WhitePawPrints wrote: »The real question is why is there a need for a "vestige" when you have town guards?! Send one of them to defeat Molagbal!
If Guards were killable the raging annoying crime and murder sprees would be even worse than it is. ZOS has to have some kind of line in the sand to keep player hubs relatively sane.
Though I use the word "relatively" lightly..
OtarTheMad wrote: »Guards shouldn't be killable. I could see troll guilds "taking over towns" just because they can kill all the guards and challenge anyone to a duel if they enter. Not a good idea, keep them the way they are.
Chilly-McFreeze wrote: »Ask from yourself, honestly why you need to kill them? If you are into that kind of stuff, go burn your own car.
FTFY
But yes, what's up with that "I have to kill everyone" nonesense? But that seems to touch a lot of people. I remember there even was a killable children mod in skyrim.
OtarTheMad wrote: »Guards shouldn't be killable. I could see troll guilds "taking over towns" just because they can kill all the guards and challenge anyone to a duel if they enter. Not a good idea, keep them the way they are.
I actually like that idea....finish a quest, get back to Rawl'ka....town has been annexed by a random Guild....THAT WOULD BE AWESOME!
Sure, we shouldn't be able to one-off them with the Blade of Woe (actually maybe we should), but come on. Invincible guards are boring. Just make OP guards that are killable and make some achievements and weird loot to go with it.
One of the most fun thing in Oblivion was seeing how many guards you could kite around.
*Please fix other things first ty
...that other NPC's just casually step over as they go about their day.CaptainBeerDude wrote: »Because every town would constantly be a graveyard full of unburied corpses.
Sure, we shouldn't be able to one-off them with the Blade of Woe (actually maybe we should), but come on. Invincible guards are boring. Just make OP guards that are killable and make some achievements and weird loot to go with it.
One of the most fun thing in Oblivion was seeing how many guards you could kite around.
*Please fix other things first ty
WhitePawPrints wrote: »The real question is why is there a need for a "vestige" when you have town guards?! Send one of them to defeat Molagbal!