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Possible triple dmg bonus master at arms/thaumaturge/elemental expert?

Razorblade
Razorblade
Soul Shriven
Hello everyone,

is it possible to get dmg bonus from all three cp nodes?

I'm asking because of Skills like :
Searing Strike from the DK "Slash an enemy with flame, dealing [x] Flame Damage and an additional [y] Flame Damage over 8.5 seconds."

Elemental Expert seems to increases both dmg parts, so would the other 2 nodes also increase the dmg?

Thanks already in advance.
  • Chilly-McFreeze
    Chilly-McFreeze
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    On top off my head I would say yes. Quote from myself:

    Let's make an example with Poison Injection. It deals X poison damage and Y poison damage over time. It's all, poison dmg, direct dmg and dmg over time.

    Mighty inceases physical, poison and disease damage, it affects X and Y.
    Master at arms influences direct damage, therefore affecting X but not Y.
    Taumathurg poweres DoT, therefore affecting Y but not X.

    The more CP you spend, the lesser the return is. Once you reach the point where you have to spend more CP in taumathurg to gain 1% DoT than in Mighty to gain 1% poison dmg, it's better to spend points into the latter.

    Mind that 10,99% and even 11,00 % are rounded down to 10% at the moment. Still hoping this is nothing but a bug but that's how jump points work right now.


    If it's better to put 1% more in mighty or thauma/ MaA depends on how mixed your skill bars are. I use mainly DoTs but also some skills with a direct dmg part. Therefore I gained minimal more dmg overall when I set Taumathurg down from 72 to 66 (1% less DoT) but raised mighty from 43 to 49. (1% more).
    Edited by Chilly-McFreeze on May 29, 2017 2:19PM
  • Razorblade
    Razorblade
    Soul Shriven
    Thanks a lot, it is exactly what I was looking for. I kinda have a hard time with the new cp changes to decide how many points I should put in which node, on top of it so far no cp calculator is either updated and/or working.

  • Chilly-McFreeze
    Chilly-McFreeze
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    The UESP build editor has updated cp but it still misses the new items. At least it helps with the allocation and to get a first idea of it.
  • Razorblade
    Razorblade
    Soul Shriven
    And thanks again, don't ask why it didn't showed up when I was looking for an cp calculator.
  • Razorblade
    Razorblade
    Soul Shriven
    So I'm thinking, whenever idk when I might get this many cp most likely never, about master at arms/thaumaturge/elemental expert/spell erosion all 50 points.
  • Waffennacht
    Waffennacht
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    I wonder if it matters what order you place the points?

    @asayre ?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Chilly-McFreeze
    Chilly-McFreeze
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    @Waffennacht

    Accordign to his thread it does not matter in what order you spend the blue points.

    https://forums.elderscrollsonline.com/en/discussion/347576/selective-noncommutivity-of-warrior-cp/p1

  • DeHei
    DeHei
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    As Magicka Templar i put 50 points each in elemental expert, traumathurg and staff attacks.. only 10 into master of arms.
    With that i got best DPS results totally..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Asayre
    Asayre
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    Razorblade wrote: »
    Thanks a lot, it is exactly what I was looking for. I kinda have a hard time with the new cp changes to decide how many points I should put in which node, on top of it so far no cp calculator is either updated and/or working.

    You could try this
    http://solinur.de/AsayreCP/CPOptimisation.html
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Razorblade
    Razorblade
    Soul Shriven
    Thanks @Asayre .

    Well the UESP build editor which @Chilly-McFreeze suggested works like a charm. :)

    So I played, messed more likely, around with the numbers and I have an rough, vaguely, idea where to put my points into, if I'm ever going to get more of course.
  • Chilly-McFreeze
    Chilly-McFreeze
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    As far as I can tell the UESP BE doesn't calculate with the existing jump points. So you have to keep that in mind.
  • Razorblade
    Razorblade
    Soul Shriven
    Could you care to elaborate what you mean with "existing jump points" @Chilly-McFreeze please.
  • Chilly-McFreeze
    Chilly-McFreeze
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    At best I use another example:

    Mighty gives you 11.10% more phys dmg with 49 CP. The game rounds this down to 11%
    50CP - 11.25% - rounded down to 11%.
    51CP - 11.40% - rounded down to 11%.
    ...
    55CP - 11.95% - rounded down to 11%.

    56CP - 12.08% - rounded down to 12%

    You see, for many (not all) CP stars the decimals are irrelevant. Therefore spending anything between 49 and56cp would not benefit you. Hence 56cp would be a jump point.

    However, the uesp build editor doesn't factor this "feature" in it's calculation. So you would see a tooltip increase of your skills even if you go from 50cp to 51cp.
    Edited by Chilly-McFreeze on May 30, 2017 12:11PM
  • Razorblade
    Razorblade
    Soul Shriven
    Thanks, again :) , it is kinda odd but hey the good thing is if it works with this 3 cp nodes then other combinations with master at arms/thaumaturge should also work. B)
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