We've all seen the "Quest Starters" section of the Crown Store below. It currently has the beginning house quest where you help the broker retrieve his stolen property deed, but that is all we have.

As I understand, when holiday events are going on, the beginnings of these quests are found here too, right? So I'm guessing that this section of the store is currently being reserved for holiday events and this housing quest.
Here is my question:
what if there were new quests here that we could pay for, similarly to DLC? This raises several other questions:
- How many crowns would you be willing to pay for a new quest?
- What kind of rewards would the quests have to give you upon completion, for your payment to be worth it?
- How do we prevent these quests from being a form of pay-to-win?
- Would making new quests for already existing zones be worth the developers' time?
Ideas from other people!
- "Give quests to open up the costumes, mounts, emotes, etc. with quests maybe making the rewards somewhat random within a certain category" ( @Tenn60 ).
- " 'Quest Packs' would simply add more story material to the game [...]. They could encompass sequels to quests already taken, or be completely new stories" ( @ProfesseurFreder ).
I think it would be cool to pay for new quests once I've completed all the quests in the base game. Personally, I would enjoy the quests if they were highly focused on the story and character development of some of my favorite NPCs, like High King Emeric. I could also see people paying for new quests if they have certain rewards advertised in the Crown Store, like "beat this quest and get this cool new [title / costume / emote]!" I would like that, and I would also be willing to pay for a new quest that was significantly more difficult than normal quests.
I do think that caution should be taken if new quests are added to the "Quest Starters" section. I believe ZOS is the best in the MMO business with the high quality of all their quests, with full voice-acting, and specifically in the Crown Store for avoiding any kind of "pay-to-win" options. I could see some weaker companies selling a Quest Starter that has a huge experience bonus at the end of it or some high-tier weapon, which would be a form of pay-to-win. It would not be an instant bonus, but having someone pay for a simple quest that makes them more powerful than everyone else that did not buy the quest would be unfair and should be avoided.
What do you think?
Edited by EttinTheBreton on June 4, 2017 7:24PM Best,
Ettin