static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
mesmerizedish wrote: »Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
How is it at all believable that a guard in, for example, Daggerfall would just instinctively know which faction you belong to as you stroll merrily down the street?
Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
ShedsHisTail wrote: »Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
They didn't get rid of it, so much as give you the option to ignore it. It's still there.
Stovahkiin wrote: »mesmerizedish wrote: »Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
How is it at all believable that a guard in, for example, Daggerfall would just instinctively know which faction you belong to as you stroll merrily down the street?
How is it believable that an alliance would have completely open borders and towns in a time of war throughout the entirety of Tamriel?
mesmerizedish wrote: »Stovahkiin wrote: »mesmerizedish wrote: »Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
How is it at all believable that a guard in, for example, Daggerfall would just instinctively know which faction you belong to as you stroll merrily down the street?
How is it believable that an alliance would have completely open borders and towns in a time of war throughout the entirety of Tamriel?
Have you studied actual history? Closed borders are an extremely modern invention. That kind of thing is incredibly hard to police without radar and the like.
Stovahkiin wrote: »ShedsHisTail wrote: »Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
They didn't get rid of it, so much as give you the option to ignore it. It's still there.
Come on, allowing you to ignore it is only one little step above getting rid of it. When everyone is ignoring it, it pretty much is gone.
static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Bouldercleave wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Basically you are now playing as a mercenary. Anything goes.
You CAN run through as the game originally intended - but even then you technically wind up killing people of your own race and / or faction. (during Cadwell's silver and gold)
mesmerizedish wrote: »Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
How is it at all believable that a guard in, for example, Daggerfall would just instinctively know which faction you belong to as you stroll merrily down the street?
static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
AcadianPaladin wrote: »I think the T1 changes are an improvement. I would much rather decide my own limitations that have them issued to me. The devs have no idea what my roleplaying desires are. The best they can do is give me lots of options - like T1 and any race / any faction. Last I checked, you could walk through a zone not of your faction and ignore their quests if you wanted.
Frankly, I'd really like to have a 'no faction' option. Like mage/fighters guild NPCs basically have.
static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
ShedsHisTail wrote: »Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
They didn't get rid of it, so much as give you the option to ignore it. It's still there.
Stovahkiin wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Because Zeni is dumb sometimes. The game used to be believable and it didn't normally allow you to go to places outside your alliance. Zeni decided that it would be funny to completely get rid of the game's main story mechanic by getting rid of all faction locks (except in cyrodiil)
Not sure whether it is a bug or something.
Just for kicks I travelled to Auridon on my DC Templar and found out that the guards do not attack me.
Heck I am able to get quests also from AD !!!
How is this possible ?
static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
mesmerizedish wrote: »Bouldercleave wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Basically you are now playing as a mercenary. Anything goes.
You CAN run through as the game originally intended - but even then you technically wind up killing people of your own race and / or faction. (during Cadwell's silver and gold)
And that was true before One Tamriel as well. They did some finagling through Cadwell's dialogue, but I never found it particularly convincing and just ignored it anyway.
DaveMoeDee wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Why not? There is plenty of killing even without war. You are the vestige. You transcend factions.
It is true though that you are forced to kill to progress and that can make the narrative a bit tortured. Then again, you could refuse those quests.
Bouldercleave wrote: »static_recharge wrote: »You always could, but before they streamlined it with One Tamriel you would have to do the factions in a specific order with a quest explaining how you got there and all that. Now you can still do that quest, but you can also just go where ever you'd like in non PvP areas and they won't treat you any different. It's to open up the game and make it easier for people to group.
But it does not make sense...right ?
For example at the end of Auridon questline I have to kill DC raiders.
How that can be possible on a DC character ?
Why would a DC faction toon kill his faction raiders ??
Basically you are now playing as a mercenary. Anything goes.
You CAN run through as the game originally intended - but even then you technically wind up killing people of your own race and / or faction. (during Cadwell's silver and gold)