... but it was still a poorly thought through way to do that. Virtually no one likes the change.
QuebraRegra wrote: »needs to be a toggle under the skill line to turn it off and on as desired.. or a different button sequence to taunt.
I hear they're looking for a new combat designer? Can we get a new designer to help out with some features that allow for flexibility/play as you want?
https://jobs.zenimax.com/requisitions/view/1389
I must say.. I'm not sure I care for the first line of the req, considering the how the lead has been moving so far:
"Adhere to guidelines and restrictions for gameplay with the Combat Lead and Creative Director"
QuebraRegra wrote: »needs to be a toggle under the skill line to turn it off and on as desired.. or a different button sequence to taunt.
I hear they're looking for a new combat designer? Can we get a new designer to help out with some features that allow for flexibility/play as you want?
https://jobs.zenimax.com/requisitions/view/1389
I must say.. I'm not sure I care for the first line of the req, considering the how the lead has been moving so far:
"Adhere to guidelines and restrictions for gameplay with the Combat Lead and Creative Director"
You'd think there would be dozens of applications submitted just from people on these forums
QuebraRegra wrote: »needs to be a toggle under the skill line to turn it off and on as desired.. or a different button sequence to taunt.
I hear they're looking for a new combat designer? Can we get a new designer to help out with some features that allow for flexibility/play as you want?
https://jobs.zenimax.com/requisitions/view/1389
I must say.. I'm not sure I care for the first line of the req, considering the how the lead has been moving so far:
"Adhere to guidelines and restrictions for gameplay with the Combat Lead and Creative Director"
You'd think there would be dozens of applications submitted just from people on these forums