Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14

Why am I able to get quests from AD on my DC character ?

vpy
vpy
✭✭✭✭
Not sure whether it is a bug or something.

Just for kicks I travelled to Auridon on my DC Templar and found out that the guards do not attack me.

Heck I am able to get quests also from AD !!!

How is this possible ?

  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    The entire world is open for everyone to explore as they want, in whatever order.

    Only Cyrodiil base is restricted to your faction.
  • klowdy1
    klowdy1
    ✭✭✭✭✭
    One tamriel.
  • static_recharge
    static_recharge
    ✭✭✭✭
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
  • vpy
    vpy
    ✭✭✭✭
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because it's a game? And "freedom"?

    As mentioned, before the One Tamriel patch, the way it worked was that you'd play through your faction quest, and then Cadwell would then say "Ah, but what if you'd washed ashore somewhere else?" And then you could play through faction 2. And then when you finished that, you could go through faction 3.

    Now, with One Tamriel, you can just skip around to wherever you want, whenever you want. And you'll always be the "local" hero for whichever faction you happen to be in. Your starting faction only matters for pvp.

  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    He is traveling in foreign lands and helping (or killing) local citizens. It's a big world and you can go wherever you want. If you don't want to do a quest to kill some DC raiders, tell the NPC you refuse to help. There is no need to do every single quest if you don't want to.

    Roleplaying is simply choosing to do whatever you think the character would want to do, go where they would want to go etc. It's an MMO, so there is not the level of detail in a single player game, but you still have some choices in certain quests and of course the option to skip them or just do the ones that seem interesting.

    Personally I like this approach more than having to do the entire main quest, then pretending you are reborn or whatever just to see how the enemy factions live at Cadwell's request. There is some occasional alternate dialogue from NPCs remarking on your race, maybe it would help a bit if there was similar dialogue remarking on your homeland, but it didn't feel like a big deal for me.


    Edited by IcyDeadPeople on June 1, 2017 1:27AM
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Ty for your input.

    I agree it doesn't make sense.
    1) You do not need to do all quests.
    2) In most cases the rather counter intuitive quests don't affect the completion of all achievements, so you simply just loose XP.
    3) Audrion however is the exeption. If you do not finish that quest ( I assume its related to firsthold) you will loose the possibility to finish cadwells silver (reward is: soul shriven motif) as well as cadwells gold (bc these quests are linked evenso OT "overs all possibilities" (/irony off ...).
    4) You can pick up the main story in the other zones.

    When OT was introduced quite a number of players provided feedback to the effects OT will have in terms of breaking the narrative. We have been very concerned about loosing an essential aspect of a qualitative good part of ESO (compared to other parts of the game the story always used to be a solid rock plus) - depth in story, an engaging narrative that is able to carry you through and guide your steps. ZOS knew that new players might experience a broken storyline because they do what they are encouraged to: explore Tamriel. I am sorry to bring this to you: We really tried to give you a chance to have a better experience, we failed, sorry.
    Edited by Elsterchen on June 1, 2017 1:47AM
  • mesmerizedish
    mesmerizedish
    ✭✭✭✭✭
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    How is it at all believable that a guard in, for example, Daggerfall would just instinctively know which faction you belong to as you stroll merrily down the street?
    Edited by mesmerizedish on June 1, 2017 1:40AM
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    How is it at all believable that a guard in, for example, Daggerfall would just instinctively know which faction you belong to as you stroll merrily down the street?

    How is it believable that an alliance would have completely open borders and towns in a time of war throughout the entirety of Tamriel?
    Edited by Stovahkiin on June 1, 2017 1:44AM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    They didn't get rid of it, so much as give you the option to ignore it. It's still there.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    They didn't get rid of it, so much as give you the option to ignore it. It's still there.

    Come on, allowing you to ignore it is only one little step above getting rid of it. When everyone is ignoring it, it pretty much is gone.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • mesmerizedish
    mesmerizedish
    ✭✭✭✭✭
    Stovahkiin wrote: »
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    How is it at all believable that a guard in, for example, Daggerfall would just instinctively know which faction you belong to as you stroll merrily down the street?

    How is it believable that an alliance would have completely open borders and towns in a time of war throughout the entirety of Tamriel?

    Have you studied actual history? Closed borders are an extremely modern invention. That kind of thing is incredibly hard to police without radar and the like.
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    I preferred it the way it was... but that is probably because I like order rather than chaos.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    Stovahkiin wrote: »
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    How is it at all believable that a guard in, for example, Daggerfall would just instinctively know which faction you belong to as you stroll merrily down the street?

    How is it believable that an alliance would have completely open borders and towns in a time of war throughout the entirety of Tamriel?

    Have you studied actual history? Closed borders are an extremely modern invention. That kind of thing is incredibly hard to police without radar and the like.

    Nope, I major in fake history thank you very much
    Beware the battle cattle, but don't *fear* the battle cattle!
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Stovahkiin wrote: »
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    They didn't get rid of it, so much as give you the option to ignore it. It's still there.

    Come on, allowing you to ignore it is only one little step above getting rid of it. When everyone is ignoring it, it pretty much is gone.

    If you're choosing to ignore it and then complaining that it doesn't make sense,
    you've only yourself to blame. Pretty much gone is not gone.
    Edited by ShedsHisTail on June 1, 2017 1:52AM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Bouldercleave
    Bouldercleave
    ✭✭✭✭✭
    ✭✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Basically you are now playing as a mercenary. Anything goes.

    You CAN run through as the game originally intended - but even then you technically wind up killing people of your own race and / or faction. (during Cadwell's silver and gold)

  • mesmerizedish
    mesmerizedish
    ✭✭✭✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Basically you are now playing as a mercenary. Anything goes.

    You CAN run through as the game originally intended - but even then you technically wind up killing people of your own race and / or faction. (during Cadwell's silver and gold)

    And that was true before One Tamriel as well. They did some finagling through Cadwell's dialogue, but I never found it particularly convincing and just ignored it anyway :p.
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    How is it at all believable that a guard in, for example, Daggerfall would just instinctively know which faction you belong to as you stroll merrily down the street?

    Well, maybe bc ZOS decided its totally fine that everyone has a big sign in the fractions color next to their name floating above their head?

    No seriously, the same way guards in our rather dark RL historical ages knew you "didn't belong", remember: Beeing able to play every race in every alliance is (and has been) restricted to those who pay extra. Before OT this did show (imho), creating a atmosphere of "in fraction"-races making up most of the population, plus a few "other fraction"-races inhabitants - just as expected (you know love or money or crime make one move around a bit, its not only politics that is on ppls minds).
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the T1 changes are an improvement. I would much rather decide my own limitations that have them issued to me. The devs have no idea what my roleplaying desires are. The best they can do is give me lots of options - like T1 and any race / any faction. Last I checked, you could walk through a zone not of your faction and ignore their quests if you wanted.

    Frankly, I'd really like to have a 'no faction' option. Like mage/fighters guild NPCs basically have.
    PC NA(no Steam), PvE, mostly solo
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Do the Vestige questline, and you will understand. There's an explanation for that.

    This is an oversight from one tamriel, ZoS forgot to tune the story to explain about Cadwell's Silver and Cadwell's Gold for people who haven't done the Vestique questline.
    Aldmeri Dominion Loyalist. For the Queen!
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    I think the T1 changes are an improvement. I would much rather decide my own limitations that have them issued to me. The devs have no idea what my roleplaying desires are. The best they can do is give me lots of options - like T1 and any race / any faction. Last I checked, you could walk through a zone not of your faction and ignore their quests if you wanted.

    Frankly, I'd really like to have a 'no faction' option. Like mage/fighters guild NPCs basically have.

    I totally agree on the bolt part. I really would love the option to play the quests in the order the story writers had in mind when designing ESO. This is not possible anymore... primarily not because of OT, but because there simply is not a single mechanism or option or something as simple as an entry in the journal, that brings you back to path once you dared to take a few steps on your own. And even if you have played the storyline already its hard to keep everything in an order that quest progression makes literal sense. Plus some pathes are simply hard to find, even without OT I missed the path to alik'ir (was halfway through bankorai before I figured out how to get there). And now imagine you are new to the game, like many ppl will be on june 6th ...

  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Why not? There is plenty of killing even without war. You are the vestige. You transcend factions.

    It is true though that you are forced to kill to progress and that can make the narrative a bit tortured. Then again, you could refuse those quests.
    Edited by DaveMoeDee on June 1, 2017 2:52AM
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    They didn't get rid of it, so much as give you the option to ignore it. It's still there.

    Where?

    Please tell me.

    I did play all fraction stories before. BUT: With my currently lowest character I lost my way. Not quite sure where to go now, and i got questmarkers leading to 3 different zones. Please tell me how to find out which is the one I should go to in order to avoid:
    1) killing the big boss before even beeing introduced to that beeing the big boss.
    2) total stranger NPCs greeting me like we are best friends and later on pretending to not know me at all.
    3) have NPCs telling me I have done things days/weeks before I actually find out that I really have a chance to do them.

    How do i do that in ESO?

    edited for clearity
    Edited by Elsterchen on June 1, 2017 3:08AM
  • Xylphan
    Xylphan
    ✭✭✭✭
    Stovahkiin wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)

    You new here? Just stumble in?

    OT was a community request. Players wanted to be able to play with their friends. Being in different factions made that difficult. Having leveled zones made that difficult. It also prevented just running off and exploring (something ES games were known for) since doing so at a low level was a good way to get killed.

    So they introduced OT. Now content scales. You can roam, you can play with your lower level and higher level friends, even if they are in different factions. It's more inclusive.

    It's fine if you don't like it. But they didn't make OT because "they're just stupid".
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    vpy wrote: »
    Not sure whether it is a bug or something.

    Just for kicks I travelled to Auridon on my DC Templar and found out that the guards do not attack me.

    Heck I am able to get quests also from AD !!!

    How is this possible ?

    When One Tamriel was released, all players from all factions were now placed within the same Instance. Before players used to be separated by Faction so Pact players couldn't interact with Dominion or Covenant players within PvE zones. Now we can. In the main storyline quest, spoiler to follow...
    -after you defeat Molag Bal, Cadwell tells you that Meridia offers you a chance to "experience your enemies without being recognized as your faction's hero", meaning you'll be teleported to the starter zone of one of the other factions to play their questlines from the beginning as if you had chosen that faction instead, and none of the NPCs will treat you like a foe.

    It's ZOS' way of letting players experience all of the Questing without damaging the Lore too much.
    Edited by ArchMikem on June 1, 2017 4:09AM
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    It doesn't make any sense lol. The three story lines happen concurrently. You're also killing your allies in quests from the other factions.

    You can just skip those quests, or wait until you do Cadwell's gold/silver because...
    it will tell you that you are basically dreaming when you do quests from the other factions.
    Edited by MLGProPlayer on June 1, 2017 4:15AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Basically you are now playing as a mercenary. Anything goes.

    You CAN run through as the game originally intended - but even then you technically wind up killing people of your own race and / or faction. (during Cadwell's silver and gold)

    And that was true before One Tamriel as well. They did some finagling through Cadwell's dialogue, but I never found it particularly convincing and just ignored it anyway :p.

    To be fair, I kinda doubt Meridia cares if you find it compelling. She's got a job for you to do. :p
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Why not? There is plenty of killing even without war. You are the vestige. You transcend factions.

    It is true though that you are forced to kill to progress and that can make the narrative a bit tortured. Then again, you could refuse those quests.

    Your character is very much a patriot if you follow the main story. If this game had a romance option, you'd be banging your faction's respective monarch based on how close you are with them.
    Edited by MLGProPlayer on June 1, 2017 4:17AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    vpy wrote: »
    You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.

    But it does not make sense...right ?

    For example at the end of Auridon questline I have to kill DC raiders.

    How that can be possible on a DC character ?

    Why would a DC faction toon kill his faction raiders ??

    Basically you are now playing as a mercenary. Anything goes.

    You CAN run through as the game originally intended - but even then you technically wind up killing people of your own race and / or faction. (during Cadwell's silver and gold)

    But that is clearly explained as...
    being an illusion.
    Edited by MLGProPlayer on June 1, 2017 4:19AM
Sign In or Register to comment.