TheDoomsdayMonster wrote: »No matter what I build as, I beat the drum savagely for Spell Crit...
For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...
At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...
Afterall, a dead Healer is a worthless Healer...
Lightspeedflashb14_ESO wrote: »TheDoomsdayMonster wrote: »No matter what I build as, I beat the drum savagely for Spell Crit...
For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...
At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...
Afterall, a dead Healer is a worthless Healer...
Why though? And how? There is no way your spell crit could be that high using the meta spc+worm or mending and a master staff. if you are not using those sets, you are really hurting your team. Or at least not helping as much as you could.
kylewwefan wrote: »I have healed vet trial and even the hardest vet dungeons. I have about 41% Crit rocking SPC/Worm. What I'd recommend and what works well for me is 3k+ magic recovery. Keep multiple HOT going and BOL when need it.
Healing someone from almost dead......well they would usually be dead from some 1 shot or something. Healing a tank 20k isn't so much your OP heals as a combination of their quick recovery and healing taken armor sets.
BOL still hits for 10k and to me, that's plenty enough to keep my team alive.
Being able to spam BOL at a moments notice and never worry about running out of magic works for me. So I don't put much stock into higher spellpower or Crit. I use Atronach mundus, Wrothgar food, 2 recovery/1 cost reduction enchant.
TheDoomsdayMonster wrote: »Lightspeedflashb14_ESO wrote: »TheDoomsdayMonster wrote: »No matter what I build as, I beat the drum savagely for Spell Crit...
For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...
At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...
Afterall, a dead Healer is a worthless Healer...
Why though? And how? There is no way your spell crit could be that high using the meta spc+worm or mending and a master staff. if you are not using those sets, you are really hurting your team. Or at least not helping as much as you could.
I don't care one bit for using what people call the "Meta..."
As long as I am able to complete content, I am happy and I am very capable in that regard...
I don't run vet trials btw...
The highest level of PvE content I've completed was a normal trial that I did once (completed it on my 1st try); I cant even recall the name of it (I was very underwhelmed by the item I got at the end, so I never bothered to do another one)...
Everything else I indulge in is either vet 4 man dungeons or PvP (and largely PvP; done a few 4 man dungeons lately just to get the boss trophies for my house, but the 4 man dungeons no longer have any gear that I want so I don't really do them anymore)...
And you are right, I wouldn't be able to get my Crit that high using the "Meta."
For what I do my build was superior to the Meta; when I was rocking 80+% spell crit, my healing was off the charts...
I was a bit squishier than I wanted to be, so I traded a bit of Crit for Defense and that worked out very well for me...
As for helping out my group, IMHO, the single most helpful thing you (as a Healer) can do for your group is make them as close to immortal as they can be...
Now I cant stop one shots, but as long as you can survive an attack, I can bring you back to full health with a single Breath of Life...and being able to do that trumps everything else as a Healer...IMHO.
SquareSausage wrote: »In PVE it depends if im using inner light or not, so between ¬42-53% and thats vet trials in spc/worm/mending/remedy etc
i think 3k regen is too much, ¬2k i find is fine
Lightspeedflashb14_ESO wrote: »TheDoomsdayMonster wrote: »Lightspeedflashb14_ESO wrote: »TheDoomsdayMonster wrote: »No matter what I build as, I beat the drum savagely for Spell Crit...
For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...
At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...
Afterall, a dead Healer is a worthless Healer...
Why though? And how? There is no way your spell crit could be that high using the meta spc+worm or mending and a master staff. if you are not using those sets, you are really hurting your team. Or at least not helping as much as you could.
I don't care one bit for using what people call the "Meta..."
As long as I am able to complete content, I am happy and I am very capable in that regard...
I don't run vet trials btw...
The highest level of PvE content I've completed was a normal trial that I did once (completed it on my 1st try); I cant even recall the name of it (I was very underwhelmed by the item I got at the end, so I never bothered to do another one)...
Everything else I indulge in is either vet 4 man dungeons or PvP (and largely PvP; done a few 4 man dungeons lately just to get the boss trophies for my house, but the 4 man dungeons no longer have any gear that I want so I don't really do them anymore)...
And you are right, I wouldn't be able to get my Crit that high using the "Meta."
For what I do my build was superior to the Meta; when I was rocking 80+% spell crit, my healing was off the charts...
I was a bit squishier than I wanted to be, so I traded a bit of Crit for Defense and that worked out very well for me...
As for helping out my group, IMHO, the single most helpful thing you (as a Healer) can do for your group is make them as close to immortal as they can be...
Now I cant stop one shots, but as long as you can survive an attack, I can bring you back to full health with a single Breath of Life...and being able to do that trumps everything else as a Healer...IMHO.
all i see in this response is "I" "I" "I" "I" "I" "I" "I" lol, there is a reaosn that those set are considered "meta", healers are about helping the team, not just healing them, you are not just suppose to heal. in pvp you are even healing badly it seems, as transmutation only procs off hots and if you're not using trans as a healer in pvp, you are doing it wrong. if you have to use breath of life at all in a dungeon, your hots are not strong enough, i can't remember the last time i had to do that.]
also https://www.reddit.com/r/iamverybadass/ at the bold, aren't you just a special snowflake.
Lightspeedflashb14_ESO wrote: »TheDoomsdayMonster wrote: »Lightspeedflashb14_ESO wrote: »TheDoomsdayMonster wrote: »No matter what I build as, I beat the drum savagely for Spell Crit...
For my personal taste, I would never ever run with anything less than 60% Spell Crit on a Healer...
At one point in time, I was running with 80%+ Spell Crit, but I gave up a bit of that for Defense...
Afterall, a dead Healer is a worthless Healer...
Why though? And how? There is no way your spell crit could be that high using the meta spc+worm or mending and a master staff. if you are not using those sets, you are really hurting your team. Or at least not helping as much as you could.
I don't care one bit for using what people call the "Meta..."
As long as I am able to complete content, I am happy and I am very capable in that regard...
I don't run vet trials btw...
The highest level of PvE content I've completed was a normal trial that I did once (completed it on my 1st try); I cant even recall the name of it (I was very underwhelmed by the item I got at the end, so I never bothered to do another one)...
Everything else I indulge in is either vet 4 man dungeons or PvP (and largely PvP; done a few 4 man dungeons lately just to get the boss trophies for my house, but the 4 man dungeons no longer have any gear that I want so I don't really do them anymore)...
And you are right, I wouldn't be able to get my Crit that high using the "Meta."
For what I do my build was superior to the Meta; when I was rocking 80+% spell crit, my healing was off the charts...
I was a bit squishier than I wanted to be, so I traded a bit of Crit for Defense and that worked out very well for me...
As for helping out my group, IMHO, the single most helpful thing you (as a Healer) can do for your group is make them as close to immortal as they can be...
Now I cant stop one shots, but as long as you can survive an attack, I can bring you back to full health with a single Breath of Life...and being able to do that trumps everything else as a Healer...IMHO.
all i see in this response is "I" "I" "I" "I" "I" "I" "I" lol, there is a reaosn that those set are considered "meta", healers are about helping the team, not just healing them, you are not just suppose to heal. in pvp you are even healing badly it seems, as transmutation only procs off hots and if you're not using trans as a healer in pvp, you are doing it wrong. if you have to use breath of life at all in a dungeon, your hots are not strong enough, i can't remember the last time i had to do that.]
also https://www.reddit.com/r/iamverybadass/ at the bold, aren't you just a special snowflake.
Well, if you are not healing vet trials, why bother with a healer anyway? I am a healer and if a good group asks me to do vWGT or vICP HM I'd rather go MagPlar DPS and slot BoL for one or two fights than bring my healer.
But if you are talking about harder content... I'd rather have a consistent, reliable heal then leave it to chance.
I don't want to explain to my group that the tank died and caused a wipe because my heal didn't crit when he was stunned and low health.
I run with 30-40% for vet trials. When it crits, it is awesome, but I'm much more interested in how much can I rely on my non-crit heals.
If you want to say your super high spell crit healer build works, you can't really exclude vet trials and harder group content.
If you exclude vet trials and harder content (vDSA, vRoM HM and vCoS HM...), anything works. Even no healer at all.
For me, healing harder content needs to be reliable. That is why top groups that actually want to do well on hard content do not have healers using stuff that leave things up to chance (like RNG proc sets on healers).