Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Something wrong with alchemy

Koensol
Koensol
✭✭✭✭✭
✭✭
Something seems wrong with alchemy. At least with certain recepies. Yesterday I wasted countless ingredients on a potion that I THOUGHT would have the 3 qualities it showed in the alchemy station. But it ended up bugging out and omly having 2 of the qualities, AND in lesser quality.

So what I did is I combined the below ingredients:
- Spider eggs
- Scrib jelly
- Namira's rot

This combination would create a potion that has invisibility, major expedition and lingering health restore, all with their unique durations.

So when I created about 50 of those and checked my inventory, the speed bonus wasn't there. Plus the remaining two effects had a shorter duration than it showed in the alchemy station.

I then tried to create a potion with just speed and invisibility. Again, same problem. It showed both of the effects in the alchemy station, but only invisibility remained. So the problem seems to be the speed effect. Then I created a potion with only the speed bonus. That did work. So something goes wrong when combining speed bonus with other effects.

This is a very annoying issue for me and I have spent quite soms mats on it already. Im unable to create the potion I want to, and I'm wondering if I am the only one having this issue. Is this a known problem?
  • makreth
    makreth
    ✭✭✭✭✭
    as far as i can see with a quick look one alchemical ingredient adds hindrance to you which debuffs you with movement speed reduction. In other words it negates the speed (movement bonus) from the other alchemical ingredient. Remember you need to have at least 2 ingredients with the apropriate buff you want for the potion to have that effect.

    I can assume you're using an addon for quickly creating these, I've encountered the same problem in the past.
  • Goshua
    Goshua
    ✭✭✭✭
    Cannot say I've noticed anything out of the ordinary.

    Only thing I have is a useful resource.

    http://elderscrolls.wikia.com/wiki/Alchemy_Recipes

    Disclaimer : no idea how accurate this is, for my uses it's been helpful.
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    makreth wrote: »
    as far as i can see with a quick look one alchemical ingredient adds hindrance to you which debuffs you with movement speed reduction. In other words it negates the speed (movement bonus) from the other alchemical ingredient. Remember you need to have at least 2 ingredients with the apropriate buff you want for the potion to have that effect.

    I can assume you're using an addon for quickly creating these, I've encountered the same problem in the past.
    I do have the addon, but no, I didn't use it to create the potion. I did it manually. Like I said: I saw in the alchemy station that it gives all 3 effects. I see that there's 2 times invisibility, 2 times speed and 2 times lingering health. And on those 3 ingredients, there is only 1 with hindrance, so it should make no difference. If it did add hindrance and thus negate the speed bonus, than it should remove the speed bonus from the list of added effects. But it didn't.

  • makreth
    makreth
    ✭✭✭✭✭
    Koensol wrote: »
    makreth wrote: »
    as far as i can see with a quick look one alchemical ingredient adds hindrance to you which debuffs you with movement speed reduction. In other words it negates the speed (movement bonus) from the other alchemical ingredient. Remember you need to have at least 2 ingredients with the apropriate buff you want for the potion to have that effect.

    I can assume you're using an addon for quickly creating these, I've encountered the same problem in the past.
    I do have the addon, but no, I didn't use it to create the potion. I did it manually. Like I said: I saw in the alchemy station that it gives all 3 effects. I see that there's 2 times invisibility, 2 times speed and 2 times lingering health. And on those 3 ingredients, there is only 1 with hindrance, so it should make no difference. If it did add hindrance and thus negate the speed bonus, than it should remove the speed bonus from the list of added effects. But it didn't.

    I'm sorry, I'm confused. I thought speed removal was the problem at the begining and as you described above or as I did on the other post, when you are at the table you need at least 2 (remaining) effects. So in your example above you're left with 1 speed effect (2speed - 1 hindrance= 1speed) which won't be added to your final result..

    I can't comment on the latter experiments you've had coz you might have used other ingredients. For me to help you and see if there is indeed something wrong, I'd need the exact ingredients for each different try.
    Edited by makreth on May 29, 2017 9:34AM
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    makreth wrote: »
    Koensol wrote: »
    makreth wrote: »
    as far as i can see with a quick look one alchemical ingredient adds hindrance to you which debuffs you with movement speed reduction. In other words it negates the speed (movement bonus) from the other alchemical ingredient. Remember you need to have at least 2 ingredients with the apropriate buff you want for the potion to have that effect.

    I can assume you're using an addon for quickly creating these, I've encountered the same problem in the past.
    I do have the addon, but no, I didn't use it to create the potion. I did it manually. Like I said: I saw in the alchemy station that it gives all 3 effects. I see that there's 2 times invisibility, 2 times speed and 2 times lingering health. And on those 3 ingredients, there is only 1 with hindrance, so it should make no difference. If it did add hindrance and thus negate the speed bonus, than it should remove the speed bonus from the list of added effects. But it didn't.

    I'm sorry, I'm confused. I thought speed removal was the problem at the begining and as you described above or as I did on the other post, when you are at the table you need at least 2 (remaining) effects. So in your example above you're left with 1 speed effect (2speed - 1 hindrance= 1speed) which won't be added to your final result..

    I can't comment on the latter experiments you've had coz you might have used other ingredients. For me to help you and see if there is indeed something wrong, I'd need the exact ingredients for each different try.
    Does it indeed work like that? Don't you need 2 hindrance for it to negate the speed bonus? If you're right, then it is highly confusing that it doesn't remove the effect from the list of added effects you see, before you click create. The effects I see there should be the effects I see on the created potion. It just doesn't make any sense for it to be removed afterwards... It also doesn't explain why suddenly the durations are reduced afterwards. This still smells fishy to me.

    When I get home in about 1-2 hours I will test some more things to see if I can get different results.

    Edited by Koensol on May 29, 2017 10:02AM
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Maybe because you don't have snake blood?
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    Sakiri wrote: »
    Maybe because you don't have snake blood?
    I have all the passives.

  • makreth
    makreth
    ✭✭✭✭✭
    Koensol wrote: »
    makreth wrote: »
    Koensol wrote: »
    makreth wrote: »
    as far as i can see with a quick look one alchemical ingredient adds hindrance to you which debuffs you with movement speed reduction. In other words it negates the speed (movement bonus) from the other alchemical ingredient. Remember you need to have at least 2 ingredients with the apropriate buff you want for the potion to have that effect.

    I can assume you're using an addon for quickly creating these, I've encountered the same problem in the past.
    I do have the addon, but no, I didn't use it to create the potion. I did it manually. Like I said: I saw in the alchemy station that it gives all 3 effects. I see that there's 2 times invisibility, 2 times speed and 2 times lingering health. And on those 3 ingredients, there is only 1 with hindrance, so it should make no difference. If it did add hindrance and thus negate the speed bonus, than it should remove the speed bonus from the list of added effects. But it didn't.

    I'm sorry, I'm confused. I thought speed removal was the problem at the begining and as you described above or as I did on the other post, when you are at the table you need at least 2 (remaining) effects. So in your example above you're left with 1 speed effect (2speed - 1 hindrance= 1speed) which won't be added to your final result..

    I can't comment on the latter experiments you've had coz you might have used other ingredients. For me to help you and see if there is indeed something wrong, I'd need the exact ingredients for each different try.
    Does it indeed work like that? Don't you need 2 hindrance for it to negate the speed bonus? If you're right, then it is highly confusing that it doesn't remove the effect from the list of added effects you see, before you click create. The effects I see there should be the effects I see on the created potion. It just doesn't make any sense for it to be removed afterwards... It also doesn't explain why suddenly the durations are reduced afterwards. This still smells fishy to me.

    When I get home in about 1-2 hours I will test some more things to see if I can get different results.

    What you see on the craft table (the potion icon should be the final). The duration of the effects well they depend again on the number of ingredients I think.

    But in general it works like how I described. In the end you need 2 effects of the same type in total. One effect won't give you anything. (Ingredients have 4 properties....they all compete with each other and you need at least x2 of them to dominate the others. Else you would have a super awesome potion there :) )Also, count in the effects that are the oposite and negate the ones you want. That's the final result and that should be at least 2 remaining effects.

    So in few simple words.... Final result can have up to 3 properties/bonuses. Alchemical Ingredients have 4 properties ( many of them contradict with each other resulting in a zero outcome +1, -1 ) and you need at least 2 of the same properties for them to dominate resulting in a +2 clean outcome.
    Edited by makreth on May 29, 2017 10:17AM
  • makreth
    makreth
    ✭✭✭✭✭
    Koensol wrote: »
    Sakiri wrote: »
    Maybe because you don't have snake blood?
    I have all the passives.

    last passive is worthless....It does absolutely nothing..
  • Goshua
    Goshua
    ✭✭✭✭
    makreth wrote: »
    Koensol wrote: »
    Sakiri wrote: »
    Maybe because you don't have snake blood?
    I have all the passives.

    last passive is worthless....It does absolutely nothing..

    Even 2 x beneficial + 1 bad trait potions have their uses if you cancel out the negative. Sometimes you use what reagents you have to work with.
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    makreth wrote: »
    Koensol wrote: »
    makreth wrote: »
    Koensol wrote: »
    makreth wrote: »
    as far as i can see with a quick look one alchemical ingredient adds hindrance to you which debuffs you with movement speed reduction. In other words it negates the speed (movement bonus) from the other alchemical ingredient. Remember you need to have at least 2 ingredients with the apropriate buff you want for the potion to have that effect.

    I can assume you're using an addon for quickly creating these, I've encountered the same problem in the past.
    I do have the addon, but no, I didn't use it to create the potion. I did it manually. Like I said: I saw in the alchemy station that it gives all 3 effects. I see that there's 2 times invisibility, 2 times speed and 2 times lingering health. And on those 3 ingredients, there is only 1 with hindrance, so it should make no difference. If it did add hindrance and thus negate the speed bonus, than it should remove the speed bonus from the list of added effects. But it didn't.

    I'm sorry, I'm confused. I thought speed removal was the problem at the begining and as you described above or as I did on the other post, when you are at the table you need at least 2 (remaining) effects. So in your example above you're left with 1 speed effect (2speed - 1 hindrance= 1speed) which won't be added to your final result..

    I can't comment on the latter experiments you've had coz you might have used other ingredients. For me to help you and see if there is indeed something wrong, I'd need the exact ingredients for each different try.
    Does it indeed work like that? Don't you need 2 hindrance for it to negate the speed bonus? If you're right, then it is highly confusing that it doesn't remove the effect from the list of added effects you see, before you click create. The effects I see there should be the effects I see on the created potion. It just doesn't make any sense for it to be removed afterwards... It also doesn't explain why suddenly the durations are reduced afterwards. This still smells fishy to me.

    When I get home in about 1-2 hours I will test some more things to see if I can get different results.

    What you see on the craft table (the potion icon should be the final). The duration of the effects well they depend again on the number of ingredients I think.

    But in general it works like how I described. In the end you need 2 effects of the same type in total. One effect won't give you anything. (Ingredients have 4 properties....they all compete with each other and you need at least x2 of them to dominate the others. Else you would have a super awesome potion there :) )Also, count in the effects that are the oposite and negate the ones you want. That's the final result and that should be at least 2 remaining effects.

    So in few simple words.... Final result can have up to 3 properties/bonuses. Alchemical Ingredients have 4 properties ( many of them contradict with each other resulting in a zero outcome +1, -1 ) and you need at least 2 of the same properties for them to dominate resulting in a +2 clean outcome.
    @Makreth, thanks for your help and insight. I just came home and tested some more things. It turned out that I did not yet uncover the hindrance effect on the spider eggs. That is why it still showed the major expedition speed buff in the list of added effects. I just mixed the spider egg with wormwood to discover the hindrance effect on spider eggs. Then I tried my original recepy again, and this time it showed the correct effects: invisibility and lingering health. Also duration seems correct now. Seems I'll have to stick to invisibility+speed potions ;) the added health restore was too good to be true haha.

    How sloppy of me to not see this... This is what you get for playing till late at night -_-

Sign In or Register to comment.