SoundMaster wrote: »> make this annoying music from gold coast STOP!!! It is everywhere - in every location!!
The only places it should be playing are The Gold Coast, Rivenspire, and the northern half of Glenumbra. If you are hearing it anywhere else, that truly is a bug. Where else are you hearing it...Mournhold and Greenshade?
> I find it odd to hear music that was made for Abah's Landing playing when I'm in Stonefalls.
I don't completely disagree. But like you say...
> I get that it is nice for "vanilla" players to have more fresh music
...players commented that they were tired of hearing the same small (if three hours is small) selection of music throughout the Vanilla game, so this seemed like a nice way to address that - using the new music in older areas that are a close match in "vibe". I mean while I think Abah's music works in Stonefalls, you're not going to hear it in Bleakrock.
The Gold Coast music also plays in Cyrodiil, but I love it. That music is perfect for traveling cross country like Cyrodiil.
The only change in music I never liked was the Hollow City change from the pretty glimmer of Hope music to the very stale "Crow's Wood" oblivion theme. I believe the music that used to play in the Hollow City currently plays in Eastmarch.
However, the music in ESO is gorgeous and I love the new Morrowind music. Love the addition of new music to old zones; brought new life into those areas.
SoundMaster wrote: »snip
SoundMaster wrote: »Hm. Seems like the biggest takeaways here are:
1. There may be an issue with music playing in the wrong zones / not changing when you jump to a new zone.
2. There's no single solution that will make everyone happy, re: what music plays in what zones.
#1 I can look into. #2 I'll have to think about some more.
Oh, and #3 - "bypassing combat music"...that mental debate goes all the way back to day one. One the one hand, it feels odd to me to keep playing the pretty music while you're in combat. On the other hand, when you're out adventuring you're in combat SO DAMN MUCH that it feels odd to me to constantly be stopping the pretty music. I totally get that. In fact one of the first things we did was make sure combat music doesn't play when you engage critters. But for engaging hostiles, it does play.
So...<INSERT STANDARD "I'M NOT MAKING ANY PROMISES" DISCLAIMER>...yeah, I can look into the possibility of a "bypass combat music" button. Just don't get your hopes up, mkay?
Carbonised wrote: »Chill out, mkay. The Gold Coast soundtrack is actually extremely nice to listen to, and I don't mind it paying in other areas. Same goes for all the DLC music. While I like much of the original ESO music, I think the DLC soundtracks were significantly better, on par with Soule and Skyrim.
If it's such a huge bother to you, just play your own music. I'm often bothered by the combat music always interrupting the nice soundtrack, so I usually just mute the game and play all the ESO soundtracks, which I have downloaded.
SoundMaster wrote: »Oh, and #3 - "bypassing combat music"...that mental debate goes all the way back to day one. One the one hand, it feels odd to me to keep playing the pretty music while you're in combat. On the other hand, when you're out adventuring you're in combat SO DAMN MUCH that it feels odd to me to constantly be stopping the pretty music. I totally get that. In fact one of the first things we did was make sure combat music doesn't play when you engage critters. But for engaging hostiles, it does play.
@Soundmaster - Brad, since we have you here... As a fellow composer and producer working in music industry for 15+ years now I'd like to give my kudos to you and your team for those two tracks:
ESO OST - "Whispers of the Ancestors"
ESO OST - "Sands of the Alik'r"
I like how those two simple themes build up in a such smart way, and while imitating their own subsequent motifs, they eventually "blossom" without being grandiloquent/pompous nor overly "decorated". Whether intentional or not, there's also a bit of lyrical EE touch there.
Cheers!
SoundMaster wrote: »Hm. Seems like the biggest takeaways here are:
1. There may be an issue with music playing in the wrong zones / not changing when you jump to a new zone.
2. There's no single solution that will make everyone happy, re: what music plays in what zones.
#1 I can look into. #2 I'll have to think about some more.
Oh, and #3 - "bypassing combat music"...that mental debate goes all the way back to day one. One the one hand, it feels odd to me to keep playing the pretty music while you're in combat. On the other hand, when you're out adventuring you're in combat SO DAMN MUCH that it feels odd to me to constantly be stopping the pretty music. I totally get that. In fact one of the first things we did was make sure combat music doesn't play when you engage critters. But for engaging hostiles, it does play.
So...<INSERT STANDARD "I'M NOT MAKING ANY PROMISES" DISCLAIMER>...yeah, I can look into the possibility of a "bypass combat music" button. Just don't get your hopes up, mkay?
SoundMaster wrote: »Hm. Seems like the biggest takeaways here are:
1. There may be an issue with music playing in the wrong zones / not changing when you jump to a new zone.
2. There's no single solution that will make everyone happy, re: what music plays in what zones.
#1 I can look into. #2 I'll have to think about some more.
Oh, and #3 - "bypassing combat music"...that mental debate goes all the way back to day one. One the one hand, it feels odd to me to keep playing the pretty music while you're in combat. On the other hand, when you're out adventuring you're in combat SO DAMN MUCH that it feels odd to me to constantly be stopping the pretty music. I totally get that. In fact one of the first things we did was make sure combat music doesn't play when you engage critters. But for engaging hostiles, it does play.
So...<INSERT STANDARD "I'M NOT MAKING ANY PROMISES" DISCLAIMER>...yeah, I can look into the possibility of a "bypass combat music" button. Just don't get your hopes up, mkay?
SoundMaster wrote: »Hm. Seems like the biggest takeaways here are:
1. There may be an issue with music playing in the wrong zones / not changing when you jump to a new zone.
2. There's no single solution that will make everyone happy, re: what music plays in what zones.
#1 I can look into. #2 I'll have to think about some more.
Oh, and #3 - "bypassing combat music"...that mental debate goes all the way back to day one. One the one hand, it feels odd to me to keep playing the pretty music while you're in combat. On the other hand, when you're out adventuring you're in combat SO DAMN MUCH that it feels odd to me to constantly be stopping the pretty music. I totally get that. In fact one of the first things we did was make sure combat music doesn't play when you engage critters. But for engaging hostiles, it does play.
So...<INSERT STANDARD "I'M NOT MAKING ANY PROMISES" DISCLAIMER>...yeah, I can look into the possibility of a "bypass combat music" button. Just don't get your hopes up, mkay?
Combat music's problem is that their is a lack of variety in it. Those drums that play almost every encounter gets tiresome and I cant get pumped with it anymoreCarbonised wrote: »SoundMaster wrote: »Hm. Seems like the biggest takeaways here are:
1. There may be an issue with music playing in the wrong zones / not changing when you jump to a new zone.
2. There's no single solution that will make everyone happy, re: what music plays in what zones.
#1 I can look into. #2 I'll have to think about some more.
Oh, and #3 - "bypassing combat music"...that mental debate goes all the way back to day one. One the one hand, it feels odd to me to keep playing the pretty music while you're in combat. On the other hand, when you're out adventuring you're in combat SO DAMN MUCH that it feels odd to me to constantly be stopping the pretty music. I totally get that. In fact one of the first things we did was make sure combat music doesn't play when you engage critters. But for engaging hostiles, it does play.
So...<INSERT STANDARD "I'M NOT MAKING ANY PROMISES" DISCLAIMER>...yeah, I can look into the possibility of a "bypass combat music" button. Just don't get your hopes up, mkay?
Not getting my hopes up, but a toggle-off for combat music would be really awesome. Would enable me to appreciate your excellent soundtrack without resorting to playing it outside the game with the game sounds off =p
Combat music's problem is that their is a lack of variety in it. Those drums that play almost every encounter gets tiresome and I cant get pumped with it anymoreCarbonised wrote: »SoundMaster wrote: »Hm. Seems like the biggest takeaways here are:
1. There may be an issue with music playing in the wrong zones / not changing when you jump to a new zone.
2. There's no single solution that will make everyone happy, re: what music plays in what zones.
#1 I can look into. #2 I'll have to think about some more.
Oh, and #3 - "bypassing combat music"...that mental debate goes all the way back to day one. One the one hand, it feels odd to me to keep playing the pretty music while you're in combat. On the other hand, when you're out adventuring you're in combat SO DAMN MUCH that it feels odd to me to constantly be stopping the pretty music. I totally get that. In fact one of the first things we did was make sure combat music doesn't play when you engage critters. But for engaging hostiles, it does play.
So...<INSERT STANDARD "I'M NOT MAKING ANY PROMISES" DISCLAIMER>...yeah, I can look into the possibility of a "bypass combat music" button. Just don't get your hopes up, mkay?
Not getting my hopes up, but a toggle-off for combat music would be really awesome. Would enable me to appreciate your excellent soundtrack without resorting to playing it outside the game with the game sounds off =p