you have to use breath of life at all in a dungeon, your hots are not strong enough, i can't remember the last time i had to do that.]



    also https://www.reddit.com/r/iamverybadass/ at the bold, aren't you just a special snowflake.
    Edited by Lightspeedflashb14_ESO on June 3, 2017 2:45AM
  • Tasear
    Tasear
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    In PVE it depends if im using inner light or not, so between ¬42-53% and thats vet trials in spc/worm/mending/remedy etc

    i think 3k regen is too much, ¬2k i find is fine

    I win 1.7k unbuffed! wait... do I want to win. :scream:
  • Dasovaruilos
    Dasovaruilos
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    Well, if you are not healing vet trials, why bother with a healer anyway? I am a healer and if a good group asks me to do vWGT or vICP HM I'd rather go MagPlar DPS and slot BoL for one or two fights than bring my healer.

    But if you are talking about harder content... I'd rather have a consistent, reliable heal then leave it to chance.

    I don't want to explain to my group that the tank died and caused a wipe because my heal didn't crit when he was stunned and low health.

    I run with 30-40% for vet trials. When it crits, it is awesome, but I'm much more interested in how much can I rely on my non-crit heals.

    If you want to say your super high spell crit healer build works, you can't really exclude vet trials and harder group content.

    If you exclude vet trials and harder content (vDSA, vRoM HM and vCoS HM...), anything works. Even no healer at all.

    For me, healing harder content needs to be reliable. That is why top groups that actually want to do well on hard content do not have healers using stuff that leave things up to chance (like RNG proc sets on healers).
    Edited by Dasovaruilos on June 2, 2017 1:57PM
  • Illurian
    Illurian
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    I also don't run with high crit. I believe my spell crit is at 32% or something similar.

    Granted I haven't done vet trials, but I've done all vet DLC dungeons on HM and vDSA with no difficulty in terms of healing/support.
    Kiss the chaos.
  • oSemaj
    oSemaj
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    I heal just fine with 32% spell critical. the only spell critical bonuses i get are the 12% from the cp perk and whatever i get for wearing light armor. I've done everything in the game but vMoL HM and the only thing stopping me is that its broken on my platform. Your spell critical isnt an issue on a pve healer if you always have your ritual down at all times. i even throw on spirit siphon on the boss just to add that extra healing to those that deal damage.
    Xbox One NA
    Gamertag: oSemaj
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    No matter what I build as, I beat the drum savagely for Spell Crit...

    For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...

    At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...

    Afterall, a dead Healer is a worthless Healer...

    Why though? And how? There is no way your spell crit could be that high using the meta spc+worm or mending and a master staff. if you are not using those sets, you are really hurting your team. Or at least not helping as much as you could.

    I don't care one bit for using what people call the "Meta..."

    As long as I am able to complete content, I am happy and I am very capable in that regard...


    I don't run vet trials btw...

    The highest level of PvE content I've completed was a normal trial that I did once (completed it on my 1st try); I cant even recall the name of it (I was very underwhelmed by the item I got at the end, so I never bothered to do another one)...

    Everything else I indulge in is either vet 4 man dungeons or PvP (and largely PvP; done a few 4 man dungeons lately just to get the boss trophies for my house, but the 4 man dungeons no longer have any gear that I want so I don't really do them anymore)...


    And you are right, I wouldn't be able to get my Crit that high using the "Meta."

    For what I do my build was superior to the Meta; when I was rocking 80+% spell crit, my healing was off the charts...

    I was a bit squishier than I wanted to be, so I traded a bit of Crit for Defense and that worked out very well for me...


    As for helping out my group, IMHO, the single most helpful thing you (as a Healer) can do for your group is make them as close to immortal as they can be...

    Now I cant stop one shots, but as long as you can survive an attack, I can bring you back to full health with a single Breath of Life...and being able to do that trumps everything else as a Healer...IMHO.

    all i see in this response is "I" "I" "I" "I" "I" "I" "I" lol, there is a reaosn that those set are considered "meta", healers are about helping the team, not just healing them, you are not just suppose to heal. in pvp you are even healing badly it seems, as transmutation only procs off hots and if you're not using trans as a healer in pvp, you are doing it wrong. if you have to use breath of life at all in a dungeon, your hots are not strong enough, i can't remember the last time i had to do that.]



    also https://www.reddit.com/r/iamverybadass/ at the bold, aren't you just a special snowflake.
    No matter what I build as, I beat the drum savagely for Spell Crit...

    For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...

    At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...

    Afterall, a dead Healer is a worthless Healer...

    Why though? And how? There is no way your spell crit could be that high using the meta spc+worm or mending and a master staff. if you are not using those sets, you are really hurting your team. Or at least not helping as much as you could.

    I don't care one bit for using what people call the "Meta..."

    As long as I am able to complete content, I am happy and I am very capable in that regard...


    I don't run vet trials btw...

    The highest level of PvE content I've completed was a normal trial that I did once (completed it on my 1st try); I cant even recall the name of it (I was very underwhelmed by the item I got at the end, so I never bothered to do another one)...

    Everything else I indulge in is either vet 4 man dungeons or PvP (and largely PvP; done a few 4 man dungeons lately just to get the boss trophies for my house, but the 4 man dungeons no longer have any gear that I want so I don't really do them anymore)...


    And you are right, I wouldn't be able to get my Crit that high using the "Meta."

    For what I do my build was superior to the Meta; when I was rocking 80+% spell crit, my healing was off the charts...

    I was a bit squishier than I wanted to be, so I traded a bit of Crit for Defense and that worked out very well for me...


    As for helping out my group, IMHO, the single most helpful thing you (as a Healer) can do for your group is make them as close to immortal as they can be...

    Now I cant stop one shots, but as long as you can survive an attack, I can bring you back to full health with a single Breath of Life...and being able to do that trumps everything else as a Healer...IMHO.

    all i see in this response is "I" "I" "I" "I" "I" "I" "I" lol, there is a reaosn that those set are considered "meta", healers are about helping the team, not just healing them, you are not just suppose to heal. in pvp you are even healing badly it seems, as transmutation only procs off hots and if you're not using trans as a healer in pvp, you are doing it wrong. if you have to use breath of life at all in a dungeon, your hots are not strong enough, i can't remember the last time i had to do that.]



    also https://www.reddit.com/r/iamverybadass/ at the bold, aren't you just a special snowflake.

    Of course you see alot of "I's" in my post; its my opinion, but unlike you, I dont throw around my opinion as if its a fact (so Transmutation is the ONLY set a Healer in PvP should be running...really!?? LoL...)

    And if someone is on deaths door in a dungeon, BoL is the fastest easiest way to get them back to full health, and my HoT's are very strong, so you really dont know as much as you think you know...

    Btw, you are the snowflake here throwing around your opinion as if its a fact; its not...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    CalmFury wrote: »
    Well, if you are not healing vet trials, why bother with a healer anyway? I am a healer and if a good group asks me to do vWGT or vICP HM I'd rather go MagPlar DPS and slot BoL for one or two fights than bring my healer.

    But if you are talking about harder content... I'd rather have a consistent, reliable heal then leave it to chance.

    I don't want to explain to my group that the tank died and caused a wipe because my heal didn't crit when he was stunned and low health.

    I run with 30-40% for vet trials. When it crits, it is awesome, but I'm much more interested in how much can I rely on my non-crit heals.

    If you want to say your super high spell crit healer build works, you can't really exclude vet trials and harder group content.

    If you exclude vet trials and harder content (vDSA, vRoM HM and vCoS HM...), anything works. Even no healer at all.

    For me, healing harder content needs to be reliable. That is why top groups that actually want to do well on hard content do not have healers using stuff that leave things up to chance (like RNG proc sets on healers).

    Why bother with a Healer if I'm not doing Vet Trials...wow.

    And this is a serious response from you....

    Last I looked, PvP was a big part of this game and PvP requires somebody to be a Healer...

    There is more to this game than PvE you know...

    Oh and btw, your Heals are reliable when your Spell Crit is 80+%; very reliable...4 out of 5 Heals will crit...thats excellent consistency, and you can absolutely count on it.
    Edited by TheDoomsdayMonster on June 2, 2017 9:41PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
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