QuebraRegra wrote: »play without your CP crutch
MLGProPlayer wrote: »QuebraRegra wrote: »play without your CP crutch
Too expensive to keep respeccing (you still need it for dungeons and trials).
A good solution I saw mentioned was adding a difficulty slider that would scale down your character (for free, obviously).
kunquatb16_ESO wrote: »For some established players, a lot of solo content is to easy. I know its balanced that way to include new players. Normal mode should include new players, I'm not asking for that to change.
I therefore think that a "challenge mode" that players have the option of using, could work. It would make the game tougher, resources trickier to manage ect, but rewards from play would remain unchanged.
There would be no advantage (save maybe achievements?) from playing in challenge mode, it would just be for the challenge and fun of it.
Do you think it's a good idea? How do you think it should it work?
kunquatb16_ESO wrote: »For some established players, a lot of solo content is to easy. I know its balanced that way to include new players. Normal mode should include new players, I'm not asking for that to change.
I therefore think that a "challenge mode" that players have the option of using, could work. It would make the game tougher, resources trickier to manage ect, but rewards from play would remain unchanged.
There would be no advantage (save maybe achievements?) from playing in challenge mode, it would just be for the challenge and fun of it.
Do you think it's a good idea? How do you think it should it work?
Challenge Mode:
Remove pieces of armor until desired difficulty is achieved. If you can still do content completely naked, then the content is WAY too easy.
ShedsHisTail wrote: »Man, you guys remember the old days of veteran mode... All the crying.
kunquatb16_ESO wrote: »ShedsHisTail wrote: »Man, you guys remember the old days of veteran mode... All the crying.
Yea, but without any additional rewards, and it being totally optional, can't see many complaining it exists.
kunquatb16_ESO wrote: »For some established players, a lot of solo content is to easy. I know its balanced that way to include new players. Normal mode should include new players, I'm not asking for that to change.
I therefore think that a "challenge mode" that players have the option of using, could work. It would make the game tougher, resources trickier to manage ect, but rewards from play would remain unchanged.
There would be no advantage (save maybe achievements?) from playing in challenge mode, it would just be for the challenge and fun of it.
Do you think it's a good idea? How do you think it should it work?
Challenge Mode:
Remove pieces of armor until desired difficulty is achieved. If you can still do content completely naked, then the content is WAY too easy.
QuebraRegra wrote: »play without your CP crutch
Giles.floydub17_ESO wrote: »Wear white non set bonus gear and if that's not enough go for the extreme nightmare mode and remove all your CP as well. Problem solved.
Strider_Roshin wrote: »QuebraRegra wrote: »play without your CP crutch
I farm TV in Azura's star, and the PvE is still too easy.
The game isn't easy because we have CP, it's easy because the enemies in this game aren't aggressive at all.
They're sedentary, extremely telegraphed, and very passive. In order for this game to have better quality PvE the NPCs need to become much more aggressive, and they need to actually attack continuously rather than once every thirty seconds.
Difficulty is my biggest beef with the game at the moment. The vast majority of non-vet-DLC content+ is just snooze-worthy. Exploring vvardenfell I ran into my first Hunger... I was amused that it actually did some stuff in combat... I mean nothing that could actually kill me unless there were maybe half a dozen of them and I lost connection, but it was cool that it really seemed to try.
I was also thinking that I was having fun farming for sixth house stuff in the forgotten wastes. It made me realize that it really doesn't take much to entertain me--certainly not power creep--just something amusing to work towards. My vote for a "champion mode" would be something that you can toggle on/off that will make you take double damage but gives elite+ mobs like a 1% chance to drop a piece of a seasonal costume or something. Maybe even a progressive meter that builds up like telvar stones or something, with a 1% increase per level.
Surely there can be something to make the majority of content not completely trivial while not destroying the market and not requiring you to intentionally handicap yourself just to feel adventurous again.
ShedsHisTail wrote: »kunquatb16_ESO wrote: »ShedsHisTail wrote: »Man, you guys remember the old days of veteran mode... All the crying.
Yea, but without any additional rewards, and it being totally optional, can't see many complaining it exists.
I'm not saying they would, I'm just reminiscing. :P
seedubsrun wrote: »I've been wanting a challenge mode for awhile now too. I thought they should've made the sustain reduction part of that. More aggressive mobs with less resources or maybe just more aggressive and CP is auto turned off. I think it should just be an option for trials and dungeons and offer better rewards for completing certain tasks. Like maybe each round of maelstrom has a bonus objective and if you complete them all you get double drops or gold drops. Kill all clockwork sentrys in Seht's Flywheel before they shield up or finish a round under a certain time limit or without leaving an island in drome of toxic shock. I'd just like to see more mechanics in play instead of just kill stuff.