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Optional challenge mode

kunquatb16_ESO
kunquatb16_ESO
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For some established players, a lot of solo content is to easy. I know its balanced that way to include new players. Normal mode should include new players, I'm not asking for that to change.

I therefore think that a "challenge mode" that players have the option of using, could work. It would make the game tougher, resources trickier to manage ect, but rewards from play would remain unchanged.

There would be no advantage (save maybe achievements?) from playing in challenge mode, it would just be for the challenge and fun of it.

Do you think it's a good idea? How do you think it should it work?
  • QuebraRegra
    QuebraRegra
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    play without your CP crutch :)
  • MLGProPlayer
    MLGProPlayer
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    play without your CP crutch :)

    Too expensive to keep respeccing (you still need it for dungeons and trials).

    A good solution I saw mentioned was adding a difficulty slider that would scale down your character (for free, obviously).
    Edited by MLGProPlayer on May 30, 2017 6:16PM
  • kunquatb16_ESO
    kunquatb16_ESO
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    play without your CP crutch :)

    Too expensive to keep respeccing (you still need it for dungeons and trials).

    A good solution I saw mentioned was adding a difficulty slider that would scale down your character (for free, obviously).

    A slider could work. Would be more complicated than a toggle. It could include more of a range from "just a smidgen harder" to "insanely hard" max challenge.

    A toggle would do, but a slider would be better still.
  • ShedsHisTail
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    Man, you guys remember the old days of veteran mode... All the crying.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • PlagueSD
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    For some established players, a lot of solo content is to easy. I know its balanced that way to include new players. Normal mode should include new players, I'm not asking for that to change.

    I therefore think that a "challenge mode" that players have the option of using, could work. It would make the game tougher, resources trickier to manage ect, but rewards from play would remain unchanged.

    There would be no advantage (save maybe achievements?) from playing in challenge mode, it would just be for the challenge and fun of it.

    Do you think it's a good idea? How do you think it should it work?


    Challenge Mode:
    Remove pieces of armor until desired difficulty is achieved. If you can still do content completely naked, then the content is WAY too easy.
  • kunquatb16_ESO
    kunquatb16_ESO
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    PlagueSD wrote: »
    For some established players, a lot of solo content is to easy. I know its balanced that way to include new players. Normal mode should include new players, I'm not asking for that to change.

    I therefore think that a "challenge mode" that players have the option of using, could work. It would make the game tougher, resources trickier to manage ect, but rewards from play would remain unchanged.

    There would be no advantage (save maybe achievements?) from playing in challenge mode, it would just be for the challenge and fun of it.

    Do you think it's a good idea? How do you think it should it work?


    Challenge Mode:
    Remove pieces of armor until desired difficulty is achieved. If you can still do content completely naked, then the content is WAY too easy.

    Too much clicking.
  • kunquatb16_ESO
    kunquatb16_ESO
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    Man, you guys remember the old days of veteran mode... All the crying.

    Yea, but without any additional rewards, and it being totally optional, can't see many complaining it exists.
  • ShedsHisTail
    ShedsHisTail
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    Man, you guys remember the old days of veteran mode... All the crying.

    Yea, but without any additional rewards, and it being totally optional, can't see many complaining it exists.

    I'm not saying they would, I'm just reminiscing. :P
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Mazbt
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    Try soloing things with a last update kind of set up and rotation (So taking no consideration for sustain) and there's your challenge mode.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Magdalina
    Magdalina
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    Mazbt wrote: »
    Try soloing things with a last update kind of set up and rotation (So taking no consideration for sustain) and there's your challenge mode.

    Heavy attack everything to death. No sustain issues whatsoever and stuff still dies in 5 seconds tops :/
  • MLGProPlayer
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    PlagueSD wrote: »
    For some established players, a lot of solo content is to easy. I know its balanced that way to include new players. Normal mode should include new players, I'm not asking for that to change.

    I therefore think that a "challenge mode" that players have the option of using, could work. It would make the game tougher, resources trickier to manage ect, but rewards from play would remain unchanged.

    There would be no advantage (save maybe achievements?) from playing in challenge mode, it would just be for the challenge and fun of it.

    Do you think it's a good idea? How do you think it should it work?


    Challenge Mode:
    Remove pieces of armor until desired difficulty is achieved. If you can still do content completely naked, then the content is WAY too easy.

    Armour doesn't make a huge difference. It's CP that's the problem. But of course toggling CP on and off is too expensive (that's 3k a day, at minimum, that you'd need to spend).
    Edited by MLGProPlayer on May 30, 2017 9:50PM
  • NewBlacksmurf
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    I think it's very simple and not needing any new modes.

    The game should allow players to turn on and off their CP without having to reset their points.

    Doing so should scale the player and their gear to level 50.

    Very simple and possible more of what needs to happen towards balancing the game and content as the scaled gap is far too large for any reasonable or meaningful interactions in combat
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • idk
    idk
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    Wear white non set bonus gear and if that's not enough go for the extreme nightmare mode and remove all your CP as well. Problem solved.
    Edited by idk on May 30, 2017 8:56PM
  • Spacemonkey
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    Just make ONE character out of your 10925814351 slots that doesnt use CP.
  • Strider_Roshin
    Strider_Roshin
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    play without your CP crutch :)

    I farm TV in Azura's star, and the PvE is still too easy.

    The game isn't easy because we have CP, it's easy because the enemies in this game aren't aggressive at all.

    They're sedentary, extremely telegraphed, and very passive. In order for this game to have better quality PvE the NPCs need to become much more aggressive, and they need to actually attack continuously rather than once every thirty seconds.
  • kunquatb16_ESO
    kunquatb16_ESO
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    Wear white non set bonus gear and if that's not enough go for the extreme nightmare mode and remove all your CP as well. Problem solved.

    The problem is, you'd have to carry all that stuff in your bag, and remember to not decon, and spend 3k on CP respec. Then if you wanted to reverse it, to do endgame stuff, PvP ect, you'd have a lot of clicking to do. It all takes to long for more than a handful to bother.

    Some form of toggle or slider that scales your character down seems best.
  • MLGProPlayer
    MLGProPlayer
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    play without your CP crutch :)

    I farm TV in Azura's star, and the PvE is still too easy.

    The game isn't easy because we have CP, it's easy because the enemies in this game aren't aggressive at all.

    They're sedentary, extremely telegraphed, and very passive. In order for this game to have better quality PvE the NPCs need to become much more aggressive, and they need to actually attack continuously rather than once every thirty seconds.

    The fact that you can kill every overland mob in 1-2 hits is a problem. They don't even have a chance to be aggressive.
  • Kolache
    Kolache
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    Difficulty is my biggest beef with the game at the moment. The vast majority of non-vet-DLC content+ is just snooze-worthy. Exploring vvardenfell I ran into my first Hunger... I was amused that it actually did some stuff in combat... I mean nothing that could actually kill me unless there were maybe half a dozen of them and I lost connection, but it was cool that it really seemed to try.

    I was also thinking that I was having fun farming for sixth house stuff in the forgotten wastes. It made me realize that it really doesn't take much to entertain me--certainly not power creep--just something amusing to work towards. My vote for a "champion mode" would be something that you can toggle on/off that will make you take double damage but gives elite+ mobs like a 1% chance to drop a piece of a seasonal costume or something. Maybe even a progressive meter that builds up like telvar stones or something, with a 1% increase per level.

    Surely there can be something to make the majority of content not completely trivial while not destroying the market and not requiring you to intentionally handicap yourself just to feel adventurous again.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • kunquatb16_ESO
    kunquatb16_ESO
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    Kolache wrote: »
    Difficulty is my biggest beef with the game at the moment. The vast majority of non-vet-DLC content+ is just snooze-worthy. Exploring vvardenfell I ran into my first Hunger... I was amused that it actually did some stuff in combat... I mean nothing that could actually kill me unless there were maybe half a dozen of them and I lost connection, but it was cool that it really seemed to try.

    I was also thinking that I was having fun farming for sixth house stuff in the forgotten wastes. It made me realize that it really doesn't take much to entertain me--certainly not power creep--just something amusing to work towards. My vote for a "champion mode" would be something that you can toggle on/off that will make you take double damage but gives elite+ mobs like a 1% chance to drop a piece of a seasonal costume or something. Maybe even a progressive meter that builds up like telvar stones or something, with a 1% increase per level.

    Surely there can be something to make the majority of content not completely trivial while not destroying the market and not requiring you to intentionally handicap yourself just to feel adventurous again.

    The double damage idea doesn't work, as some specs kill to fast, so wouldn't up the challenge. I like the costume idea, that could work, as long as they're non-tradable. Though, I think the drop chance would have to be less than 1%.
  • seedubsrun
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    I've been wanting a challenge mode for awhile now too. I thought they should've made the sustain reduction part of that. More aggressive mobs with less resources or maybe just more aggressive and CP is auto turned off. I think it should just be an option for trials and dungeons and offer better rewards for completing certain tasks. Like maybe each round of maelstrom has a bonus objective and if you complete them all you get double drops or gold drops. Kill all clockwork sentrys in Seht's Flywheel before they shield up or finish a round under a certain time limit or without leaving an island in drome of toxic shock. I'd just like to see more mechanics in play instead of just kill stuff.
  • Kali_Despoine
    Kali_Despoine
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    want "OMGWTFBBQ" mode?
    Use crafted lvl 1 gear.
  • FleetwoodSmack
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    Man, you guys remember the old days of veteran mode... All the crying.

    Yea, but without any additional rewards, and it being totally optional, can't see many complaining it exists.

    I'm not saying they would, I'm just reminiscing. :P

    Wasn't the lightning atros actually formidable at dolmens, too?
    Tell me lies, tell me sweet little lies!
  • kunquatb16_ESO
    kunquatb16_ESO
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    seedubsrun wrote: »
    I've been wanting a challenge mode for awhile now too. I thought they should've made the sustain reduction part of that. More aggressive mobs with less resources or maybe just more aggressive and CP is auto turned off. I think it should just be an option for trials and dungeons and offer better rewards for completing certain tasks. Like maybe each round of maelstrom has a bonus objective and if you complete them all you get double drops or gold drops. Kill all clockwork sentrys in Seht's Flywheel before they shield up or finish a round under a certain time limit or without leaving an island in drome of toxic shock. I'd just like to see more mechanics in play instead of just kill stuff.

    I'm not sure about adding better rewards, I think that a different idea to mine. I've not done enough trails to know if they need a challenge mode.

    Though, anything that expands content shelf life is good :)
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