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It is time for a bleed out mechanic for pvp.

Kalante
Kalante
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Don't you love it when a player just avoids you and instead of fighting they just res all the people you already killed?
Edited by Kalante on June 1, 2017 10:35AM
  • strikeback1247
    strikeback1247
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    Bash.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Turelus
    Turelus
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    There is one. I don't know the exact time but if you're not revived within that time it forces you to spawn at your main gate.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Morgul667
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    If he can manage to escape fight and revive his team, that seems fair to me.

    Id rather stay alert, bash or put some calltrops on the bodies
  • Kalante
    Kalante
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    Bash.

    You can not bash when you are getting chased by two to five people. Resses are inevitable to happen. Sorry.
    Turelus wrote: »
    There is one. I don't know the exact time but if you're not revived within that time it forces you to spawn at your main gate.

    It is way too long
    Morgul667 wrote: »
    If he can manage to escape fight and revive his team, that seems fair to me.

    Id rather stay alert, bash or put some calltrops on the bodies

    Same as the first guy you can not bash when getting chased by a lot of people. No serious will ever run cal trops just to put on dead bodies that's a waste of a slot and resources lmao. I don't even know anyone that does that in ps4 NA.
    Edited by Kalante on June 1, 2017 10:57AM
  • Turelus
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    Kalante wrote: »
    Same as the first guy you can not bash when getting chased by a lot of people. No serious will ever run cal trops just to put on dead bodies that's a waste of a slot and resources lmao.
    Then you have refused to use solutions already in place. If you're not willing to use counters already in the game then it shouldn't be redesigned around you because you don't want to change one skill.

    I have been in many raids or small groups where one player was willing to sub out one skill for something that helped others or overcome their own issues.
    @Turelus - EU PC Megaserver
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  • Sheey
    Sheey
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    Haha I like it, bash bash bash.

    Ressing and darkdeal spamm, bash it. Hahaha

    Yes I agree drain your own stamina pool and wait for enemies' stun and execut haha ...

    Its a selfkill.
  • Merlin13KAGL
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    To be fair, they just need to have the camera view fade out after so many seconds.

    I suspect the ability to continue to relay information, long after death, is more dire than the chance of actually getting someone to rez you and return to the fight.

    It's a tactical choice - do you linger and prevent the rez? Do you check and see if someone else is in the shadows, or do you move on to the next fight?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Aisle9
    Aisle9
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    Fun

    Fail to 1vX

    = Nerf everything!
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  • Kalante
    Kalante
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    Turelus wrote: »
    Kalante wrote: »
    Same as the first guy you can not bash when getting chased by a lot of people. No serious will ever run cal trops just to put on dead bodies that's a waste of a slot and resources lmao.
    Then you have refused to use solutions already in place. If you're not willing to use counters already in the game then it shouldn't be redesigned around you because you don't want to change one skill.

    I have been in many raids or small groups where one player was willing to sub out one skill for something that helped others or overcome their own issues.


    As a solo player you don't get to use someone to help you with your shortcomings. As as stam nb slotting calltrops to prevent resses is an asinine idea.

    You said that it's fair if the person got away he should be able to res.

    No it's not fair and ill tell you why. Me killing people already proves that they have no business being there anymore. I am still busy fighting trying to get the last two guys and then someone just decides to pull out of the fight in order to just go around resing his dead team mates. That's just the smallest 1vx, sometimes you could have three guys on you and the other two decide to res or two of them keep you busy while one does the ressing. It is an endless game of utter sheer stupidity,

    What makes you think that it is fair for them to have a second chance If they could not 2v1, 3v1, or how ever many they may be. Sometimes it does not has to be someone from that group, it could just be some random coming out of BRK to the lumber mill sees all the dead bodies and starts resing them. You can't do anything about it, you could be on the second or third floor, the bodies could be anywhere.

    I still think a bleed out mechanic would still be in order even there is groups. It would help prevent endless zergs and be more solo player friendly.

    I will honestly never understand why part of this community always has to go against simple ideas like this that could help benefit the game a lot. Same thing happened when people wanted the text chat for console.
    Edited by Kalante on June 1, 2017 11:36AM
  • Carbonised
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    Kalante wrote: »
    You can not bash when you are getting chased by two to five people. Resses are inevitable to happen. Sorry.

    If you, as a solo player, are being chased by 2 to 5 people, while another person is rezzing someone who is already dead (meaning in total 4 to 7 people vs you, alone) then maybe, just maybe, you're slightly outnumbered here.

    This is called Alliance vs. Alliance. It's not called Solo player vs Everyone else.

    You choose to play some kind of 'lone wolf' because it suits you, you could just as easily have teamed up with more people to even out the score.

    I dislike when people who live for 1vX believe that everything in the game should be changed to cater to their playstyle.
  • Kalante
    Kalante
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    Aisle9 wrote: »
    Fun

    Fail to 1vX

    = Nerf everything!

    Where did i asked for a nerf?

    A nerf to zerglings? yes, oh wait if you are bled out you can't do anything anymore. So in some way you are correct.
    Edited by Kalante on June 1, 2017 11:53AM
  • Turelus
    Turelus
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    Kalante wrote: »
    Turelus wrote: »
    Kalante wrote: »
    Same as the first guy you can not bash when getting chased by a lot of people. No serious will ever run cal trops just to put on dead bodies that's a waste of a slot and resources lmao.
    Then you have refused to use solutions already in place. If you're not willing to use counters already in the game then it shouldn't be redesigned around you because you don't want to change one skill.

    I have been in many raids or small groups where one player was willing to sub out one skill for something that helped others or overcome their own issues.


    As a solo player you don't get to use someone to help you with your shortcomings. As as stam nb slotting calltrops to prevent resses is an asinine idea.

    You said that it's fair if the person got away he should be able to res.

    No it's not fair and ill tell you why. Me killing people already proves that they have no business being there anymore. I am still busy fighting trying to get the last two guys and then someone just decides to pull out of the fight in order to just go around resing his dead team mates. That's just the smallest 1vx, sometimes you could have three guys on you and the other two decide to res or two of them keep you busy while one does the ressing. It is an endless game of utter sheer stupidity,

    What makes you think that it is fair for them to have a second chance If they could not 2v1, 3v1, or how ever many they may be. Sometimes it does not has to be someone from that group, it could just be some random coming out of BRK to the lumber mill sees all the dead bodies and starts resing them. You can't do anything about it, you could be on the second or third floor, the bodies could be anywhere.

    I still think a bleed out mechanic would still be in order even there is groups. It would help prevent endless zergs and be more solo player friendly.

    I will honestly never understand why part of this community always has to go against simple ideas like this that could help benefit the game a lot. Same thing happened when people wanted the text chat for console.
    First, I didn't say it's fair, that was someone else.

    Second this entire post from you basically shows how you expect everything to be achievable for you alone in an open world PvP environment.
    As someone who's played in a sandbox PvP game for years I can tell you part of the skill of a solo player is knowing when to cut your losses and GTFO.
    You've already killed a bunch of players, got PvP, kills AP and now the odds are stacked against you, so break off and come back for opportune kills. I am sorry but no a single player should not be able to beat the entire of Cyrodiil alone, it's not what it was designed for.
    If you want PvP where you don't have to see constant resurrections and masses of numbers against you the game has that now, just hit the queue but and enjoy*

    * Soon TM, user experience may vary due to present issues.
    @Turelus - EU PC Megaserver
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  • Kalante
    Kalante
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    Carbonised wrote: »
    Kalante wrote: »
    You can not bash when you are getting chased by two to five people. Resses are inevitable to happen. Sorry.

    If you, as a solo player, are being chased by 2 to 5 people, while another person is rezzing someone who is already dead (meaning in total 4 to 7 people vs you, alone) then maybe, just maybe, you're slightly outnumbered here.

    This is called Alliance vs. Alliance. It's not called Solo player vs Everyone else.

    You choose to play some kind of 'lone wolf' because it suits you, you could just as easily have teamed up with more people to even out the score.

    I dislike when people who live for 1vX believe that everything in the game should be changed to cater to their playstyle.

    Well that is kinda true, one should not be able to take out more than two people by himself but it is blood boiling to see people not even interested in taking you down fairly. I am already outnumbered.... why are you ressing? I really hate zerglings with a passion.
  • Carbonised
    Carbonised
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    Kalante wrote: »
    Carbonised wrote: »
    Kalante wrote: »
    You can not bash when you are getting chased by two to five people. Resses are inevitable to happen. Sorry.

    If you, as a solo player, are being chased by 2 to 5 people, while another person is rezzing someone who is already dead (meaning in total 4 to 7 people vs you, alone) then maybe, just maybe, you're slightly outnumbered here.

    This is called Alliance vs. Alliance. It's not called Solo player vs Everyone else.

    You choose to play some kind of 'lone wolf' because it suits you, you could just as easily have teamed up with more people to even out the score.

    I dislike when people who live for 1vX believe that everything in the game should be changed to cater to their playstyle.

    Well that is kinda true, one should not be able to take out more than two people by himself but it is blood boiling to see people not even interested in taking you down fairly. I am already outnumbered.... why are you ressing? I really hate zerglings with a passion.

    You rezz people instead of fighting because it's the obvious and wise decision to do. Keeping up a small fight you will possibly lose, while you have 4-5 team mates lying around dead and not contributing is newbie behaviour, both in a PvE trial environment and in a PvP environment.

    As someone else said, that would be the time you should probably wake up and smell the coffee and get out of there, instead of pressing on.

    Not everyone is spec'ed for damage. I play a magDK usually without heavy armor and shield, and the onyl way I can contribute in PvP to my allies is to heal them, buff them and rezz them when they're dead. That is contribution just as much as putting on a dps setup and charging everything you see. And you mention "fair", well, this is war, and anything goes, really. If you want fair you should probably stick to duelling.

    And finally, not every group is a "zerg". A group is just that, a group of people. Often times when I group in Cyrodiil it's with PUGs, we might not even be in the same group (as in group in the technical kind of way), we may just be 'grouped together' as a means of safety or to provide more pressure. A zerg is a ball that is constantly clinging to itself, doing the same thing with 1 mind, also what you usually call a train. And I have yet to see zergs stopping up and rezzing anyone that fall behind, that never happens, they just run along and the dead person selfrezzes and joins them again.
    Edited by Carbonised on June 1, 2017 12:14PM
  • Tan9oSuccka
    Tan9oSuccka
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    I know it's dirty but I let the other hiding coward res his buddy, wait for him to get up and then kill him again when his health and resources are minimal.
  • LadyDestiny
    LadyDestiny
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    Kalante wrote: »
    Don't you love it when a player just avoids you and instead of fighting they just res all the people you already killed?

    Why would you not try to help your team instead of dying unneccesarily?
  • phairdon
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    Why wouldn't people res players from their own faction? The alliance war is not about 1v1, we have dueling for that. Not sure about anyone else, I'm going to do whatever it takes, to help my faction.
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  • Joy_Division
    Joy_Division
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    Kalante wrote: »
    Don't you love it when a player just avoids you and instead of fighting they just res all the people you already killed?

    Why would you not try to help your team instead of dying unneccesarily?

    From reading the original poster, do they really strike you as a team player or someone who is sympathetic to the experiences of others?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AhPook_Is_Here
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    It's fine, it's hard to do invisa rezs now, used to be pretty easy, and that was toxic because there was no counter-play, but now it's fine, you got a jillion ways to interrupt.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    We need a branding system. Kill your opponent and go through a reverse rez system locking their soul. This forces a player to respawn at a keep. This makes ganking a viable playstyle to impact the map since you can send people in zergs back to keeps..... instead of the insta rez that usally happens when you gank someone in a large group.
    PS4 NA DC
  • LiquidPony
    LiquidPony
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    Kalante wrote:
    I will honestly never understand why part of this community always has to go against simple ideas like this that could help benefit the game a lot.
    Kalante wrote:
    Well that is kinda true, one should not be able to take out more than two people by himself but it is blood boiling to see people not even interested in taking you down fairly. I am already outnumbered.... why are you ressing? I really hate zerglings with a passion.

    This all just reads as selfish nonsense. "Why doesn't everyone else want to PvP exactly like I do? How could anyone ever possibly disagree with my beautiful ideas?"

    If you want a "fair" fight, go play LoL or Battlefield or try Battlegrounds. Maybe the people you're ranting about were there actually trying to capture keeps or scrolls (you know, the actual objectives of PvP) instead of "1vX" chest-thumping?

    This kind of toxic attitude is ultimately why I walked away from PvP. If I wanted to play measure-the-e-peen with a bunch of angsty teens, I'd play a MOBA or FPS.
  • strikeback1247
    strikeback1247
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    Kalante wrote: »
    Bash.

    You can not bash when you are getting chased by two to five people. Resses are inevitable to happen. Sorry.
    Turelus wrote: »
    There is one. I don't know the exact time but if you're not revived within that time it forces you to spawn at your main gate.

    It is way too long
    Morgul667 wrote: »
    If he can manage to escape fight and revive his team, that seems fair to me.

    Id rather stay alert, bash or put some calltrops on the bodies

    Same as the first guy you can not bash when getting chased by a lot of people. No serious will ever run cal trops just to put on dead bodies that's a waste of a slot and resources lmao. I don't even know anyone that does that in ps4 NA.

    Then don't expect to win 1v6 ;)
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  • idk
    idk
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    A decent amount of time for allies to Rez the fallen is given and it's a good design.

    As OP explains in a later post he was still in combat with others while the fallen warriors were rezed and it seems fair and appropriate.
  • Queo
    Queo
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    Kalante wrote: »
    Turelus wrote: »
    Kalante wrote: »
    Same as the first guy you can not bash when getting chased by a lot of people. No serious will ever run cal trops just to put on dead bodies that's a waste of a slot and resources lmao.
    Then you have refused to use solutions already in place. If you're not willing to use counters already in the game then it shouldn't be redesigned around you because you don't want to change one skill.

    I have been in many raids or small groups where one player was willing to sub out one skill for something that helped others or overcome their own issues.


    As a solo player you don't get to use someone to help you with your shortcomings. As as stam nb slotting calltrops to prevent resses is an asinine idea.

    You said that it's fair if the person got away he should be able to res.

    No it's not fair and ill tell you why. Me killing people already proves that they have no business being there anymore. I am still busy fighting trying to get the last two guys and then someone just decides to pull out of the fight in order to just go around resing his dead team mates. That's just the smallest 1vx, sometimes you could have three guys on you and the other two decide to res or two of them keep you busy while one does the ressing. It is an endless game of utter sheer stupidity,

    What makes you think that it is fair for them to have a second chance If they could not 2v1, 3v1, or how ever many they may be. Sometimes it does not has to be someone from that group, it could just be some random coming out of BRK to the lumber mill sees all the dead bodies and starts resing them. You can't do anything about it, you could be on the second or third floor, the bodies could be anywhere.

    I still think a bleed out mechanic would still be in order even there is groups. It would help prevent endless zergs and be more solo player friendly.

    I will honestly never understand why part of this community always has to go against simple ideas like this that could help benefit the game a lot. Same thing happened when people wanted the text chat for console.

    Are you serious??? GTFO -.-


    Its called war.
  • bubbygink
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    I really do think there should be some kind of rez timer in this game. Nothing crazy harsh but something like you can only be revived by soul gem once every 2 minutes (but can always respawn at unpopped keeps of course). So if you die you can get rezed by a soul gem right away but then if you die again pretty much right away you need to wait another 2 minutes until you can be rezed again - so this wouldn't prevent the one time rez, just continuous infinite rezes. Magicka builds don't have the stamina to just "bash bash bash" somebody who just keeps trying to rez their dead teammate over and over and over. So a lot of times it just isn't possible for me to prevent a rez I see happening. To me it is just bad game play to allow continuous rezes like this. At some point there needs to be a bit harsher penalty to dying than just being out of action for 2.5 seconds until a templar rezes you up to full health again and again and again. Yes I know there are counters to rezers, obviously. But despite that I think it is cheesy that in some fights I'll kill the same person like 3 times in the middle of the open field and they just keep getting rezed and will be back for more 5 seconds later like they never even died. Just don't like that game play design. Anyway, that's my 2 cents.
  • Drummerx04
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    Honestly, I've mentioned it before, but the biggest cause of endless zergs is really the forward camp rather than reviving each other. Revives only really work when your group is gaining ground and is far less reliable when losing group, but a forward camp just works and immediately returns a group of people in one place with full resources.

    Some would argue that the camps help keep the action going, or give people some courage to push in a keep since they won't have to ride the whole MINUTE back from the nearest keep, but it is a little too easy and broken to place a camp and reconstruct your destro ball group immediately.
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  • CTSCold
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    If they are rezzing they are not blocking and are completely open to your burst. sure you're being chased by 4 others, gap close and burst the rezzer 9/10 it's a squishy doing the rezzing while you're distracted. You then repeat as necessary.

    Also if your fighting an organized group of 6 you shouldn't be winning out right.
  • SturgeHammer
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    Probably a bit unrelated, the short lived Shadowrun fps had a pretty cool player resurrection mechanic that I think would be cool in ESO. The gist is that any players you rezed were linked to you and if you died all of the players you rezed would start to bleed out and inevitably die again. It made for some pretty dramatic moments and encouraged you to be somewhat invested in the well being of the person who rezed you.
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