The disguises was designed to be that, disguises to fool enemies however lots used them as costumes.Giles.floydub17_ESO wrote: »If would have been easily done with an appearance tab were we spiel slot any piece into the appropriate slot of the appearance tab but the main slots were our actual gear.
However, Zos went the easier rout with costumes and made them one piece. This means an appearance tab or being able to convert the appearance of armor and your idea are not likely as they would hurt sales of costumes.
Just not good vision from the design team.
A possible option could be that each motif comes with a limited use costume. Upon learning the motif you learn the ability to make a costume of that motif in each weight that has a limited time worn or durability or some such.
This would allow ZOS to keep the grind for gear while giving crafters something worthwhile to make and sell.
Probably never happen though as it would affect crown store sales....
This would of course need to occur in tandem with a crafted gear revamp to make them viable in more builds.
IndieThornblood wrote: »I think it that after using the last motif page of each armor style it should unlock that armor in a costume. It would allow a wider range of aesthetic possibilities and also boost the market for the motif pages. I would love to see this happen.
I'd rather be able to mix and match instead of being locked in. For instance, my new Warden is sporting a combination of Harlequin chest, Mazzatun legs, Yokudan feet, and Bosmer (Spriggan hands and belt) and I'm really happy with the look. I would be less happy with being locked in to any of those styles alone.