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Healer's perspective after morrowind

Tasear
Tasear
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Who wasn't worried? Seems like those worries were for naught at least for my healer.

It's not something easily we can test in beta environments as it involves get people together manually. So once things are live we can truly feel the impact of such changes. Where they for the better ? I am stronger or weaker? Lastly am I still having fun?

It's fair to say after a week, I can see the changes where for the better...at least for healers. I feel stronger yet the tooltip says I am weaker. Surely seems like I contradict myself, but at last it's true. First I going to admit I didn't know how to heavy attack properly... I am sure at one point I did say cp 300 ish, but that was only by chance. Who knew you had to let the animation pull back the arm before you use another attack. I didn't on a conscious level, but now I do major mending more often. Even after that I noticed some other changes.

So healing for champion points as been quite limited, but now there's options. It seems like healing is being counted somewhat for damage, so now we can put cp other things from blessed and elfborn. In fact did you know combat prayer buffs heals now. As to say it feels more interesting now.

Unfortunately this means it's requires some more thinking on healers part. Are you using more heals over time or burst heals or critical heals? Besides that it's important to consider how well you buff and help everyone's resources. Theses things also cost alot! So you can to find the right balance between helping yourself and others. Sounds kinda like therapy.

Though I would talk to my therapist what kinda of healers I seen this week. I am quite disappointed I haven't seen more wardens... as there magic is fun to look at. In fact I might have seen just as many nightblade healer as I did wardens which isn't much. In those regards, I have seen a lot more sorcerer healers in fact I would say a balanced number between Templar. Sadly no dragon knight healers... I worry if they are endangered species... so I protect 2 in the guild I am guild master to. :'(

So in summary the changes from morrowind make it seem like we have gotten weaker as healer, but it's far from the truth. Not only the calculation changes, but more then that people need us more. Things have changes, but more then ever people need us. How we delivery support in dugeons is what makes difference from a good and bad run.

~ The Healer's Story

Edited by Tasear on May 31, 2017 8:41AM
  • TheDoomsdayMonster
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    Tasear wrote: »
    Who wasn't worried? Seems like those worries were for naught at least for my healer.

    It's not something easily we can test in beta environments as it involves get people together manually. So once things are live we can truly feel the impact of such changes. Where they for the better ? I am stronger or weaker? Lastly am I still having fun?

    It's fair to say after a week, I can see the changes where for the better...at least for healers. I feel stronger yet the tooltip says I am weaker. Surely seems like I contradict myself, but at last it's true. First I going to admit I didn't know how to heavy attack properly... I am sure at one point I did say cp 300 ish, but that was only by chance. Who knew you had to let the animation pull back the arm before you use another attack. I didn't on a conscious level, but now I do major mending more often. Even after that I noticed some other changes.

    So healing for champion points as been quite limited, but now there's options. It seems like healing is being counted somewhat for damage, so now we can put cp other things from blessed and elfborn. In fact did you know combat prayer buffs heals now. As to say it feels more interesting now.

    Unfortunately this means it's requires some more thinking on healers part. Are you using more heals over time or burst heals or critical heals? Besides that it's important to consider how well you buff and help everyone's resources. Theses things also cost alot! So you can to find the right balance between helping yourself and others. Sounds kinda like therapy.

    Though I would talk to my therapist what kinda of healers I seen this week. I am quite disappointed I haven't seen more wardens... as there magic is fun to look at. In fact I might have seen just as many nightblade healer as I did wardens which isn't much. In those regards, I have seen a lot more sorcerer healers in fact I would say a balanced number between Templar. Sadly no dragon knight healers... I worry if they are endangered species... so I protect 2 in the guild I am guild master to. :'(

    So in summary the changes from morrowind make it seem like we have gotten weaker as healer, but it's far from the truth. Not only the calculation changes, but more then that people need us more. Things have changes, but more then ever people need us. How we delivery support in dugeons is what makes difference from a good and bad run.

    ~ The Healer's Story

    Excellent post and I agree with you 100% on your assessment of the game post Morrowind...

    I would like to add that the more "one button-multiple effect" abilities you have in your tool bar, the better in the current game (especially as pertains to being a Healer)...

    Adds a bit more value to the Combat Physician gear set! ;)

    A zero power cost damage shield that procs every 6 seconds is very valuable nowadays... :)

    Edited by TheDoomsdayMonster on May 31, 2017 11:56PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • geonsocal
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    Tasear wrote: »
    So in summary the changes from morrowind make it seem like we have gotten weaker as healer, but it's far from the truth. Not only the calculation changes, but more then that people need us more. Things have changes, but more then ever people need us. How we delivery support in dungeons is what makes difference from a good and bad run.
    ~ The Healer's Story

    as much as i absolutely dread the thought of interacting with strangers (other than random and relatively detached forum posting :p)...your story sorta, kinda makes me wanna go pug out with my healer - you know, cuz they do need us :)
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Lightspeedflashb14_ESO
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    Combat prayer buffs heals? I really doubt that, you got some evidence to back that up?
  • Draqone
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    Tasear wrote: »
    In fact did you know combat prayer buffs heals now. As to say it feels more interesting now.

    It doesn't, I just tested. 4876 healing with and without prayer on.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Tasear
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    Draqone wrote: »
    Tasear wrote: »
    In fact did you know combat prayer buffs heals now. As to say it feels more interesting now.

    It doesn't, I just tested. 4876 healing with and without prayer on.

    It did for a week... in fact thaumtage, arm master were increasing heals... then somebody >.> had to mention it. Still I am pretty sure combat was increasing my base heals slightly still so go look again.
  • Prospero_ESO
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    I think we need to seperate two things. Are you viable in your healing role with your class, i guess you are a templar, and were the class nerfs how zos implemented them fair/justified etc. The first i am with you, viability has not changes. The second on the orher hand is a complete different story.
  • Tasear
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    I think we need to seperate two things. Are you viable in your healing role with your class, i guess you are a templar, and were the class nerfs how zos implemented them fair/justified etc. The first i am with you, viability has not changes. The second on the orher hand is a complete different story.

    :lol: I would guess you are on a mobile, because you don't seen my signature. I don't main a Templar healer, but sure on occasion I do play with my mine. In regards to major mending lost, it's not really a lost as you can now get major and minor mending. In regards to shards/ repentance it's not as powerful but still quite useful. lastly the champion point change of blessed you can put it in staff expert and get more heals from essence drain passive in the resto line. Overall, though the need for all healers to be good at their role as risen, so I stand by my points. We are stronger, but in different ways now.
  • AcadianPaladin
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    @Tasear, though I happily play a healplar, I am not jealous/possessive of the templar's healing capabilities. In fact, I'm delighted to see you effectively championing all healers and the expertise you offer with sorc healing. I've looked at your build and can appreciate its effectiveness. :)

    I guess what I'm saying is that healers are in demand and the more classes that can effectively fill that role the better.
    PC NA(no Steam), PvE, mostly solo
  • Tasear
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    @Tasear, though I happily play a healplar, I am not jealous/possessive of the templar's healing capabilities. In fact, I'm delighted to see you effectively championing all healers and the expertise you offer with sorc healing. I've looked at your build and can appreciate its effectiveness. :)

    I guess what I'm saying is that healers are in demand and the more classes that can effectively fill that role the better.

    :blush: thanks
  • Shadowshire
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    Tasear wrote: »
    ....

    .... First I going to admit I didn't know how to heavy attack properly... I am sure at one point I did, say cp 300 ish, but that was only by chance. Who knew you had to let the animation pull back the arm before you use another attack. I didn't on a conscious level, but now I do major mending more often. Even after that I noticed some other changes.
    In my experiences playing Sorcerers, and now a Templar Healer (on PC/Mac NA):

    For a Heavy Attack the player presses the Left Mouse Button (LMB) and holds it down, regardless of the weapon which the character has equipped. What happens next depends upon the weapon. For a Lightning Staff, or a Restoration Staff, a stream of energy flows between the staff and the target for a while, then stops, usually with an audible "pop". Then the player can release the LMB and either press and release it quickly for a Light Attack, or hold it down to make another Heavy Attack. (Note: if the player releases the LMB before the stream of energy ends, the Heavy Attack was not "fully charged".)

    For the Inferno Staff or the Frost Staff, the "trick" is knowing when to release the LMB. For a "fully charged" Heavy Attack, the player must wait until the character's arm has the staff fully drawn back, like a baseball pitcher does a "wind up" before he begins the forward motion to pitch the ball. Releasing the LMB before the staff is fully drawn back would be a Heavy Attack, but without the full benefit(s) of a Heavy Attack.

    Before Patch 3.0.5 (Morrowind), for an Inferno Staff or a Frost Staff, a Heavy Attack would never occur until the player released the LMB, regardless of whether the staff was fully drawn back. Now, however -- to my surprise -- the "throw" of a Heavy Attack occurs as soon as the character has drawn the staff back completely. It does not matter whether I have released the LMB. But I can release it during the "throw", then press the LMB again for the next attack. Nonetheless, it appears to me that (as before), if I release the LMB before the staff has been drawn back completely, then my character immediately "throws" the fire or ice at the target, but the Heavy Attack was not "fully charged".

    Be that change is as it evidently has been made, I have enjoyed reading your OP and thinking about the issues that you've discussed, and the replies of other players to them.

    Edited by Shadowshire on June 4, 2017 3:45AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
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